I haven't got the opportunity to purchase this yet, but I am eo excited to!!! It looks absolutely amazing and the reviews are excellent. Fantastic job FireFly, I hope you will continue with TSW as this has been very well received.
I haven’t had the opportunity to play either, does anyone have Train Sim Society’s engine.ini file installed without any issue or am I going to have to remove it?
Making me more 3rd rail route now Chatham Mainline and Southeastern Mainline next and hope for more Southern and Southwest routes too
At last a decent route that works well. One thing that did make me chuckle was a the radio call from ‘Aylesford Signalling Centre’ - realistically that would be ‘the signaller at Aylesford’ but it really doesn’t matter. Aylesford definitely can’t be defined as a signaling centre!!!
I express my deepest respect and gratitude for this masterpiece. It looks great and high-quality. Although I'm still experiencing crashes and can't complete the run, I'm still enjoying the route and really enjoying the gameplay. Today I'll try generating a new ini, as recommended in the community; I hope the problem gets resolved. The quality of the reproduced scenery is off the charts. After running this route, you begin to understand how poor the older (earlier) content looks. The new rolling stock is simply superb!!! The suspension implemented on the old rolling stock has given it new life! Thank you very much for the attention paid to the old high-speed rolling stock! Now I'll dream a little: guys, please make the Chatham and North Kent lines! Bring our Class 465 and 700 to London!
I’ve had chance to consider this a bit more and am certain this isn’t a case of removing all engine ini’s, I’m using mine without any issue. There are certain commands which will likely cause a problem and I will post them so people can avoid conflicts, and these will ALL be related to lighting and cloud layer height etc. as well as commands relating to memory streaming, garbage collection etc The reason I/we were asking people to remove the ini full stop was to make sure it was the ini causing the crash. I’m 100% certain that that is the case. Finally, this sort of issue is exactly why I strongly suggest people use GodMode to do this route by route as they are not all the same. One catch-all ini for the whole game will cause problems, fact, and if you don’t know what it is you’re putting in there there is a very good chance it will cause chaos. It could even be making your game worse. Some of the ones I’ve seen people posting are genuinely chaotic at best, and you should really be very careful using them.
Bought it at release yesterday even before I had watched the stream. I did watch most of the stream yesterday evening and just WOW! Amazing! All that detail and even working traffic lights lol I'm (ahem) working from home today so it'll give me a chance to go through mods that need removing and do a bit of testing to see if route runs OK and I've removed all that needed to, but shhhhh, don't tell the gaffer!
Well after a delayed start due to some crashing issues resolved by a complete reinstall, I went to bed far too late last night because I was glued to the PC playing the route. Very well done to Firefly, it's been a long time since a new route got my attention this much. I've never been one for leaving the cab in the past, but now there are so many details to be found, I've been exploring on foot I haven't even started on freight runs yet but they are my favourite and I will be jumping into those tonight. It's good to see a decent number of them. Normally I'd be annoyed that the weather is bad over the weekend, but this weekend I'm quite happy to have an excuse to stay indoors. In my case I don't think it was an ini file as it was a recent clean install. I've since been able to install most of my mods and still no crashing so I'm guessing I had a corrupted game file somewhere. I'll never find out as I took the most drastic measure of a reinstall. Loving it though.
MVL and engine.ini’s I’m just highlighting this post again this morning in case it got lost in the melee for people who have had issues with crashes related to their engine.ini’s on PC. Again, this is a PC only issue caused by modifying the game. https://forums.dovetailgames.com/th...-discussion-thread.95652/page-20#post-1106043
Brilliant route, very very enjoyable with the excellent detailed scenery and the 375 is great, sounds are awesome. Can also confirm that modified engine.ini files did cause crashes, it now works well with the above mentioned post from JetWash! Thank you for the excellent route btw!
Has DTG found what's causing the 375 to have no traction noises in the PS5? (I understand it has been identified, something about the wrong build). Hopefully it is fixed soon. I have to say it's a beautiful route, love all the features that it has brought. To the guy saying he has to walk out to the signal to get the number, try using the external camera to go to the post to get the number. In real life a starting signal number is often already known by the driver if it's a frequently used signal. Drivers normally have maps too which has all the signal numbers in it.
Yes my only observation from the stream and when I got the GSM-R working correctly is that the signaller wouldn’t normally be quite that chatty. Safety comms is generally short and concise. Also can’t recall now if GSM still requires the use of “Over” and “Out” during the calls. Also (and maybe there is but I haven’t seen it yet) an option for the future would be different responses according to the situation.
On this one, we went for a mixed approach. Some are chatty, some are formal. I don’t need to tell you that the feedback we had from various people in the know was initially they were too chatty, then they were too formal, then they were too chatty again. As far as I know there is no formal communication layout for railway communications, so I used as much resource as I could find with input from current drivers on the route to try and find a balance. As I’m finding out once again in life you can please some of the people some of the time, but you certainly cannot please all of the people all of time I will not be remaking the voices for MVL again as life is too short, but I will happily take on feedback for future projects. The GSM-R is here to stay and we look to only grow its usage and functionality.
I would absolutely love for you to have a scenario when the signaller stops you, to warn you about someone on a bridge... IYKYK....
The voices are a nice touch and it’s a very well thought out idea. My comment about the use of ‘signalling centre’ to describe a ‘box’ is just tongue in cheek observation.
Its an amazing route definetely the best imo it runs great on my series x the detail is incredible definetely worth the money thats the standard we hope for and expect well done to firefly on an incredible route look forward to what they have next to come to
You know, I used centre because I’m sure I heard it in a video. It might not have related to Aylesford specifically though to be fair, I’ve clearly bigged it up more than was necessary
Nonsense. Rivet no longer produce route dlc under their own name so bad has the quality of their work been in the past. Matched only by their inability to go back and fix bugs such as on WCL to name just one. Conduct a poll amongst TSW players and I’d wager that they would fare pretty badly in the popularity stakes. You may like defending the indefensible but the realists here will know exactly what I am saying. No smoke without a fire.
Both the Birmingham Cross-City 170 pack and the East Coast Way 171 and 377/3 pack are sold under Rivet Games' name
Surely we should be using this thread to celebrate Firefly's excellent work not bashing other developers. There is room for plenty and all offer something different. Riviera was apparently Rivets work and there is little wrong with that in my opinion. Anyway I have a rare quiet Saturday ahead so I will be getting to know this route intimately.
Centre would tend to be used with the IECC and ROC whereas something open Aylesford or Oxted or Dorking etc they just refer to themselves as the signaller at [location] I do very much enjoy the enhanced GSM-R stuff. I think it’s a great idea. What’s needed for the true authentic experience is to arrive at a red, press SG get the signal cleared and then a minute later receive ‘wait’ on the display!
Oh it’s a nice bit of fun and a lovely touch. However having worked on the safety critical side of things, even eight years retired this year, it kind of sticks in the mind as voice comms were almost obsessively and continuously assessed. So no matter how hard you try, almost inevitably trip up on a minor, even pedantic point. Of course if you ever played Run 8, the text responses that John Greenstone keyed in for when you contact the DS in SP mode can be even more scathing and withering! “It’s only a red signal. It won’t hurt you”, etc etc.
Looking For Trouble scenario on Xbox Series X refuses to accept the headcode at the start of the shift, have posted on Troubleshooting.
kinda off topic, but in Facebook community page (one of em) there was a mention of 375 in this route being "expert"... have I missed sth in the articles or preview? ... or is this just some unit/train that happens to have some features other units dont, like GSM-R? ... cos as far as I know, there are only two expert locos in the game atm, 101 and 145 there is Vectron and the Czech stuff that happens to be more advanced, of course
It's pretty close to be fair. We tied certain elements to the expert toggle, largely at DTG's request, to allow players to play with the vanilla train as well should they wish.
You need to have Expert mode enabled in game settings to use the full GSM-R features, as I found out last night! A couple of other functions also require it, explained in the manual.
Those are not our trains and adding announcements to them is outside the scope of what we were looking to achieve.