PC Tsw 6 Enhancement | Lighting & Graphic Ep V6.1

Discussion in 'TSW General Discussion' started by JetWash, Sep 14, 2024.

  1. class71

    class71 Member

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    Happens to me with Nvidia 5090 on this route
     
  2. vodka#2734

    vodka#2734 Well-Known Member

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    So, it's probably not the video card. It seems like a minor issue, but it keeps distracting me. If Jetwash can solve it, we should definitely erect a monument to him for his services to TSW.
     
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  3. JetWash

    JetWash Well-Known Member

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    From what we can tell this is an issue on all routes, and is because the ballast mesh pokes above the sleepers to represent stones scattered along the line. It is this that you are seeing drawing in in front of you.

    So, to re-iterate, it is no different on Medway Valley to Southeastern Highspeed as it is the same track (given we had to build off the CML section). We are looking at ways to fix it.

    May I suggest in the meantime you try increasing the r.viewdistancescale= setting somewhat. Beast is set to 2 and it’s not something I particularly notice. You could try 3 or 4 if your machine can cope with it, but bear in mind this forces better draw distances for everything.
     
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  4. Es4t

    Es4t Well-Known Member

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    No, I don’t - it’s an Nvidia 5080.
     
  5. class71

    class71 Member

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    Try this
    [SystemSettings]
    ts2.dbg.Track.SleeperViewDistanceScale=0
    ts2.dbg.Track.SleeperViewDistanceScaleMax=0

    You will have to set Engine.ini to write protect if you want to keep this setting
     
    Last edited: Mar 30, 2026 at 10:10 AM
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  6. vodka#2734

    vodka#2734 Well-Known Member

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    Unfortunately, there's no noticeable difference, even if you select a value of 10. I did my own little test. This flaw is present on all routes, but on other routes the gravel is so perfect that it's not noticeable. I tested it.I looked at Frankfurt Fulda, Liberec Stara Paka, GWR and East Coastway remaster + Riviera line.
     
  7. vodka#2734

    vodka#2734 Well-Known Member

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    This is exactly what I was looking for. Is it possible to write these commands into a dynamic INI specifically for MVL and SEHS?
     
  8. class71

    class71 Member

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    Sorry no Idea I expect some one can tell you
     
  9. JetWash

    JetWash Well-Known Member

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    It will be, yes
     
  10. toahac

    toahac Member

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    I have the same problem as vodka#2734, even using the JetWash ini-file for optimaziation.


    I did not notice that on any other route before and my tests delivered the same results as for vodka: not noticeable on other routes but on the MVL. I did not test SEHS yet.
     
  11. vodka#2734

    vodka#2734 Well-Known Member

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    Is there a way to combine imperfect ballast as the default on the route, but have it disappear much further than it does now? I'm no expert, but changing the values of these commands other than 0 and 1 doesn't make sense. The draw distance does not increase.

    ts2.dbg.Track.SleeperViewDistanceScale=0
    ts2.dbg.Track.SleeperViewDistanceScaleMax=0
    Add these commands to the route's ini file. The problem will disappear.
     
  12. toahac

    toahac Member

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    As I am not an expert on those things, please help me with one question: I have one engine.ini file but struggle to find inis, specific for one route. Can you "guide" the way?
     
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  13. JetWash

    JetWash Well-Known Member

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    Yes. Use my mod and all is explained in the manual
     

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