Consist Editor Crash At 71% Load, Trying To Figure Out Faulty Asset

Discussion in 'Technical Reports' started by pasictarik10, Mar 29, 2026 at 10:53 PM.

  1. pasictarik10

    pasictarik10 Member

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    Hi!

    Lately my consist editor is always crashing when it reaches 71%, I have deleted several recently-installed assets (rolling stock, basically) trying to figure out if it will fix anything but so far to no avail.

    I tried to figure it out with Logmate, I will be posting the error file below so maybe someone can help me out, thanks in advance!
     

    Attached Files:

  2. 749006

    749006 Well-Known Member

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    There are a lot of items that have "appears to contain invalid data"
    Mostly third party DLC so you could try reinstalling them.

    I personally don't use Consist Creator as it crashes too much and just modify the PreLoad.bin files for what I want.
     
  3. pasictarik10

    pasictarik10 Member

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    The weird thing about those items supposedly containing invalid data is that I've had them for years and they never led to my consist editor crashing up until recently.

    My consist editor was working up until 10 days ago or so, I suspect it's a recently installed consist but I couldn't find anything.
     
  4. pasictarik10

    pasictarik10 Member

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    I deleted the items with invalid data and it's still crashing...
     
  5. 749006

    749006 Well-Known Member

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    Don't use the Consist Editor - if it finds something slightly wrong it crashes
     
  6. pasictarik10

    pasictarik10 Member

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    What should I use instead?
     
  7. 749006

    749006 Well-Known Member

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    I find a PreLoad file in the type of loco I want then clone & rename it changing the various lines using Notepad++

    Each PreLoad file has a section that is like this for each vehicle
    <cConsistEntry d:id="198635">
    <BlueprintName>
    <iBlueprintLibrary-cAbsoluteBlueprintID>
    <BlueprintSetID>
    <iBlueprintLibrary-cBlueprintSetID>
    <Provider d:type="cDeltaString">RSSLO_Wagons</Provider>
    <Product d:type="cDeltaString">OBB_Bmz_21_91_1</Product>
    </iBlueprintLibrary-cBlueprintSetID>
    </BlueprintSetID>
    <BlueprintID d:type="cDeltaString">Passengers\OBB_Bmz_21_91_1\OBB_Bmz_21.xml</BlueprintID>
    </iBlueprintLibrary-cAbsoluteBlueprintID>
    </BlueprintName>
    <Flipped d:type="cDeltaString">eFalse</Flipped>
    </cConsistEntry>

    So I change the highlighted sections for another type of vehicle
    <cConsistEntry d:id="198635">
    <BlueprintName>
    <iBlueprintLibrary-cAbsoluteBlueprintID>
    <BlueprintSetID>
    <iBlueprintLibrary-cBlueprintSetID>
    <Provider d:type="cDeltaString">virtualRailroads</Provider>
    <Product d:type="cDeltaString">vR_ICWg_IC</Product>
    </iBlueprintLibrary-cBlueprintSetID>
    </BlueprintSetID>
    <BlueprintID d:type="cDeltaString">Personenw\Apmz\IC-Apmz.xml</BlueprintID>
    </iBlueprintLibrary-cAbsoluteBlueprintID>
    </BlueprintName>
    <Flipped d:type="cDeltaString">eFalse</Flipped>
    </cConsistEntry>

    When the train is picked it now had different vehicles depending on which ones you change

    Find a PreLoad consist and look at it in Notepad++ or TSTools if you find that easier
     

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