I'm sorry, but are you genuinely trying to argue against one of the developers? JetWash is an absolute genius when it comes to mods/development. His contributions, as with the others, are second to none. I'm on Series X and I haven't seen any of this lighting issue.
Well I’m on series X and I promise you it most definitely is a noticable issue. It’s nothing against the developers and their amazing talents but clearly something is off/ needs tweaking. No idea how or why you’re not noticing it.
If it helps any, maybe it's the type of screen the images are being looked at on. On my mobile phone the SEHS screenshots you supplied seem to have more vibrant blue colours where as the Medway ones appear to be more dull/grey
That is strange, no idea what’s happening then. I don’t think my TV is the problem as compared to other TOD4 routes, especially GWE remaster it’s like night and day.
It's alright, a lot of us don't think it looks washed out (more than reality at least), but people are allowed their opinions, and things like colour banding/vibrancy realism are matters of opinion. We'll take the feedback onboard generally and look into it. I will say it is a concious design decision for a more muted colour pallete, because TSW is generally more vibrant than reality is.
Here it is: same location, Gravesend, same time, same time of year, and the same cloud cover: if you don’t notice that the bridge and the black of the tunnel in the photo on the right are covered by a light haze, I really don't know what to say. SEHS on the left. I see the same on TV, phone and PC screen.
There's a slight haze yes, but also a much more realistic colour pallete. Look how insanely vibrant the blue fence is on SEHS.
Just to be clear: if it’s a developer choice, no problem. Personally, I prefer more vibrant colors, higher contrast, and fewer exposure shifts between lit areas and shadows. I’ll get used to it. I’ll say it again: the route is fantastic. I was just annoyed by the tone of some users. I'm nearsighted, but with my glasses, my eyes work just fine
In my opinion the right hand image just looks so much better. I think the lighting fits that overcast day so much better. Some of the colours in the first one just look too vibrant in the lighting. But as you say we all have our preferences and our own likes/differences
It could be worth discussing whether Dovetail could make some of those photo mode features, like saturation/exposure/contrast, into global game settings that can be adjusted in the menu. That way each player could tailor their own experience to their individual preferences. Of course, that would require these MVL improvements to be made core so that all content would end up on the same page before you start applying visual modifiers in the menu. Just an idea I think could more constructively solve for this.
A gamma slider, but it is per-route as there is no consistency in a game made mainly out of third party DLC. Over like 9 years.
Ive done a few runs on this route now everytime i enjoy it the detail is incredible you can see the work thats gone into it i just wish all routes were as good as this JTs are also brilliant
It feels like the modern smartphone camera effect, look at how oversaturated most photos produced by smartphones are, I guess people in general like the ‘idealized’ look.
Hi again. I think we're just going to have to agree to disagree on this I'm afraid. Just so we’re both on the same hymn-sheet, terminology wise to me over-exposed means something is far too bright and washed-out means it is drained of colour with incorrect contrast levels. Here are some images from Gravesend on Medway Valley (from about the same spot you picked) showing the night-day-dusk cycle on May 30th with clear skies. The sun rises from directly in front and moves through the sky until it is behind the player. I can't see anything here that is over-bright or lacking in colour or vibrancy I'm afraid, quite the opposite in fact. Shadows act as they should, and areas where there is no direct light are correspondingly dark. If you were to move closer to the tunnel eye-adaption would account for the darkness that you see at a distance, just as would be the case in the real world. These are taken on PC, but the console setup is 100% identical and all the videos etc of MVL that I've watched on YouTube on Xbox look as I would expect them to do, as they do on PlayStation. I'm sorry you feel this isn't for you but there's nothing really we can do about it short of returning console lighting back to default. I can't imagine that would be a very popular decision. The only other thing I can think of is that the Xbox uses a settings level that means some shadowing is missing and that is giving a strange effect, but from your screenshot that isn’t the case. I’m a bit stumped beyond that to be honest, unless it really is just down to personal preference.
Cab and cabin announcement volumes can be separately controlled through their respective sliders in the audio menu. HTH