Medway Valley Line Discussion Thread

Discussion in 'TSW General Discussion' started by Mikey_9835, Dec 8, 2025.

  1. ChiefGlazer

    ChiefGlazer Well-Known Member

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    I'm sorry, but are you genuinely trying to argue against one of the developers? JetWash is an absolute genius when it comes to mods/development. His contributions, as with the others, are second to none. I'm on Series X and I haven't seen any of this lighting issue.
     
  2. Jon B

    Jon B Active Member

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    Well I’m on series X and I promise you it most definitely is a noticable issue. It’s nothing against the developers and their amazing talents but clearly something is off/ needs tweaking. No idea how or why you’re not noticing it.
     
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  3. hecticjojo

    hecticjojo Well-Known Member

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    If it helps any, maybe it's the type of screen the images are being looked at on. On my mobile phone the SEHS screenshots you supplied seem to have more vibrant blue colours where as the Medway ones appear to be more dull/grey
     
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  4. Mkdog45

    Mkdog45 Well-Known Member

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    Hi all,

    Is there any update to when the patch for the sounds on PS5 is expected to arrive?
     
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  5. ChiefGlazer

    ChiefGlazer Well-Known Member

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    No issues whatsoever! Perhaps it's your monitor?
     
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  6. Fawx

    Fawx Well-Known Member

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    It's with Sony since Friday, so waiting on them to push it unfortunately.
     
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  7. Jon B

    Jon B Active Member

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    That is strange, no idea what’s happening then. I don’t think my TV is the problem as compared to other TOD4 routes, especially GWE remaster it’s like night and day.
     
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  8. Fawx

    Fawx Well-Known Member

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    It's alright, a lot of us don't think it looks washed out (more than reality at least), but people are allowed their opinions, and things like colour banding/vibrancy realism are matters of opinion. We'll take the feedback onboard generally and look into it.

    I will say it is a concious design decision for a more muted colour pallete, because TSW is generally more vibrant than reality is.
     
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  9. ildario77

    ildario77 Well-Known Member

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    Here it is: same location, Gravesend, same time, same time of year, and the same cloud cover: if you don’t notice that the bridge and the black of the tunnel in the photo on the right are covered by a light haze, I really don't know what to say. SEHS on the left. I see the same on TV, phone and PC screen.
    803dc23c-2639-499b-8b7a-e6724249b03b.png 769d6b3d-1528-4f0c-9e00-24567b450734.png
     
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  10. Fawx

    Fawx Well-Known Member

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    There's a slight haze yes, but also a much more realistic colour pallete. Look how insanely vibrant the blue fence is on SEHS.
     
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  11. ildario77

    ildario77 Well-Known Member

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    Just to be clear: if it’s a developer choice, no problem. Personally, I prefer more vibrant colors, higher contrast, and fewer exposure shifts between lit areas and shadows. I’ll get used to it. I’ll say it again: the route is fantastic. I was just annoyed by the tone of some users. I'm nearsighted, but with my glasses, my eyes work just fine ;)
     
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  12. coursetim

    coursetim Well-Known Member

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    In my opinion the right hand image just looks so much better. I think the lighting fits that overcast day so much better. Some of the colours in the first one just look too vibrant in the lighting.

    But as you say we all have our preferences and our own likes/differences :)
     
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  13. ItsYa165

    ItsYa165 Well-Known Member

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    It could be worth discussing whether Dovetail could make some of those photo mode features, like saturation/exposure/contrast, into global game settings that can be adjusted in the menu. That way each player could tailor their own experience to their individual preferences. Of course, that would require these MVL improvements to be made core so that all content would end up on the same page before you start applying visual modifiers in the menu.

    Just an idea I think could more constructively solve for this.
     
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  14. Double Yellow

    Double Yellow Well-Known Member

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    Fawx Are the in-cab announcements getting a tweak (louder)?
     
  15. MadduckUK

    MadduckUK Member

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    A gamma slider, but it is per-route as there is no consistency in a game made mainly out of third party DLC. Over like 9 years.
     
  16. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    Ive done a few runs on this route now everytime i enjoy it the detail is incredible you can see the work thats gone into it i just wish all routes were as good as this JTs are also brilliant
     
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  17. KitsuneKiera

    KitsuneKiera Well-Known Member

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    It feels like the modern smartphone camera effect, look at how oversaturated most photos produced by smartphones are, I guess people in general like the ‘idealized’ look.
     
  18. JetWash

    JetWash Well-Known Member

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    Hi again.

    I think we're just going to have to agree to disagree on this I'm afraid. Just so we’re both on the same hymn-sheet, terminology wise to me ‘over-exposed’ means something is far too bright and ‘washed-out’ means it is drained of colour with incorrect contrast levels.

    Here are some images from Gravesend on Medway Valley (from about the same spot you picked) showing the night-day-dusk cycle on May 30th with clear skies. The sun rises from directly in front and moves through the sky until it is behind the player. I can't see anything here that is over-bright or lacking in colour or vibrancy I'm afraid, quite the opposite in fact. Shadows act as they should, and areas where there is no direct light are correspondingly dark. If you were to move closer to the tunnel eye-adaption would account for the darkness that you see at a distance, just as would be the case in the real world.

    These are taken on PC, but the console setup is 100% identical and all the videos etc of MVL that I've watched on YouTube on Xbox look as I would expect them to do, as they do on PlayStation. I'm sorry you feel this isn't for you but there's nothing really we can do about it short of returning console lighting back to default. I can't imagine that would be a very popular decision. The only other thing I can think of is that the Xbox uses a settings level that means some shadowing is missing and that is giving a strange effect, but from your screenshot that isn’t the case. I’m a bit stumped beyond that to be honest, unless it really is just down to personal preference.

    1.jpg 2.jpg 3.jpg 4.jpg 5.jpg
     
    Last edited: Mar 30, 2026 at 6:31 PM
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  19. JetWash

    JetWash Well-Known Member

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    6.jpg 7.jpg 8.jpg 9.jpg
     
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  20. JetWash

    JetWash Well-Known Member

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    Cab and cabin announcement volumes can be separately controlled through their respective sliders in the audio menu. HTH
     
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  21. Jon B

    Jon B Active Member

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    I think the trouble is even at 100% the cab announcements are fairly quiet.
     
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  22. JetWash

    JetWash Well-Known Member

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    If possible, could you let me know ASAP what platform you are you on? On PC at 100% they are very loud for me. I have my slider for cab announcements at about 60%
     
    Last edited: Mar 30, 2026 at 7:09 PM
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  23. sladkart

    sladkart Member

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    Same here. Cab announcements are quiet even setting it at 100%. I have previously used 60% for in-cab announcements since TSW6 came out and it's been fine but on MVL it's almost inaudible at 60%.

    At 100% it is quiet and sort of feels like it's been pre-configured to sound muffled like it's coming from behind the door. If I get up and walk into the passenger area it goes very loud (I always leave that at 100%).

    I'm on PC (Steam) if that makes any difference. Also tried with all mods deleted and engine.ini reset - no difference.
     
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  24. JetWash

    JetWash Well-Known Member

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    Mods and ini wouldn’t affect that.

    Do you have the windows open when you drive?

    re the configuration, that’s exactly what it’s been configured to sound like because that is realistic. However, with the windows closed mine is perfectly audible at 60%, and at 100% it is too loud. If you have the windows open then obviously the announcements would be even less audible and that is reflected in the audio mix.
     
    Last edited: Mar 30, 2026 at 7:21 PM
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  25. joffonon

    joffonon Well-Known Member

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    I noticed that the cab announcements were quite quiet compared to other routes they've been introduced on. They were fine in the carriage. Cab announcements set to 100% in the menu, PC Steam.

    PS windows kept closed.
     
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  26. toahac

    toahac Member

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    Noticed the same thing and even checked my volume levels. Windows closed. I even opened the door to the passenger cabin to see if anything changed. Still pretty quiet in the cab on 100%. Also PC/Steam.
     
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  27. sladkart

    sladkart Member

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    Always remove mods and ini when checking for issues ;)

    No, cab windows are closed.
     
  28. JetWash

    JetWash Well-Known Member

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    This was a design decision on our part to be as realistic as possible. The announcements would be quieter and muffled from the drivers cab than they would be in the saloon and that’s how it was setup and mixed.

    At 100% volume though they are still distinct and audible
     
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  29. Double Yellow

    Double Yellow Well-Known Member

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    I find the volume very noticeable when switching from MVL to another UK route, say Riviera. It’s like MVL at 60% versus Riviera at 100%. All in-cab announcements need to be set at the same volume.
     
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  30. joffonon

    joffonon Well-Known Member

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    Thanks, yes I assumed it was a design decision rather than a bug.
     
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  31. JetWash

    JetWash Well-Known Member

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    Well, that’s a matter of opinion. At 100% the announcements are the same volume, but ours are processed to sound like you’re hearing them from a small cabin PA speaker through 2 sets of doors with all the other noise in the cab going on at the same time.

    In an IET the driver wouldn’t hear announcements at all, so there has to be a balance between reality, simulation and just wishing to hear announcements.
     
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  32. Jon B

    Jon B Active Member

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    I’m playing on Xbox SX
     
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  33. JetWash

    JetWash Well-Known Member

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    Ok, thanks. Not what I feared at least so that’s good.
     
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  34. sladkart

    sladkart Member

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    My personal opinion is that any cab announcements are artificial anyway so should all be consistent. Same volume, no effects, same on every train. They are only in the game for players who want to hear the announcements that would normally only be clearly heard in the passenger compartment.

    If players don't want to hear announcements when driving then they can set the cab volume to 0%. If they want to hear them as the passengers hear them then 100%. If they want to it to sound quieter like it's coming through a couple of doors from the passenger area then 60%.

    The key is probably that I think the cab announcements should be the same level whatever is being driven so the players volume choice doesn't have to be changed every time they drive something else. It's only since playing the Medway route where I've had to alter the cab volume from 60% to 100% and then I will need to change it back for other routes.

    Just my opinion though and I'd be interested to hear others thoughts.
     
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  35. chrism#4685

    chrism#4685 Well-Known Member

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    I play on Xbox and noticed the slight change in graphics, almost sometimes as if there was a (very) light mist but actually prefer the way it looks compared to other routes now. I think someone upstream said it tones down the over-saturation and that's exactly how I see it, it looks more realistic to me so I'd vote for adding this to other routes!
     
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  36. Double Yellow

    Double Yellow Well-Known Member

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    I think there lays the problem then, all announcements aren’t processed the same and there lays conflicts. I should be hearing announcements at all the same frequencies and volume.

    Whether it’s more realistic or not, that should be the choice and preference of the player. Which brings me back to my point having an “all for one volume level” across all routes.
    I personally want to be able to hear announcements perfectly clear and not sounding like they’re half way down the carriage. It even makes no difference when I open the cab door though, barely any difference to having it closed.
    The 100% in-cab announcements slider doesn’t reflect the volume in the train. It’s more like 40% to me in MVL.
     
    Last edited: Mar 30, 2026 at 9:16 PM
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  37. Strat-tastic

    Strat-tastic Well-Known Member

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    This camera you can place on the 375, does it do anything apart from just being there?
     
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  38. Fawx

    Fawx Well-Known Member

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    It's used for the one scenario, otherwise it's for looks yes.
     
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  39. joffonon

    joffonon Well-Known Member

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    I agree with this.
     
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  40. Andy L

    Andy L Active Member

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    Happy with the way they have been set up for realisim on the 375, please leave them alone!
     
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  41. CK95

    CK95 Well-Known Member

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    Personally I think the default DTG announcements sound pretty meh, the female voice is ok but the male voice sounds really bad, exactly like what you’d imagine a game to sound like.

    3P announcements have so far been much better, Rivet’s ECW ones are great & Fireflys are really nice too.

    I do think volume needs to be standardised though, I really dislike any game where I need to change settings depending upon which particular things I’m doing, especially one such as individual effect volumes which users tend to have in sync with their likings among other sounds.

    Personally I don’t have an issue with the cab announcements in MVL, however this is on PS5 which (still) doesn’t have traction motor sounds on the 375, so that is likely a factor there.
     

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