PC Tsw 6 Enhancement | Lighting & Graphic Ep V6.1

Discussion in 'TSW General Discussion' started by JetWash, Sep 14, 2024.

  1. class71

    class71 Member

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    Happens to me with Nvidia 5090 on this route
     
  2. vodka#2734

    vodka#2734 Well-Known Member

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    So, it's probably not the video card. It seems like a minor issue, but it keeps distracting me. If Jetwash can solve it, we should definitely erect a monument to him for his services to TSW.
     
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  3. JetWash

    JetWash Well-Known Member

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    From what we can tell this is an issue on all routes, and is because the ballast mesh pokes above the sleepers to represent stones scattered along the line. It is this that you are seeing drawing in in front of you.

    So, to re-iterate, it is no different on Medway Valley to Southeastern Highspeed as it is the same track (given we had to build off the CML section). We are looking at ways to fix it.

    May I suggest in the meantime you try increasing the r.viewdistancescale= setting somewhat. Beast is set to 2 and it’s not something I particularly notice. You could try 3 or 4 if your machine can cope with it, but bear in mind this forces better draw distances for everything.
     
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  4. Es4t

    Es4t Well-Known Member

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    No, I don’t - it’s an Nvidia 5080.
     
  5. class71

    class71 Member

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    Try this
    [SystemSettings]
    ts2.dbg.Track.SleeperViewDistanceScale=0
    ts2.dbg.Track.SleeperViewDistanceScaleMax=0

    You will have to set Engine.ini to write protect if you want to keep this setting
     
    Last edited: Mar 30, 2026 at 10:10 AM
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  6. vodka#2734

    vodka#2734 Well-Known Member

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    Unfortunately, there's no noticeable difference, even if you select a value of 10. I did my own little test. This flaw is present on all routes, but on other routes the gravel is so perfect that it's not noticeable. I tested it.I looked at Frankfurt Fulda, Liberec Stara Paka, GWR and East Coastway remaster + Riviera line.
     
  7. vodka#2734

    vodka#2734 Well-Known Member

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    This is exactly what I was looking for. Is it possible to write these commands into a dynamic INI specifically for MVL and SEHS?
     
  8. class71

    class71 Member

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    Sorry no Idea I expect some one can tell you
     
  9. JetWash

    JetWash Well-Known Member

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    It will be, yes
     
  10. toahac

    toahac Member

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    I have the same problem as vodka#2734, even using the JetWash ini-file for optimaziation.


    I did not notice that on any other route before and my tests delivered the same results as for vodka: not noticeable on other routes but on the MVL. I did not test SEHS yet.
     
  11. vodka#2734

    vodka#2734 Well-Known Member

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    Is there a way to combine imperfect ballast as the default on the route, but have it disappear much further than it does now? I'm no expert, but changing the values of these commands other than 0 and 1 doesn't make sense. The draw distance does not increase.

    ts2.dbg.Track.SleeperViewDistanceScale=0
    ts2.dbg.Track.SleeperViewDistanceScaleMax=0
    Add these commands to the route's ini file. The problem will disappear.
     
  12. toahac

    toahac Member

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    As I am not an expert on those things, please help me with one question: I have one engine.ini file but struggle to find inis, specific for one route. Can you "guide" the way?
     
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  13. JetWash

    JetWash Well-Known Member

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    Yes. Use my mod and all is explained in the manual
     
  14. toahac

    toahac Member

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    Well, I do use your mod and tried the following. Sadly, it did not solve the problem.
    - the general engine.ini is modified as described in your manual.
    - I copied the Godmode.sav into the directory as indicated.
    - I added the two lines above to the MVL part of the godmode.sav (in your manual you wrote "godmode.ini" but I did not find a file with this name).

    Nothing changed. :( Would love some help.
     
  15. vodka#2734

    vodka#2734 Well-Known Member

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    In the upper right corner of the god's mod is an icon with the word "INI." This is what it looks like on mine.
    upload_2026-3-30_17-18-50.png
     
  16. paulossj4

    paulossj4 Well-Known Member

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    Hi everyone.

    I don't know if anyone can help me, but I can't find a solution for the freezes that occur on all the routes I run.

    I'm using the ultra settings, Lossless Scaling, and God mode, but every 10-15 seconds the game stutters. It's not a micro freeze, but it's something around 1 to 2 seconds, and it really irritates me because I don't have a smooth gaming experience. I've already run the route several times to clear the cache, and it still happens.

    My specs are:
    Ryzen 5 5600x
    RX 9060 XT 16GB
    RAM 32GB DDR4 2666Mhz
    1TB NVMe SSD

    If anyone can shed some light on this, I'd appreciate it.
     
  17. jesper2805

    jesper2805 Well-Known Member

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    Did you add -dx12 in the startup settings in Steam?

    If so did you try without lossless scaling? You can try AMD Fluid Motion Frames what is the same solution but way easier to use.
     
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  18. Bryer

    Bryer Well-Known Member

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    You can also use smooth motion in the nvidia application that works the same for TSW.
     
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  19. JetWash

    JetWash Well-Known Member

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    I’d agree with the above. As fantastic as lossless scaling has been, I now use Nvidia Smooth Motion as it is an all round better solution and more reliable.
     
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  20. paulossj4

    paulossj4 Well-Known Member

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    I tried the settings you recommended, but the game isn't running smoothly with AMD, and I was already using the -DX12 command. Thanks for the tips, everyone.
     
  21. jesper2805

    jesper2805 Well-Known Member

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    Try to remove the gpu driver With DDU Driver remover (Full Clean Removal) and update to the latest version is my last advice. I have no clue whats wrong here.

    Download DDU here:
    https://www.guru3d.com/download/display-driver-uninstaller-download/
     
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  22. Es4t

    Es4t Well-Known Member

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    Requires an RTX 40xx (or better) GPU and the latest drivers.
     
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  23. The SimTrain Tube

    The SimTrain Tube Well-Known Member

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    I don't know what type of monitor you're using, but I have found with my 240hz one that limiting my desktop to 60hz and setting the max frame rate in game to 60 gives a much smoother experience than setting the desktop to 240.
     
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