Out Now Br Class 90 Freight Loco - Out Now!

Discussion in 'Dovetail Live Article Discussion' started by dtg_jan, Mar 30, 2026.

  1. flukey#4378

    flukey#4378 Well-Known Member

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    Im ok with having multiple TTs but as long as they are different years/era similar to the current WCML south tt and then the 2025 version as the original is before the 80x and the 2025 is for said 80x and any rolling stock there after (730 cough).. but yes the 90 should have been added to both and the Birmingham - Crewe DLC, Not have a separate version to itself.

    DTG need to add this into their agreements that rolling stock created/or variants if new must be integrated into all working TTs where applicable... this will also allow previous DLC to benefit from new rolling stock being implemented into them.. ie MML should have XC added or Glossip could do with a TT that mirrors MAC with AI offering better immersive play, getting tired of Ghost towns!

    It might actually help with sales knowing how far reaching a DLC will be.
     
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  2. operator#7940

    operator#7940 Well-Known Member

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    I think it's personal taste. I don't mind separate timetables. Keeps things simpler and organized. For example if I am in the "Diesel Gala" timetable on WSR I know it'll be mostly diesels. On some routes there are timetables in different years which you want to keep separate.
    There's just as much reason to do it one way as the other.
     
  3. marcsharp2

    marcsharp2 Well-Known Member

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    That for me is different though, one is a Diesel Gala and the other is a Steam gala. Two different timetables and themes. That needs separate timetables.

    It's when for example a route is released with one Timetable, then three months later a DLC featuring a train for that era and route is released but has a separate timetable because the developers decided it was easier to do a copy and paste instead of fitting it into the timetable.
     
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  4. operator#7940

    operator#7940 Well-Known Member

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    You kind of answered your own question there. It's more work and it changes the original timetable. The flow changes the more traffic you put in. It often impinges on existing traffic, and TSW's dispatcher is far from perfect. Plus it involves often "tinkering" with other companies' property (if ATS wants to put the 90 into JT's Shap timetable and you want Skyhook's cargo pack in there for it to pull that starts to complicate things with so many chefs stirring the pot.
    I think simple substitutions would work better in most cases.
    You just code your loco to sub in for another similar loco in the route and then you don't touch the timetable, it just "replaces" what's already there. Much less work and interference.
    It's not a 100% solution, but 80-90% of the time there's something similar already there which you can layer into in an existing timetable.
    Some examples would be adding a new kind of element like cargo to a "passenger" focused route, or passengers into a cargo focused route (like Oakville for example) But, something that drastic probably should be a remaster and timetable overhaul entirely anyway.

    In summary, reworking timetables is
    -More design work
    -More QA work
    - More possibility for "breaking" existing schedules
    -interfering in another company's property and coding, leading to more work communicating and resolving issues
    -having everything in the "same table" is often problematic (for example if you want the 90 in the Shap timetable but people complain it's "too new" or "not the right variant." You can turn off layers I suppose, which is itself another step.

    Using new timetables avoids all of that.
    It's only downsides are
    -You have to choose what one to use
    -You don't get everything at all times in the same timetable
    -(for completionists, there's the NEED to complete EVERY timetable... but that's not really a game issue, that's kind of a personal obsession)

    As I said, there are pros and cons of either method.
    The one with the least work and fewer relative downsides for the majority seems to be just making new timetables. There are positives as well for some of us, whereby that new timetable isn't always exactly the same, and it does sometimes give a new drive experience from the few small changes. Yes for big differences on the Steam Gala or the different year tiemetables, but also just having a Cargo Pack installed changes the rhythm of a route a little, and you don't have to fiddle with layers. It's just different on its own, and if I want a run without them I can just use the original timetable.

    If you keep tweaking the ONE timetable, then you LOSE that original timetable experience as they're all melded into one. You lost that option.


    It's really a matter of not being able to please everyone. We all have different styles, likes and dislikes.
    The "default" way of doing the least work (and potential harm) is using new timetables.
    To deviate from that and start tinkering with timetables is more work and "risk", while not really offering much "reward" for the developer.
     
  5. CK95

    CK95 Well-Known Member

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    If only there was a way to subsidise the work needed to fit stock into timetables, like say, £12.99-£14.99 for a loco pack.
     
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  6. marcsharp2

    marcsharp2 Well-Known Member

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    But on the flip side, if I pick Timetable A, then I'm not getting the added DLCs for Timetable B, if I pick Timetable D, I will get A and B but not C because developers didn't talk to each other. Whichever timetable we pick, we miss out on something.

    A combined timetable would solve that. Hell it's one of the reasons we pay for DLCs, to give the developers incentive to do that.
     
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  7. operator#7940

    operator#7940 Well-Known Member

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    In addition to the cost of already making the locomotive?
     
  8. operator#7940

    operator#7940 Well-Known Member

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    And that's good and bad.... not everyone wants them combined together.
     
  9. historicalduck7

    historicalduck7 Active Member

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    that’s why a combined, everything-included timetable would be an option alongside all the separate ones
     
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  10. operator#7940

    operator#7940 Well-Known Member

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    So now you want twice the work making a "full" timetable and a bunch of other timetables separately too?
     
  11. historicalduck7

    historicalduck7 Active Member

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    twice the work for who? it’s a case of enabling layering for the original timetable, and the other ones staying as they are
     
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  12. operator#7940

    operator#7940 Well-Known Member

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    You mean substitutions?
    Because additional new layers require opening up and changing the original timetable and testing to make sure it still works.
     
  13. Coolbarco

    Coolbarco Member

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    For me, I like timetables to be as realistic as possible. For that matter, I like TSW as a simulator because it offers excellent realism. If the benefit of a DLC is limited it will affect my decision. I am a WCML fan, Euston to MK is my favourite route, but I haven't bought the Class 90 or 805 because, among other reasons, they don't add to realism in terms of the complete experience.

    operator#7940 you make good points about the considerations of developers and I concede you have identified the most likely pragmatic decision. But I still want it and would pay for it. I'll have to as an Xbox player with no access to mods.

    For the record, I didn't buy the 805 because of all the blurry/core issues and am yet to get the 90 because of the limited routes it layers to and total number of services.
     
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  14. jefalcon6

    jefalcon6 Active Member

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  15. ehz0689

    ehz0689 Well-Known Member

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    Did they fixed this sloppy mess of a DLC?
     
  16. Southern Driver

    Southern Driver Well-Known Member

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    Unsurprisingly, no.
     
  17. jefalcon6

    jefalcon6 Active Member

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  18. DTG Harry

    DTG Harry Community Manager Staff Member

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    We're still working with ATS on the update for this. When we have more information, we'll be able to share.
     
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  19. dal#7945

    dal#7945 Well-Known Member

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    We know its not your fault Harry but why on earth is this taking so long after release. Along with everything else that needs updates and patches. I think us the paying customers deserve a bit information then DTG actually give us. Hope you are OK tho not a dig at you at all.
     
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  20. redrev1917

    redrev1917 Well-Known Member

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    Can you please talk us through what the delays are please Harry? I’m a simple man with a simple mind and to me an incorrect build being sent to retail shouldn’t take 3 weeks to resolve?
     
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  21. dal#7945

    dal#7945 Well-Known Member

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    I dont buy all this wrong build sent out i reckon it was the right build but just not finished. And there attitude is we will finish it will a patch at a later date.
     
    Last edited: Apr 21, 2026 at 10:10 AM
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  22. DTG Harry

    DTG Harry Community Manager Staff Member

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    Completely understand the frustrations. We want to get a resolution sorted, but it's likely this will miss the next patch (as it's due to be out very soon) and I don't have any other answers at this time unfortunately.

    Just know we never want anything to launch with issues. We can get tickets logged, and work with dev partners to get further comms, but that's where our input ends. It isn't nice for us in CM when our community is really unhappy with something, and we want you to have the best experiences too, so I apologise we haven't had an update on this sooner.
     
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  23. historicalduck7

    historicalduck7 Active Member

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    obviously none of this is your fault but what good are all these statements and messages from dtg if there’s no substance in them. ATS acknowledged one day after launch that there’d been build issues and they had a good grasp of the main problems, so how the repairs have missed the two patches since then is beyond me
     
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  24. jefalcon6

    jefalcon6 Active Member

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    Appreciate the update. DTG Harry Clearly this dlc was 'not fit for purpose' at the time of release. I hope lessons really have been learnt this time.
     
    Last edited: Apr 20, 2026 at 2:19 PM
  25. Es4t

    Es4t Well-Known Member

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    More pacification is not whats needed. What the Community want to know is what are DTG doing to stop this happening again. There seems to issues with virtually every piece of dlc you lot release!
     
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  26. DTG Harry

    DTG Harry Community Manager Staff Member

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    I am giving you the info I have, and acknowledging that I know it's frustrating. I'd do more, but I wouldn't recommend anyone letting me take a crack at fixing any bugs.
     
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  27. redrev1917

    redrev1917 Well-Known Member

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    Oh go on it could be fun maybe a few extra Spads thrown in for good measure
     
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  28. ToffeeKat

    ToffeeKat Well-Known Member

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    It's only been 21 days since release, with the Easter 2 weeks holidays forming part of that. It's realistically possible that the team at ATS and DTG will have taken leave to some extent during this period.

    It's also only been 2 weeks since Alan released a video talking about short term / longer term goals.

    Remember ATS will want to test, DTG will want to test and then updates have to be scheduled especially when it comes to console updates. The only platform that allows pretty much instant patches is Steam for PC.
     
  29. redrev1917

    redrev1917 Well-Known Member

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    But it was simply the wrong build released we was told, the right build presumably had passed QA and it doesn’t take 2 weeks (even allowing for Easter) for a hot fix to be released.
     
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  30. Tom158826

    Tom158826 Well-Known Member

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    Is ATS still doing his live streams? Has no one confronted on there if so?
     
  31. Trainmania100

    Trainmania100 Well-Known Member

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    Those were my thoughts. So it's strange it's not even on the upcoming rollout
     
  32. Phil47569

    Phil47569 Well-Known Member

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    While you are correct in what you are saying it is worth bearing in mind that it in the realms of IT (especially in IT) that you do not release updates/patches on Fridays, UNLESS you are prepared to work through the weekend to fix it. Well releasing something then buggering off for Easter holidays is borderline negligent.

    Also with regard to patches, apparently Sony charge the devs for each patch they push out so that might be one reason DTG are sitting on so many fixes - probably trying to cram them all into one megapatch to save a few quid.
     
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  33. dal#7945

    dal#7945 Well-Known Member

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    I wonder how much sony/microsoft charge then to release patches and updates. To me that just seem like corporate greed.
     
  34. Phil47569

    Phil47569 Well-Known Member

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    Hmm actually I've just done a quick search, suggests they no longer charge such a high amount but it varies by developer with the key being "independent" developers.

    Sony does not charge consumers for game patches or updates on PlayStation platforms. Historically, reports suggested Sony and Microsoft charged developers fees (sometimes reported as up to $40,000) for patching games, but these fees for independent developers were eliminated or significantly reduced around 2013, making title updates generally free for devs to issue.
     
  35. dal#7945

    dal#7945 Well-Known Member

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    40 grand wow.
     
  36. Phil47569

    Phil47569 Well-Known Member

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    Yeah but you've got to consider the actual prices of things in the industry, like my industry is aviation so everything is stupidly expensive because "aviation innit, must be tested and safe and fireproof etc..." - toilet seat? £5k Oven £60k, Rolls Royce "sticker" for the side of the engine? £5K

    $40k does seem very pricey and to be fair it is pretty extortionate as the actual cost to Sony to push the patch is negligible, that said looking at DTG's accounts for 2024/25 they made a profit of £3.6 million so I'm sure they can afford a patch or two...
     
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  37. ToffeeKat

    ToffeeKat Well-Known Member

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    Sony have not charged for game patches/updates for around 10 years now.
     

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