Feature Track Worker Dynamic/random Event + Further Tsr Event Evolution.

Discussion in 'Suggestions' started by IrishAlpha, May 4, 2026.

  1. IrishAlpha

    IrishAlpha New Member

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    As the title suggests id like to see some PWAY knocking about as I blast through the British countryside.

    FOREWORD;
    What if we could have random PWAY teams in the cess that could spawn anywhere on a given route to be encountered and subsequently waved/beeped at? (I know you wave at your screen sometimes when ai passes lol, don't lie)

    I get that this is already present via scenarios and permanently placed assets but this would be a whole different take on it altogether, I think lol.

    HOW OTHER TITLES HANDLE THIS/ POTENTIAL IMPLEMENTATION;
    Bear with me here there's a method to what I'm about to say, just to help explain how I'm thinking.

    A dynamic event or the definition i have is one that can occur anywhere within the playable area or at any time. Like dynamic weather.
    A game I used to code a server on; "DayZ" uses 3 files to spawn dynamic events.
    One config file. to tell it where the events are, and
    Another to to tell it what assets to spawn as part of these events.
    Finally the game uses a more central file to call it into the map. It randomly chooses between a few preset locations tactfully selected by Devs.
    If this is a pain from a technical standpoint I understand that. It's probably as finicky as it sounds.
    There's a few aspects that can multiply the benefit this will bring to the player.
    Another way to introduce this is tie the dynamic PWAY with the date system. Have a few locations for January, few for February on the timetable and so on.


    TSR EVENT TIE IN;
    This could tie in with the TSR system, since the TSR event spawns The "Commencement" and "Termination" board assets trackside it could surely be capable of spawning a character or two akin to the Polegate duo on the Eastbourne end. It would enhance the feeling of "there's a good, tangible reason for this TSR"

    Side note on TSRs, if the TSRs could edit track properties within their area of enforcement on the fly maybe we could see this paired with increased track unevenness and different track sound (clicking, ballast shifting differently under freshly laid and usable but unset track).
    Moreover they could spawn stacks of track panels and generators/portable light assets. In the cess just to populate the TSRs a bit as they're sort of lonely ATM and this would put that reservation to bed for a lot of people.

    FURTHER ADVANCEMENTS;
    Perhaps in the more distant future we could see a mechanism added to these trackside characters that puts an invisible radius around them, once a player or AI train enters the radius they raise their arm above their head. If you as the driver blast when you see them itl give the impression that they are acknowledging you as per rule book.


    Bit in it but I think it would have a good bit of immersion benefit to it and would make the world feel more alive. TSW in 2026 is really starting to give that real feeling with the MVL, 171 DLCs and the great job they've done when it comes to the feel of the steel itself.

    FINAL THOUGHTS/SECOND GUESSES;
    Is this a daft one folks?
    It's my very first suggestion so I haven't a clue what would be considered pushing it but I've been dying to see something like this for ages now. I'm at the stage where I roll my eyes when I have to say "AWS cancelled, TSR ahead, 40" for the 60th time today
    Thanks for the read and terribly sorry for the length of this one.
     
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  2. razmatus#2517

    razmatus#2517 Well-Known Member

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    another viable one would be sth like track blockage or delayed trains in front of you... but those would require more advanced dispatcher logic, which could change a part of your routing mid-service... sth like letting you skip a stop without pts deduction if you are trying to make up for a delay (after contacting signaller and selecting one of options?)

    there is a lot of room for stuff like this, but I would put loco/train behavior reliability as the top priority - like make sure that safety systems work properly in all situations (both when driving correctly and when gettting penalty, like some penalties are redeemable if you react quickly, so those should be redeemable and not until complete stop etc), that speed set systems work properly (AFB for example)... and then when you got those covered, you can focus on stuff that is part of the route and not the stock
     
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  3. IrishAlpha

    IrishAlpha New Member

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    That while technically tough would be great to be fair. Lot of drivers would tell you that you absolutely can convince a Sig to allow a skip if it serves them enough lol.
     
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  4. OldVern

    OldVern Well-Known Member

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    As a now retired railway controller I can affirm that “Fail to stop” was a tried and trusted means of recovering the service, particularly if a train was late with another behind that had the same calling pattern.

    Also 100% in favour of random PW spawns lineside with bonus or penalty points for sounding (or not) the horn.
     
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