Considering there is no feedback thread yet, I will post this here. On PS5 Pro: Doing timetable run 1Z78 from Doncaster, I got blurred textures almost immediatley after the first Azuma passed me. I know the texture problem has been on ECML for ages, but it was not bad the last runs I did. This add on tips it over the edge again. I thought it was said in yesterdays Roadmap that these types of things are checked now when new releases affect other routes? EDIT / UPDATE: After uninstalling the GBR pack, I drove an Azuma at a similar time of day with the same AI trains around me and there were no blurry textures. So it’s not just the route.
This is the dedicated master feedback thread for the GBR Class 802 BMU Add On. Please keep all discussions only related to feedback and provide the game platform you are using in any comments for feedback. Thank you! Visit our support page for informative articles and FAQs. Our dedicated technical support team is also available to assist you there. Also be sure to check the Out Now Article for more details! When providing feedback, please always add the following details if possible: Platform (i.e.: PC, PlayStation 4/5, Xbox Series X/S, Xbox One) Service/Scenario played when the issue occurred. Repeatability. How often does this issue occur? Images/Videos of the issue occurring. As always, thank you for your feedback. All the best, Jan
Xbox series X there's a train off path on the scenario called Can't park there sir the train at Doncaster which is off path is ai service 1a33 and 1a32 is block by it
The GBR paint job looks really good from a distance, but when you get closer to the train, you can see very blurry color transitions. No offense to anyone, but I think it looks sloppy and halfhearted like a 10-15 minute job. If this paint job is being hyped and celebrated so much in RL, shouldn’t it be flawless in TSW too? Or am I missing something? What I don't understand, though, are the sharp, clean color transitions on the cab's side window or the yellow lines and front. Why doesn't the whole train have these sharp, clean color transitions, even though it seems possible? You just have to want to, am I right? I definitely expect this to be fixed, at least for PC!
Good morning folks, Thank you for your feedback, we have tracked the following so far: AI train blocking traffic in "You Can't Park Here" scenario Blurry textures across all platforms We will continue to gather and collate your feedback. All the best, Jan
PlayStation 5 issues I have found 1) blurry textures on Riveria and ECML, in the timetable mode 2) brakes get stuck on after opening and closing passenger doors and cannot be reset this happens in most 802 runs even the normal green one on riveria
1C85 - JOURNEY MODE derails not long after leaving Teignmouth, meaning you cannot complete this service in journey mode thus making it incompletable i was travelling at 40mph way under line limit, tried it twice with same effect on both playstation 5,
5A88 Paignton reversal part 1 while leaving Paignton the player trains derails, tried the service 3 times with the same result meaning you cannot complete this service in journey mode thus making it incompletable... second one from this pack to do so image shows cause of the issue, it then twists the front carriage until it derails
L2 on PS5. Normally, the hill start is press and hold, with this train it's a toggle. You can also use the button on the side of the PBC
I reported this issue of low res textures to Matt P on Tuesday. Hopefully, it’ll be resolved soon. All taken from the PC version. The transition between the white/blue & white/red shows how poor this is! Look at the double arrows…nice and sharp then look at the lettering…. The now deleted version from Creators Club was way better than this paid for dlc. This only reinforces one of my previous posts about this should have been given away as a free item!
Since this pack released, both routes have turned into a blurry mess on Xbox Series X - noticeably worse than before. Texture pop-in and overall image quality seem heavily degraded compared to before.
How come there are working passenger announcements on the GBR 802 ECML when approaching Doncaster and only then??? It works well on the Riviera line, on the other hand.
I tried the can't park there mate scenario in Series X and the brakes were abysmal. Started barking almost 2 miles before the first stop and the train still overshot the stop point by a carriage and a half despite having full brakes on for the length of the platform. Once I'd loaded the passengers the brakes refused to release meaning I couldn't complete the scenario. How DTG have the balls to release things this broken beggars belief because we spend our money on this garbage and have to wait months for fixes while they release even more broken, buggy content