Winzarten ever since the update the overlay stops working mid game. It happened twice while I was playing. The app was still open and pulling data but displaying nothing on screen I had to close it and reopen it
That's weird, not much has change in the code recently. Could you please upload the log file once it happens again?
It hasn't happened since then Winzarten but Im still keeping an eye out. By chance is there a way to add a precipitation multiplier like how you have the snow multiplier?
It happened again during my last play session. The Annotations disappeared. Log file is too large to upload is there another way to share it?
You might try to .zip the file, and see if you can upload it then. But I'm not sure zip files are allowed. Anyway, in the next update the overlay should automatically reoplen should it be closed for whatever reason. So hopefuly that will help with that.
Pure curiosity on my part and makes zero problems but any reason why weather stations added on Mildmay or WCMLoS don’t show up on any other route and vice versa? For example running London Commuter I’ve weather stations for Goblin, GWR, BCC and even ECML & Riviera but London Euston etc don’t show up?
Weather stations are linked to the 'route origin'. So only routes that share the 'route origin' point share weather stations.Similar to how POI are stored.
There is technically no need, adjusting the mapping is the multiplier I.e. decreasing the max to 5.0 mm/ Hour is a 2x multiplier, becasue the ingame slider will be maxed at 5 mm, instead of 10.. thus 2x multiplier ;-)
So, for me this app has become a necessity when driving TSW. I would estimate that I am using it for around 90% of my drives and I am still loving it There is one suggestion I would have when it comes to rain showers. In my (limited) understanding of how the meteo api provides weather information, it is always an area it is looking at. This, plus the 15min interval of the app makes it hard to simulate something like a short shower, where you drive into heavy rain, which starts to die down within a couple of minutes (or even less). However, maybe there is the chance for the app to interpret that showers are in the area by checking points around you and maybe look at the cloud layer. Lets say the cloud layer is below 65% (or whatever threshold would make sense) and it detects rain it could simply simulate a shower within its usual 15min window (something like a very short increase of rain, keep rain for a minute or two and reduce it quickly again) and maybe repeat, depending what is possible within 15min. Just a thought I had while looking outside the window during April, where you will find these conditions very frequently where I live. Maybe this is something that makes sense to incorporate. But just to be clear, I am already very happy the way it works today
I was thinking about making the rain more varied (i.e. not making the transition linear, but rather a wave), making showers feel more like showers...etc. But the issue is that changing the precipitation value too often breaks the in-game visual effect of rain / snow. Until that is fixed by DTG, I don't think it is possible to have more granularity to the precipitations.
True, you probably mean that with heavy rain the visibility in TSW reduces and it would look awkward if this would change suddenly, or over a short period of time, as you can not see it approaching within TSW. I was hoping that this would only be visible when the rain gets really heavy, however, I have to admit that I have not tested this myself. Yeah, maybe we will be able to simulate weather fronts coming at you at some point. Even though, sadly, I have only very little hope that this will happen any time soon.
Finally decided to install this after hearing about it for months now, and I'm happy that I did. Did a random run on Kassel - Wurzberg, set the date in game for this day in 2022 with the mod set to Historical weather, and ran the route. Started very cloudy and stayed that way for a long time, then very slowly transitioned to a light trickle of rain, and then progressed to a steady rainfall. Very refreshing compared to the vanilla experience. Lucky that I picked a day with some weather changes without having to look up anything. I'm not usually one to indulge in using mods at all in games because of the potential for game instability and security risks, but this was too good to ignore. It gives the game a whole new life. Love the annotations too as I'm not at all familiar with the geography and such for any of my routes. Thanks for the great work!
Has there been any changes to the smoothing of rain function, lately? I have noticed that the changes are now sudden and not smoothed at all. I have at least not changed any settings and looking into the options all seems to be in order: And another question, as I may not have fully understood the functionallity of the "Max In-Game Precipitation at" function. As can be seen, this is maxed at 10, however, I have just now had the case where the overlay showed me 11mm/H of rain. I have checked the slider and this was not even at full, albeit not that far off.
The smoothing is currently disabled for precipitation becasue of the issue of in-game precipitation effect stopping with frequent updates. I tried another approach where rain would update only once per minute, but that resulted in precipitation having big jumps, but also having the changes heavily delayed. So right now it is not smoothed at all. I will check the "Max In-Game Precipitation at", because you understand it correctly, at 11mm/H it should be maxed.
TBH I still liked the smoothing. I do understand your reasoning, though, however, the jump from 11 to 0,4 in an instant made me jump in my seat, while I was trying to figure out what had just happened Could you not have this as an option for the user to decide what he would prefer? I always liked this feature, also for the rain.
I'd just like to echo the comments from people who use this app all the time, I do the same and I think I would have given up on TSW a while back without it as DTG's standard "always becomes foggy" weather is infuriating! In fact I use it so much I've set up a powershell script that starts on boot and launches Route Annotations as soon as it finds the TSW executable in memory. I haven't yet looked into it but I'd be interested to know if there's a way for the app to start applying manual / live weather (whatever your last settings were) as soon as it's launched, maybe an option in the GUI, an API for the app itself or just a registry value we can tweak. A GUI setting is probably the most user-friendly option, and of course it would need to keep sending the weather data to the TSW API until you've fired up a route, but I think it already does that anyway. JB