Hopefully, someone will understand what I'm saying because I don't HAHA In Trainz, we can use Substance Painter for creation of diffuse, normal, roughness, ambient occlusion, metallic and compact roughness, ambient occlusion, metallic and emission into a texture called parameters is this possible for TSC/TSW ?? Including to create PBR textures ?? I apologise if this information is a bit confusing, just trying to figure out how to say it because I'm still new to learning substance painter, creating pbr textures and baking the parameters texture for Trainz and was curious if it can be used for both TSC and TSW Can also TSC/TSW use the following texture types as well, or textures that is used by Cities Skylines and Transport Fever 2. Such as! Illumination Specular and others types I can't remember
hello, I saw this post today, I am not sure if someone has answered to you yet in private or if you found your answer somewhere else, but TSC doesn't properly have a PBR workflow, It has some fixed shader presets which may get you a closer result, but you can't get anything truly PBR, the closest result that you could obtain is with the ubershader (Albedo, Normal, Emission, specular, envmap, AO). If you use blender, on the .igs exporter plug-in's documentation you have all of the shaders accepted by the game and all of the textures and channels that each of the shaders uses. best regards