Substance Painter, Pbr, Parameters For Tsc/tsw ??

Discussion in 'Creation Centre' started by CityRailVSet, Apr 20, 2026.

  1. CityRailVSet

    CityRailVSet Member

    Joined:
    Jun 28, 2024
    Messages:
    101
    Likes Received:
    13
    Hopefully, someone will understand what I'm saying because I don't HAHA

    In Trainz, we can use Substance Painter for creation of diffuse, normal, roughness, ambient occlusion, metallic and compact roughness, ambient occlusion, metallic and emission into a texture called parameters is this possible for TSC/TSW ?? Including to create PBR textures ??

    I apologise if this information is a bit confusing, just trying to figure out how to say it because I'm still new to learning substance painter, creating pbr textures and baking the parameters texture for Trainz and was curious if it can be used for both TSC and TSW

    Can also TSC/TSW use the following texture types as well, or textures that is used by Cities Skylines and Transport Fever 2. Such as!

    Illumination
    Specular
    and others types I can't remember
     
  2. ragn05

    ragn05 Well-Known Member

    Joined:
    Mar 2, 2018
    Messages:
    265
    Likes Received:
    565
    hello,
    I saw this post today, I am not sure if someone has answered to you yet in private or if you found your answer somewhere else, but TSC doesn't properly have a PBR workflow, It has some fixed shader presets which may get you a closer result, but you can't get anything truly PBR, the closest result that you could obtain is with the ubershader (Albedo, Normal, Emission, specular, envmap, AO).
    If you use blender, on the .igs exporter plug-in's documentation you have all of the shaders accepted by the game and all of the textures and channels that each of the shaders uses.
    best regards :)
     
    • Helpful Helpful x 2
  3. CityRailVSet

    CityRailVSet Member

    Joined:
    Jun 28, 2024
    Messages:
    101
    Likes Received:
    13
    Thanks heaps for the information :)
     
    • Like Like x 1

Share This Page