Running Train Sim

Discussion in 'Off Topic' started by Jasonic, Apr 18, 2026.

  1. Maik Goltz

    Maik Goltz Well-Known Member

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    I'm not trying to be unfair by purpose. All i do is analysing techniques and possibilities applied to the specific game. Yes, all TS games use asset blocks. But most TS games also have way more distinct iconic building assets that are created route specific, or even spot specific mostly. Running Train has nothing of those, it only uses these blocks and other spline based modular assets. That's why the game only comes with 2.4gig in size. If it would not be fictional, it would have massive problems being build like it is yet. It only runs smoothly because of these things being present (fictional, not terrain specific but grid placed, no iconic buildings needed) and again basically no trees other than these huge blobs of low dense mesh with normal mapped painting on it, a technique motsly used for far far away forests on lots of AAA games).
     
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  2. PseudoStalker

    PseudoStalker Well-Known Member

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    So, are we doomed to contemplate such "masterpieces"?
    https://forums.dovetailgames.com/threads/lirr-commuter-feedback-thread.81073/page-16#post-1114823

    You know, all your arguments are insufficient in the context of routes like LIRR, where the tracks and the ground textures clearly should not have come together. Of course, this doesn't happen on all routes, but sometimes the laziness of the DTG can only be cured by the forced use of a tool that doesn't allow it to screw up so badly. I mean, how can you compare the low quality tracks in the Running Train with this divine transition?
     
    Last edited: May 26, 2026 at 4:49 PM
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  3. Maik Goltz

    Maik Goltz Well-Known Member

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    But i'm not talking specific routes, i am talking possibilities and techniques. Pure analysis, nothing else. I want to tell that Running Train is not the new TSW Killer game what lots of people think and pushing out into the world so everyone knows how bad TSW is and what a masterpiece that new competing game is to TSW. It not that at all, that is my mission to tell :D I don't care specific route problems, i don't even have or know all routes in TSW.
     
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  4. OldVern

    OldVern Well-Known Member

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    An important point to also remember, is that a push to match TSW to the more lifelike appearance of Running Train is going to push the hardware specs much higher. I’m running it on a PC which, CPU wise, is less than the recommended minimum with the settings dialled down. However a new train game from DTG which raises the minimum spec significantly means new PC time for sure and the inevitable issues with consoles, particularly XBox.

    To me Running Train is essentially a successor to BVE and hopefully some real world routes will follow. However there are gameplay issues which may make it less appealing to the more casual TSW players. No save game which is not a huge issue at present as the longest run is about 45 minutes. The very rigid driver performance requirements, stopping within 4m of the defined mark, losing significant points for lateness (I assume if the score bar gets to zero, the game terminates). Again if you played Densha de Go back in the day much of this will be familiar.

    At this point I’m keeping an open mind and my main wish is it doesn’t go the way of Train Crew or Hakodate Tram.
     
  5. PseudoStalker

    PseudoStalker Well-Known Member

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    Of course, Running Train isn't even a simulator, in my opinion. But in the eyes of people, this is a game about trains, where there are much fewer visual bugs, where the lighting is better, where there is no ugly pale haze, where a nice looking rain instead of a wall of spaghetti, where there are no stutters, where the 1080p doesn't look like it upscaled from 640x480, where the frame rate does not drop because there are 3 AI trains with MultiLevel coaches from Morristown on the screen.
     
  6. Maik Goltz

    Maik Goltz Well-Known Member

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    From a technical standpoint, a clear NO. BVE is more a TS with DLC/UGC capabilities than Running Train can ever be (at this current state and how the game is made). RT will never have DLC and probably never have real world routes. Just down to the way how it is made it can't do this. BUT at the same time i am definitely not sure what the dev is able to do further down the line. But he would need to re-think the whole game architecture and introduce tile streaming and rebasing and such. Physics on the other hand is not really a need i would say. It's ok how it is, what is still not real physics at all ( i maybe come back to that part when i am 100% sure how the tracks and trains work).
     
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  7. Disintegration7

    Disintegration7 Well-Known Member

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    Yeah i don't know the techinical aspects tbh but just as a player Running Train is very strong in art direction and creating a convincing sense of place using a performance-friendly pool of assets, which has often been a weakness in TSW.

    This is an area in TSW, where 3rd-parties have generally been better (TSG and JT spring immediately to mind), which makes sense as they probably have a more flexible time budget than DTG.

    But, no, it's not a TSW killer by any means- most similar to Train Crew imo, but certainly well worth the $17.99.

    If anything it just makes me more excited for whenever Tadami Line arrives.
     
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  8. shinkansen_15

    shinkansen_15 Active Member

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    Lets be honest. This completely blows TSW out of the water.
    Much better looking AND much better performance AND less bugs despite being a one guy EA game.
    Absolutely recommended for the price of less then a TSW DLC.
    Can't see the appeal of Tadami Line if you can get Running Train for less.
     
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  9. eldomtom2

    eldomtom2 Well-Known Member

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    That goes for nearly all TSW routes (not just Rivet). You can look through the .pak files and see the low number of unique buildings for each DLC.
    Who cares how they're created? All video game graphics is trickery.
    Do you actually have any figures for how many unique assets Running Train has, or is this speculation?
    What matters is not how the physics is actually calculated, but how accurate the results are. And unless you have evidence that the results for Running Train are inaccurate...
     
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  10. shinkansen_15

    shinkansen_15 Active Member

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    Sorry but this feels a bit like coping to be honest.
    The physics feel on par with TSW and we don't need another paid (and mostly low quality sadly) DLC distribution Machine like TSW anyway.
    You can't deny this guy is extremely skilled and the sim/game extremely polished.
    One guy just delivered better lightings, better sounds, much better performance and overall better graphics than anything we currently have in TSW. And by the way its extremely fun to play and learn the route to play without HUD.

    But okay one guy sells a more polished and better looking & performing product with less bugs for less $ but he has not as many unique assets. Shocking.
     
    Last edited: May 26, 2026 at 6:25 PM
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  11. OldVern

    OldVern Well-Known Member

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    Slightly bad news from my end in that playing the game just triggered a power spike/thermal shutdown of my PC. Could just be the hot weather not helping, but I was playing TSW the last couple of days and not had anything like that.

    In addition I have also encountered the blurred cab gauges which effectively means if at some point I wanted to run without the HUD, I can't. So sadly I feel this is going to have to wait until I have better hardware - not taking away from the developer in the slightest, just tells me I need a new PC!
     
  12. fpriotto520

    fpriotto520 Well-Known Member

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    [QUOTE=Who cares how they're created? All video game graphics is trickery.

    That's true too.
    Good point.
     
  13. Disintegration7

    Disintegration7 Well-Known Member

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    I mean mainly cause what we've got already is basically the whole game- there's no passengers, no freight, no free roam, you can't get out of the train, etc. That's a big one for me- "playing as the train" rather than playing a guy driving a train is a step back imo.

    The scoring system is fun, but i'm not the person who's gonna obsessively go for perfect runs on every service, especially since they're all so similar.

    It's pretty and fun, but certainly limited in scope.

    I hope this sells well enough for him to create something bigger eventually (if that's something he wants to do).
     
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  14. Doomotron

    Doomotron Well-Known Member

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    Some incredibly hot takes from Maik Goltz her, beginning by intentionally misquoting the person he's replying to. Great start... :D I sense a lot of bitterness, coming from someone who has a vested interest in Running Train not being a success. He does seem to be very invested in talking down somebody's personal passion project, one that just so happens to outclass TSW (and TS) in quite a few ways already.

    As for performance, I'm on a Ryzen 7 7800X3D with a 5070. I'm running the game in 1080p with quality DLSS (which I probably don't need) and it runs fine. At 4K, I don't know how it would perform on my PC. It does run much better than TSW, and looks unbelievably better too. It's not far off of AAA-tier games in some aspects, and either way is by far the best looking train simulator ever developed. Distant scenery is an issue, but not a major one. When the camera is in or around the train - most of the time - the scenery looks great. That said, I wish it had ray tracing and HDR support. It looks good with Auto HDR turned on in Windows but it isn't an ideal solution. I am aware a lot of the assets are from the marketplace. But to be clear, TSW routes also use assets from the FAB store. I don't think either count as asset flips though, since they both have custom assets and clearly have real effort put into them. It won't replace Train Simulator for me for obvious reasons, but it's a brilliant first start no matter what.
     
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  15. jivebunny

    jivebunny Well-Known Member

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    Why are you claiming it's "the whole game" when route extensions, DLC, passengers and freight are all in the roadmap? As for free roam, we need to remember it's a train simulator and not a walking / job simulator. TSW is the only train simulator I'm aware of that involves walking.

    JB
     
    Last edited: May 26, 2026 at 7:22 PM
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  16. shinkansen_15

    shinkansen_15 Active Member

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    I can even play it at 60 FPS but with the heat wave I do my system a favor and play 30 FPS (QHD, everything on ULTRA). 30 FPS still feel smooth.

    I also dont understand why Maik has to critizise the "lack of trees". I mean its a urban Japanese route. Look at some real Japanese Urban routes. Many building look kind of similar so I would Say thats realistic. Overhead wire, signalig, Station detail, night detail, snow detail...that all runs circles around even the best TSW routes and mops the floor with the standard TSW routes.

    Also for "no passengers". Honestly I would like the option to turn them off in TSW since they are just horrible behaving and looking. Looks passengers are coming to Running Train and I am 100% convinced they will look and work better than in TSW. New Lines and extentions are also coming!

    1. (2026, Q3-Q4) Implementing the passenger system and a Passenger POV mode.

    2. (2026, Q4) Localization.

    3. (2027, Q2-Q4) Sankai Main Line: Extension to Hayase (bringing the final route to approx. 80km).

    4. (2027, Q2-Q3) Fukugawa Main Line: Extension to Tenryuko (bringing the final route to approx. 20km).

    5. (2027, Q2-Q3) Conductor Mode.
     
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  17. g-man

    g-man Member

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    Had the same thing happen to me. Power spike. Good to know the source was not my imagination..
     
  18. Doomotron

    Doomotron Well-Known Member

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    I would like to see the game expand over time. I'm sure it will though. It's clearly a demo at this point. A very good one, but a demo nevertheless. The peak player count is ~850, which probably equates to a decent amount of cash, and the reviews on Steam are very good too. There's clearly interest in this game - I assume a decent chunk of that is a protest vote against DTG (justifiably) - but I think with further development it'll do its own thing very well. Probably not a replacement for TS, but still a nice train sim to play.
     
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  19. Maik Goltz

    Maik Goltz Well-Known Member

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    Hot take from you sir, but exactly what i expected to see at some point. Let me tell you the truth: i don't care at all if RT is a success or not. Only thing i was interested in (and not only with this game but also many others too since i am generally interested how something is made) was how it is being done. I got all my questions answered and have come to a conclusion for me. Obviously no one is really interested in the truth of what that game is and can be in the future. Fine, no problem, i will not tell anything more from now. You guys really don't deserve it. Research yourself.

    And this has nothing to do with TSW and that i might have any fears about possible competitors. Nope, not a tiny bit. I really don't care at all. TSW is my "home" for many years and that will not change, for other reasons.
     
  20. Doomotron

    Doomotron Well-Known Member

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    upload_2026-5-26_19-27-57.gif
     
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  21. shinkansen_15

    shinkansen_15 Active Member

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    The truth is that its the currently best looking train sim/game, much better looking than TSW, that runs smooth for most people and has no annoying stuttering like TSW has. And it's fun and is half the price of an Expert TSW DLC (single loco).
     
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  22. Dinosbacsi

    Dinosbacsi Well-Known Member

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    I mean, yeah..? That's kind of what a good dev does. This is called optimization. TSW route builders placing thousands of individual tree objects on distant mountains to create forests must be one of the biggest waste of system resources I have ever seen.
     
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  23. Disintegration7

    Disintegration7 Well-Known Member

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    That seems like a reasonable take imo.
     
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  24. fpriotto520

    fpriotto520 Well-Known Member

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    I completely agree.
    Moreover, I'm a fan of modular model railways (i.e., those that specifically focus on the railway).
    So much so that the construction of all those useless houses and roads in the distance,
    is already overkill even in Running Train, again to my taste.
     

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    Last edited: May 26, 2026 at 7:53 PM
  25. Disintegration7

    Disintegration7 Well-Known Member

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    Well, we'll see if those goals are reached or not.

    Roadmaps are not a guarantee (as we've all learned many times from DTG).

    I did say IMO- personally, I feel like the first-person perspective ads a ton to immersion. It's hard for me to go back to the more disembodied perspective.
     
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  26. Dinosbacsi

    Dinosbacsi Well-Known Member

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    While being able to walk around in TSW is nice, 95% of the time is spent sitting in the driver's seat anyway.
     
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  27. ToffeeKat

    ToffeeKat Well-Known Member

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    fully agree, If you want to see outside the cab in TSW use the 8 camera. Colletables are meh. Most of the time you can't walk anywhere meaningful, and if you do you get stuck or fall through the map.
     
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  28. Nasenhupe

    Nasenhupe Member

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    All the talk about how Running Train is supposedly “inferior” because of its technical approach doesn’t matter to me in the slightest. As a player, I look at what’s on the screen and what I hear - and RT already looks fantastic, sounds great, and is actually fun. Graphically and audio‑wise, it’s the game I always wished TSW would be.

    Whether the trees have scientifically accurate crowns or whether the world is built from modular pieces… honestly, who cares. The overall vibe is what counts, and RT nails it far better than TSW.

    For me, when playing a game, "feeling matters". TSW mostly gives me disappointment these days (which is why I stopped giving them my money). RT, on the other hand, feels like a breath of fresh air.

    Someone said: "I am aware a lot of the assets [in RT] are from the marketplace." Still better than the 25 year old ugly house assets in TSW which are still used over and over again.
     
    Last edited: May 26, 2026 at 8:27 PM
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  29. Doomotron

    Doomotron Well-Known Member

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    I'm not too bothered by being able to walk around, but the camera controls are a bit funky in the release version. Plus, the first person camera is quite weird, but I don't know how to describe what's wrong with it.
     
  30. Princess Entrapta

    Princess Entrapta Well-Known Member

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    I'm glad Maik had the patience and time to clearly and eloquently explain all the stuff I did not, and from a position of hard experience working with TSW and understanding Unreal more professionally.
    I am sure this will be enjoyable to some people, but it does come across like a few people here aren't quite aware of the category errors being made in the comparisons. A classic emergent property of hype, I guess.
     
  31. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Well, yes, those were basically the two headline features of UE5, right? Fancier graphics features, and mitigations for the UE4 stutter.

    To my eye, of course, as someone who plays a lot of games in the engine, I really don't see the fuss. It looks like every other UE game to me.
     
  32. fpriotto520

    fpriotto520 Well-Known Member

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    Pick one, go.
     

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