My Thoughts On Thomas Wonders Of Sodor

Discussion in 'General Discussion' started by MetroMad1229, Jun 17, 2026 at 2:09 PM.

  1. MetroMad1229

    MetroMad1229 Well-Known Member

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    I have played the Train Sim World series since the early years, and have enjoyed all the new routes and content. When I was a young child, I was a massive fan of Thomas and Friends. I have occasionally revisited the show since then. When Dovetail Games announced this game, I was notably skeptical. However, when it was released, I decided to give it a go. I enjoyed it a lot.
    It was great revisiting my childhood in a Train Sim World-based game. After I completed all the stories, and spending time with timetable services, I began to think of ideas for DLC content for this game.

    Personally I believe a mix of branch line expansions and engine add-ons would be the best approach for this game. This could introduce a variety of different characters and locations into the game.

    Here are my thoughts on how Dovetail should handle the DLC:
    • Brendam Branch Expansion Pack (Includes Edward, Bill, Ben, Salty and Boco)
      • I think this would be a good way to introduce several popular characters, especially Edward
    • Henry Add-on
      • I believe Henry would be a great addition, as a member of the main cast, he would naturally fit into the game
    • Toby Add-on (along with Henrietta)
      • Toby would be unique and bring a different style of locomotive
    • Little Western Expansion Pack (Includes Duck, Oliver, Toad and the 4 RWS exclusive Autocoaches)
      • This could recreate the existing Riviera Line in Train Sim World 6, and introduce some more popular characters
    • Donald and Douglas Add-on
      • Could make a good duo in their work
    Conclusion
    Thank you Dovetail for this game. I hope that it continues to receive updates and more content in the future. These are just my thoughts on how DLC should be handled, and I'm interested to hear other people's.
     
    Last edited: Jun 17, 2026 at 2:11 PM
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  2. LuckyDuck

    LuckyDuck Member

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    I think Brendam will definitely be first, but one thing I've had on my mind is if the track extensions (at least maybe some) will be free with at least one engine available whilst the rest are DLC. The Little Western has two (three if we count Toby's branch) that you might not be able to access without that track; Harwick and Arlesdale. Thinking about it more, we could still just access those by fast travel. There's also whether the future engines will need missing parts of the layout for their timetable, like if Daisy is going to be a blend of RWS travelling down Ffarquhar all the way up to Harwick which is TV series.
     
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  3. black mage luis

    black mage luis New Member

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    Speaking of timetables I'm surprised Thomas doesn't have timetable modes, where he's just pulling coaches for the big engines. That's one of his jobs. The "Thomas & Gordon" (AKA the first episode from the show) story explains that.
     
  4. LuckyDuck

    LuckyDuck Member

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    I think they are trying to keep it as RWS canon where he used to shunt for the bigger engines, but then upgraded to running a branch line. Percy is the most recent Knapford shunter available in the game, I think. If Philip is added, then I could see him taking over Percy's work.
     
  5. dailynightly#8417

    dailynightly#8417 New Member

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    Toby is one of my favorite characters, I hope they add him in! Henry is an obvious choice, but I thought it would also be cool if they added Edward, allowing us to explore his branch line.
     
  6. jamesbee

    jamesbee New Member

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    My thoughts are a woderful idea, beautiful game... But too limited and too little variety.
    The timetables are a wonderful idea, but once we've gone through them all, then it's just a rinse and repeat. Timetables should be made random, with a lot more variety of tasks to ensure a healthy replay value rather than just once or twice through.
    Explore mode needs more passangers and other engines randomly passing by or waiting at a station or signal so it doesn't feel like a ghost town. I've said on another post that I think expore mode will be where the main strength of the game would be, but without anyother life to it it all feels rather soulless.
    It's a beautiful start, there are just issues to iron out and the sooner more characters and routes are released the better!
     
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