Step up and serve Californian industry with the “Super Fleet” in Train Sim World 6, brought to life by High Iron Simulations - Coming soon! The striking GP60M and its faceless counterpart, the GP60B, arrive in potent pumpkin schemes for authentic mainline and local duty over iconic BNSF trackage in this latest TSW6 Add-on. Add BNSF GP60M & GP60B to your Steam Wishlist BNSF GP60M At the start of the 1990s, the Santa Fe Railway, then led by its innovative president Mike Haverty, branded its high-priority intermodal services as the “Super Fleet” and reintroduced the railroad’s legendary red and silver “warbonnet” livery. For use on the Super Fleet in 1990-1991 the Atchison, Topeka and Santa Fe Railway (AT&SF) acquired 63 custom-design 3,800-horsepower GP60M cab units equipped with North American cabs. With the coming of the 21st century, the GP60M diesels could still be frequently found in intermodal service but were also increasingly used on manifest freights, and even handled local duties. Beginning around 2010, these stylish diesels were most often found in Southern California, including the Los Angeles area and San Diego. Kaiser Yard, located on the ex-AT&SF Pasadena Subdivision west of San Bernardino (and included on the TSW San Bernardino route), became a key bastion of GP60M assignments. This Add-on features the GP60M dressed in BNSF’s H2 and H4 schemes, with the latter featuring its “Dash 3” rebuilt control stand. BNSF GP60B Alongside the acquisition of 63 GP60M for the Super Fleet in the 90s, AT&SF also purchased 23 cabless B units: the GP60B. While sharing the same engine and power output specifications as its GP60M counterpart, the GP60B is a cabless B-unit, helping reduce purchase and maintenance costs. This Add-on features the GP60B decked out in BNSF’s classic and subdued H1 livery. Please Note: For the full experience, we recommend you own Train Sim World 6: Cajon Pass and San Bernardino Line which are available as separate purchases. Timetable and Gameplay Key Features GP60M diesel locomotive in BNSF H2 & H4 liveries GP60B cabless B-unit in BNSF H1 livery Highly detailed, feature-rich driving cabs, including original & rebuilt controls Brand-new three-unit articulated spine intermodal car with multiple loads Ex-Santa Fe Ga-series cement hopper in 3x liveries 89-foot autorack in BNSF livery 4x scenarios each on Cajon Pass and San Bernardino Line Additional service layers Union Pacific services from Sherman Hill Static Metrolink equipment from San Bernardino Line A brand-new, authentic timetable for Cajon Pass Train Sim World 6: BNSF GP60M & GP60B will release 25th June for Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, Epic Games Store, and Steam for £12.99 / €15.99 / $16.99. Yet to upgrade to TSW6? BNSF GP60M & GP60B is an Add-on for Train Sim World 6. If you've not yet upgraded, you can still do so in a number of ways. Deluxe Edition: including CrossCountry Class 220 Voyager Upgrading via Train Sim World 6: Deluxe Edition will give you access to three brand new routes: Riviera Line, Morristown Line and Leipzig-Dresden. Find out more about Train Sim World 6 by following @trainsimworld on Twitter/X, Instagram, Threads, Facebook, YouTube, Twitch, and TikTok.
I want a few more details before buying it (what layers, look at the "new" timetable, and a look around the cab, etc), but it looks decent so far. The big question I have off the bat is how they are handling the B units. Are they a package deal, or are there both options for each service? I'd guess the GP 60 would singly take on any SD 40 duties (since they have basically the same traction capability, just a bit more horsepower) and they're going to run together for the most part on stand-ins for the ES44 runs because that's about twice the traction of an SD-40. You just aren't going to pull an ES44 consist with a single GP 60! =-) I can see it being a fun alternative to the GEVO. I also wonder what the layering possibilities for other routes (even accidentally) might turn out to be.
Actually it has 800 more horsepower so its a good amount of extra power. the SD40-2 is better at hauling heavy drag freight at slow speeds due to higher weight (adhesion) and more axles (more traction motors = less amperage per motor = less heat production at low speeds). the gp60 is better at hauling fast freight at smaller slopes . the sd40-2 has 31% more tractive effort at slow speeds but the gp60 will outperform the sd40-2 at higher speeds by a good amount (where it can use all its higher power). Es44ac outperforms both by a good amount in both low and high speeds (more adhesion, better wheel slip control, more power). I also will wait and see feedback after launch and then decide. i hope for a full engineroom and more simulation of most gauges, given the patch for the santa fe in cajon pass , has massively improved the dlc, due to the feedback, and now i can say it is of higher quality than the average dlc
Granted you are broadly correct, but that's kind of my point. On Cajon Pass where it's set it's all about extreme grades, not speed. The grades combined with the curves means it's a sub-optimal choices for that route. The extra horsepower are irrelevant. In game terms, you'll only get roughly SD-40 level performance out of a GP-60 on Cajon Pass and it'd take two of them to equal an ES44 because all that really matters is traction for most of the map. I know there's nothing better that's flatter for it to run on in TSW (San Bernadino is slow and Antelope isn't really BNSF territory) so they kinda HAVE to use Cajon Pass for now if they want to run a BNSF loco. Working with what's in the game after all.
That's what I read. I don't know that it can layer anywhere else intentionally. There weren't a lot of GP 60s made and BNSF trackage is only on those two routes. I think BNSF may use the UP route on occasion on Antelope with permission, but it's not their track. If there's 1:1 substitution (for example you can use GP 60s wherever you see SD 40s) then it might "accidentally" get more layers, like when the BNSF SD-40 accidentally layers onto a few of the Sand Patch SD-40 timetable runs, but those are the only two routes where it would be intentionally added.
Accidentally Foreign Power on more routes is nice. It brings a bit more variety. We don't need the Fun Police, that caused that we've lost the UP layer at Sand Patch Grade completely.
Agreed. Happy accidents can be fun. Too much realism starts to remove the fun. Imagine if games involved all the waiting around many of us do at our jobs. A whole lot of waiting around doing nothing is also "realistic" on the railway, as in most jobs. Doesn't mean that'd make it more "fun." =-)