Route Wcml: Crewe - Preston - Feedback Thread

Discussion in 'Player Feedback' started by dtg_jan, Jun 18, 2026 at 10:54 AM.

  1. dtg_jan

    dtg_jan Community Manager Staff Member

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    Hello folks,

    This is the official master feedback thread for the WCML: Crewe - Preston Route AddOn.

    Please keep all discussions only related to feedback, and provide the game platform you are using in any comments for feedback. Thank you!

    When providing feedback, please always add the following details if possible:
    • Platform (i.e.: PC, PlayStation 5, Xbox Series X/S)
    • Service/Scenario played when the issue occurred.
    • Repeatability. How often does this issue occur?
    • Images/Videos of the issue occurring.
    As always, thank you for your feedback.

    All the best,
    Jan
     
  2. ijj19

    ijj19 New Member

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    On Xbox Series X CTD on first go, loading in screen. Service 1M33 with the class 86/4.
    Weather- light clouds.
     
  3. florians#7620

    florians#7620 Well-Known Member

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    On PS5 Pro
    Service 1P16 from Crewe to Preston
    Blurry Textures a few minutes out from stopping at Hartford
    IMG_5998.jpeg IMG_5999.jpeg IMG_6001.jpeg
     
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  4. Trainiac

    Trainiac Well-Known Member

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    The wing rail at the ends of track crossings aren't weathered
    IMG_0373.jpeg
     
  5. ijj19

    ijj19 New Member

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    On Xbox Series X
    So for all I’ve had CTD on loading screen for:
    86/4 x2 services.
    On foot at Crewe.
     
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  6. dtg_jan

    dtg_jan Community Manager Staff Member

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    Hey folks,

    I have moved some messages away into the discussion thread, as they didn't contain direct feedback or bug reports. Please remember to keep any kind of discussion in the relevant threads. This makes it easier for us to chase up on your reports and relay them to our development team.

    Thank you.
     
    Last edited: Jun 18, 2026 at 11:46 AM
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  7. florians#7620

    florians#7620 Well-Known Member

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    The TSR‘s don‘t display the speed.
    IMG_6002.jpeg
     
  8. hb#8271

    hb#8271 Member

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    Sorry, why did my last message get deleted? I reported blurry textures on my PS5 by the time I reached Weaver Junction, Crewe to Preston, morning, 86/4, light clouds. Thank you.
     
  9. UrbanFox

    UrbanFox New Member

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    PS5 Pro
    Service 1011 Glasgow to Poole in the 86/4.
    Suffered from Blurry textures not long after leaving Preston. Sometimes they wouldn't appear until the camera was zoomed in and other times they were constant. 19eda6a702125-screenshotUrl.jpg 19eda6a87ab21-screenshotUrl.jpg 19eda6aa51b34-screenshotUrl.jpg
     
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  10. mikec1701d

    mikec1701d Well-Known Member

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    Xbox Series X. Out of video memory warning. Crash to desktop. Tried twice. Both times spawning in on foot at Crewe.

    No other games were running in the background.
     
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  11. mikec1701d

    mikec1701d Well-Known Member

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    Same. It's literally unplayable on the Series X. I've refunded as I'm tired of the constant issues with this game.
     
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  12. Nick Y

    Nick Y Well-Known Member

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    PS5 - Game crash
    Tried to drive 1Z54 Crewe - Glasgow railtour with the 47/3 BR Blue and the game crashed about 10 minutes into the run.
    Was using cam 3 (external) at the time.
    Weather cloudy and safety systems active.
     
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  13. chrism#4685

    chrism#4685 Well-Known Member

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    Xbox series x:

    So far I've managed to complete 6P81 in the class 20 and 1S61 in the class 87 and i haven't yet had any crashes of blurry textures. Some stuttering when leaving Crewe which seemed to settle down a bit into the service.

    I love the transition from countryside to industrial as you're heading past the fiddlers ferry area!


    I've also managed to spawn on foot at Crewe and load into a class 86 service without any trouble. For people having issues on the Xbox have your tried doing a complete reboot of the console and killing of anything else in the background in quick resume?

    No idea if that will help but may be worth a try?
     
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  14. foggy#2817

    foggy#2817 Well-Known Member

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    Conductor mode doesn't work properly, tried a service with a Pacer on the Newton-le-Willows to Warrington section. No passengers boarding, so no tickets to check. Also, the driver takes off at Earlestown before I could open the doors. Could complete the service, but with 0 points. PS5.
     
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  15. dtg_jan

    dtg_jan Community Manager Staff Member

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    Hello folks,

    Thank you for your feedback, everyone. I've gathered everything reported here so far. We're sorry to hear about the crashing issues. Could those experiencing crashes please report back and let us know what layers you currently have installed?

    Thank you.
     
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  16. NateDogg7a

    NateDogg7a Well-Known Member

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    As played on XSX, all layers except PFT and CL5:

    The final stop for passenger services does not have a listed "stop at location" time or an "unload passengers" time. This observed on Journey services 1V72 and 1S61, and Timetable services 1V72 and 1M33, all for Class 86. As we can see on 1M33, however, intermediate stops do have "stop at location" and "load passengers" times correctly listed. The effect is to make nonstop Preston-Crewe services essentially untimed.

    Blurry textures are noted to be present from the default in-cab view that can be seen on passing trains the longer you drive a particular service. Using the external camera, blurry textures can eventually be seen on scenery as well, again dependent on how far along you are with a particular service. I would say that the blurriness is quicker to develop and more noticeable than on Shap. I did not, however, notice any blurriness of in-cab textures while driving.

    I did experience CTD on final approach to Crewe while driving Journey service 1V72 and also CTD immediately upon starting Journey service 1S61. Upon restarting the game both services worked (luckily I had saved 1V72 just before Crewe anyway).

    The route layout and timetable is really top-notch. For XSX I would recommend completely restarting the game for every service you want to drive on this route and saving often, until such a time as the CTD issues might be addressed. I would say that this route is so good that it is still worth buying even with these issues, but of course that is a matter for each to decide for themselves.
     
    Last edited: Jun 18, 2026 at 2:01 PM
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  17. Nick Y

    Nick Y Well-Known Member

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    Ran the same service again once I'd restarted the game and did get further.
    Made it all the way to Warrington and was about half way down the platform to come to a stop and not only did it crash/freeze, it forced the PS5 to completely shut down. Only difference this time was that I was in the cab of the 47/3.
    All layers are active on this route (666 services).

    I had the frame rate counter on during this second run and in quite a lot of places it was in the red.

    PS5 refused to boot up using the controller and it took several attempts to start it up using the power button on the console.
     
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  18. florians#7620

    florians#7620 Well-Known Member

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    Ran service 1A26 in a 86/2 from Preston to Crewe. Blurry textures came when I got to Wigan Springs in cloudy weather. Saved, went out and back in in clear weather. Blurry textures arriving in Crewe.

    Now running 6P81 in a 47/3 and blurry textures appeared all of a sudden near Newton-le-Willows.

    No crashes as yet, but compared to Blaxkpool and Preston-Carlisle, optimisation seems to have fallen down unfortunatley I think consoles will never really run this game properly anymore.

    EDIT: Completed 6P81 now. The blurry textures cleared up around Wigan, and returned approaching Leyland. Then cleared up again arriving in Preston.
     
    Last edited: Jun 18, 2026 at 2:49 PM
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  19. NateDogg7a

    NateDogg7a Well-Known Member

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    Also noted on XSX, the cab announcements are barely audible, even with the "Cab Announcements" slider set to 100%. Of course the problem of cab announcements being very quiet, even at max settings, is something that has previously been noted on other routes as well.
     
  20. Emmy_MAN

    Emmy_MAN Well-Known Member

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    @Trainiac

    Why would the sections of track be weathered there?

    Anyone who doesn’t work for the railways should know the following.
    For example, if you see loose sections of track lying next to a main line, or even if they’re stored somewhere, the tracks are always that rust-coloured – but those are actually new tracks that have never been used.

    And as soon as such tracks are laid, they become shinier and shinier over time as trains roll over them; those are the tracks that are in use.
     
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  21. WaveyDavey

    WaveyDavey Well-Known Member

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    They are talking about the sections I’ve highlighted in red which shouldn’t be shiny at all. ;)

    IMG_6209.jpeg
     
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  22. dal#7945

    dal#7945 Well-Known Member

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    Why cant dtg optimise crewe station on any route . Any job that has crewe in it you are guaranteed it will crash. On xbox I have tried a at least 4 jobs now and crashes every time i try and get into crewe. This with 30 layers disabled custom weather to clear and playing in HD with volumetric fog off. It's ruining a really good route. DTG are you gonna sort this out we are fed up of this and rubbish excuses you give us.
     
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  23. JT Benedict

    JT Benedict Well-Known Member

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    We're working on finding a cause and a fix don't worry.

    Last thing we want is for people not to be able to enjoy our route.
     
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  24. dal#7945

    dal#7945 Well-Known Member

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    It is a really good i love these kind of routes.
     
  25. antony.henley

    antony.henley Well-Known Member

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    Complete Blur fest from 46 minutes into my stream various services.

    PS5 Standard
    Early Access Key
    Streaming via Playstation
    From 46 minutes in (or slightly before) services were coming past with blurry textures The first service I was in Arpley sidings waiting time (and the road) for a run to Newton Le Willows empty HEA's.
    The blurry textures stayed with me for the rest of the stream.
    Also Low frame rates.
    All services were run with varying degree of clouds, no rain, no wind. With the FPS counter shown on screen. All listed static stock layers (8 of them) were disabled in the layer selection menu. I have all routes and add ons for TSW on the PS5. All 60 layers were present and active before I disabled 8 of the Static consist layers.



    Hentis
     
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  26. dfnusid#9894

    dfnusid#9894 New Member

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    Base PS5

    Seems full vibration feedback is missing when adjusting the brake (L2/L1) on the class 86. Tried some other trains and no issues.

    Route itself is really well done so far, but admittedly the performance is quite poor considering even other JT routes that run perfectly well on the PS5.

    (Running the weather in foggy seems to be a temporary workaround..)
     
    Last edited: Jun 18, 2026 at 9:20 PM
  27. maccagee#4924

    maccagee#4924 Well-Known Member

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    Driving 2D35 - Manchester Victoria to Chester.
    After Earlestown the AWS triggers and can't be turned off.

    Resetting doesn't help, the pacer keeps coming to a halt.
    The AWS in question was before signal WN546.
     
  28. foggy#2817

    foggy#2817 Well-Known Member

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    The Crewe-Preston mastery thumbnail in the menu on the dovetail live website actually shows the Birmingham-Crewe thumbnail.
     
  29. sadler_owls

    sadler_owls Active Member

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    Blur fest on PS5. Far worse than other JT routes.

    DTG seriously need to get on top of this.
     
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  30. OldVern

    OldVern Well-Known Member

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    Horn vice a bell at a green signal on the Up Line I'm guessing two miles or so south of Sutton Weaver girder bridges, 19 miles shown left to Crewe on the HUD.

    The timetable needs an urgent fix to add the final destination arrival times - how on earth was this not spotted on test/QA or was a wrong build uploaded?

    Performance, well it's a bit juddery particularly around Wigan and Warrington but I'll give 50% benefit of the doubt down to potato PC, 25% down to building shaders on first run and 25% down to being a bit overstuffed with hi poly veg assets. Goes without saying the sound squelching is an inevitable by product of that. I need a better PC and DTG need to get on top of the smoothness issues to cure that.

    This route also indicates why we need neutral sections to appear on the HUD as I've already had two catch we out, the locations are not as memorable as on Shap.

    Overall so far quite enjoyable, the main line run is not the bore fest I had feared as there are plenty of significant gradient changes and speed limits to keep things interesting.

    Anyhow, let's carry on into Crewe.
     
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  31. maccagee#4924

    maccagee#4924 Well-Known Member

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    Really odd the arrival times don't show.
     
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  32. vendys#6021

    vendys#6021 Well-Known Member

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    When jumping to other places (fast travel) it usually crashes, 2x out of 10 it was ok
     
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  33. OldVern

    OldVern Well-Known Member

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    One other aesthetic point which I hope can be considered as feedback. It’s a real shame now it’s been proven possible by the Czech route builders, we didn’t get some clatter running over the big metal over bridges or rumble across the masonry viaducts. Any chance this can be added retrospectively, please?
     
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  34. simonr#5214

    simonr#5214 Member

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    Ps5 issue
    question
    Can’t use the hop marker from the Blackpool Preston version or the Carlisle to Preston over to the new route

    it comes up in the locked part even tho I own the new route

    I can go on the new route at Preston and spawn over to the other 2 routes but not the other way round

    See images
     

    Attached Files:

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  35. ToffeeKat

    ToffeeKat Well-Known Member

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    PC Player - Steam.

    Class 20 Railtour 1Z49 the 09:49 departure, drove the mile down the branch line towards Preston, and then the entire game crashed.
     
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  36. ToffeeKat

    ToffeeKat Well-Known Member

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    PC Player - Steam.

    Class 20 Railtour 1Z49 the 09:49 departure, same service, got into Preston station and then the entire game crashed.
     
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  37. jarryd7470

    jarryd7470 Member

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    Came here to post the same thing... on Crewe to Preston I can route hop from Preston to WCMLoS but when I try and do it the other way at Preston on the Preston/Carlisle route it says that Crewe is locked.

    Also on standard PS5
     
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  38. sadler_owls

    sadler_owls Active Member

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    1P19 Signal passed at danger when loading in at Crewe. PS5.
     
  39. pauliesc

    pauliesc Well-Known Member

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    Pretty low fps across the route, feels like it hasn't been optimised as well as recent routes.
    Timetable wise, wondering if it can be setup so the Pacer and 101 can inter sub, at the moment the Pacer is assigned to all the Earlstown runs and the 101 to the Preston - Leyland hops.
     
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  40. ToffeeKat

    ToffeeKat Well-Known Member

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    Class 20 6P81 10:04 departure ran for 20mins then 18 miles outside Preston the entire game crashed.

    Asset streaming on this route appears to be very intensive, so far I would say too much.
     
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  41. chrism#4685

    chrism#4685 Well-Known Member

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    So far so good on Xbox series X. I think I've done about 5 runs now with the class 20 and 87. Fingers crossed i haven't yet had any issues with blurry textures or a crash and think this might become on of my favourite routes.

    The only issue I've encountered is forgetting the brakes on the class 20 take forever to kick on and are pretty rubbish so may have driven through a few red signals by mistake. That's a me problem though and not a route problem!
     
  42. OldVern

    OldVern Well-Known Member

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    And another one... If you run with AWS active loading into a save game triggers an immediate brake application - this is on the Class 86/2 not tested with the 86/4 or 87 but assume the same. This is an issue which goes back to the original release of the Shap route and the Class 86 add on and never addressed.
     
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  43. dal#7945

    dal#7945 Well-Known Member

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    Why hell are the stop markers when shunting so close to red lights like a few yards . The brakes ain't that great and it won't register unless you dead on the target. :mad: JT Benedict
     
    Last edited: Jun 19, 2026 at 6:53 AM
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  44. maccagee#4924

    maccagee#4924 Well-Known Member

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    Recently finished 6 timetabled services and pretty pleased so far apart from an AWS issue and no destination timings.

    FPS was really good up until the last service where I had some initial loading blur for a few seconds, but that could be down to game having been on for a few hours straight and I'm also streaming a film on the pc via a second screen.

    JT make routes I like not just because it's a favourite era, they give you so much variety. I enjoyed racing non-stop Crewe to Preston in an 87, but I really enjoyed driving a pair of 20s on a coal service. I still haven't explored loads of the branches yet and I'll save the 47/3 for tomorrow.

    One thing I really need is a neutral zones map. Thankfully the guy who did the Preston-Carlisle one will be making another for this route.
     
  45. turbostar#4215

    turbostar#4215 Well-Known Member

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    Experiencing a lot of lagging near the Warrington Bank Quay area. Three instances where the game froze for a second or two... playing on PS5 with some layers disabled.
     
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  46. FallenAngel00me

    FallenAngel00me Well-Known Member

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    Definitely feels like it could have done with a few more weeks to iron out the noticeable issues. Did the 'Out with a bang' scenario, and it blurred at Warrington and didn't recover until Crewe E.M.D
     
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  47. OldVern

    OldVern Well-Known Member

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    I am starting to wonder if it was rushed out to meet deadlines for content release before a potential TSW7 run up embargo.

    So far it's a nice enough route but I would say good, 7/10, not great with all the wrinkles. I finished my run into Crewe with no further issues so have now decided to take on the big RPG Merry Go Round scenario, see how it fares away from the main line and electric traction.
     
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  48. FallenAngel00me

    FallenAngel00me Well-Known Member

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    On PS5, it's a 6 for me atm. Easily JTs worst route of the 3, albeit with potential
     
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  49. jivebunny

    jivebunny Well-Known Member

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    This route is a stunner. My only day-one purchase this year, straight from JT. It's going to take a while to explore all the nooks and crannies. Almost (almost) brought a tear to my eye to see Crewe exactly as I remember it in the late 80s (bit clean, mind you).

    Near-constant 60fps for me on PC during a run from Crewe up to Preston, although as others have noted the asset streaming (aka massive stutter syndrome) does seem pretty severe on this route and causes a 50% drop in framerate when it happens. I've only done two runs so far though, so I'll see if it settles down over time as the game builds up its shader cache and will report back either way.

    Asset streaming has always affected all platforms, it's a UE4 thing.

    Trolley / bench having an identity crisis on P5 at Crewe though

    upload_2026-6-18_23-21-7.jpeg
     
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  50. Class156

    Class156 Well-Known Member

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    1S61, Crewe to Preston, a total blur fest, throughout most of the route. Base PS5
     
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