Loco Bnsf Gp60m & Gp60b - Feedback Thread

Discussion in 'Player Feedback' started by dtg_jan, Jun 25, 2026 at 12:26 PM.

  1. dtg_jan

    dtg_jan Community Manager Staff Member

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    Hello folks,

    This is the official master feedback thread for the BNSF GP60M & GP60B Loco AddOn.

    Please keep all messages only related to feedback, and provide the game platform you are using in any comments for feedback. Thank you!

    When providing feedback, please always add the following details if possible:
    • Platform (i.e.: PC, PlayStation 5, Xbox Series X/S)
    • Service/Scenario played when the issue occurred.
    • Repeatability. How often does this issue occur?
    • Images/Videos of the issue occurring.
    As always, thank you for your feedback.

    All the best,
    Jan
     
  2. dal#7945

    dal#7945 Well-Known Member

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    I thought this got its own timetable on sanbardino route? No just 4 scenarios oh well.
     
  3. Rutger Luiten

    Rutger Luiten Well-Known Member

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    Only for the Cajon pass as mentioned in both articles.
     
  4. Lamplight

    Lamplight Well-Known Member

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    What is the general quality like for those who bought it? I’m interested but the quality of the Santa Fe pack seemed rather lacklustre, so I’m curious how the GP60 does.
     
  5. dal#7945

    dal#7945 Well-Known Member

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    In my opinion its way better then the santa fe pack.
     
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  6. max#2873

    max#2873 Well-Known Member

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    does this loco substitute locos into other bnsf timetables?
     
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  7. keysevenseven

    keysevenseven New Member

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    Does the Santa Fe on Cajon Pass add-on layer into this?
     
  8. redrev1917

    redrev1917 Well-Known Member

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    Do we really need a 3rd timetable on cajon pass? What does this bring to the game in terms of gameplay that materially different from other time tables?
    Do you consider this value for money?
    Is this a higher quality than the previous loco?
    NB before I get told to move this to the GD thread, where will you be signing posting me to go next week?
     
    Last edited: Jun 25, 2026 at 4:22 PM
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  9. dal#7945

    dal#7945 Well-Known Member

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    Yes about a dozen jobs
     
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  10. NateDogg7a

    NateDogg7a Well-Known Member

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    It's funny because we had preview articles and even a preview stream and yet broad-based questions such as these have not been answered. I was waiting to see what others thought before buying because, based on the poor Santa Fe pack, I was hesitant to buy it myself. Most of the ambassador streams showed in-cab drives and did not seem to really dive into textures, substitutions, liveries, timetable details, realism, and so forth. Plus I don't really have the hours and hours necessary to watch both the DTG stream and the ambassadors and find details like this that I am looking for. Perhaps some non-ambassadors will pick this up and help us out. Or else, horror, I might have to spend the money myself!
     
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  11. redrev1917

    redrev1917 Well-Known Member

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    If you do, be a gem and share your views. After the LOVE show that was the class 90 there’s no way I’m going in without the full facts on a purchase again.
     
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  12. florians#7620

    florians#7620 Well-Known Member

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    As I am sitting at home with the flu, I decided to buy the loco and distract myself from just feeling LOVE. - And I must say I really like what I saw. The loco itself looks and sounds great* (*I have never heard a real one;)), it is fun to drive and I really like the new timetable with more stock variation and Metrolink AI, even if it’s static. Performance on PS5 Pro was decent. Frame drops at the hugely populated yards, but no blurred textures. A nice job by HIS in my opinion.
     
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  13. dal#7945

    dal#7945 Well-Known Member

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    Not sure where to put this but when using the sherman hill locos you dont scored for using safety systems keeps say switch on atc/acses. All like that in the santa fe dlc as well.
     
  14. ngc427

    ngc427 Active Member

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    Truthfully, it's not bad for American freight content, just plainly middle-of-the-road. It works, its functional, I don't really have any nitpicks outside of some really, really picky things. As far as bugs go...

    - The text in the Training Center tutorial is chock full of typos and strange nonsensical and rambling phrasing
    - The bell button goes upwards through the button housing when you press it (GP60M H4 cab)
    - The PTC display's power light is set to the wrong material on both sides (GP60M H4 cab)
    - The alerter indicator light is white, when it should be flashing red (both cabs)
    - The pause menu shows C40-8W rather than GP60M under the locomotive type (did they re-use GE C40-8W physics for an EMD GP60M???)
    - The engine start button tooltip in the cab only says "Engine"
    - The brake animation is inverted, currently in-game the pistons move in to apply, and out to release. In reality, the pistons move out to apply, and in to release. The piston acts by pushing on the end of a lever to force the brake pad into the wheel
     
    Last edited: Jun 26, 2026 at 3:23 AM
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  15. Killer-Of-Night

    Killer-Of-Night Well-Known Member

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    It does add missing playable Union Pacific services IIRC, so there is that.

    So there should be a few services that run from the Palmdale Cutoff to Barstow and visa versa.
     
  16. dal#7945

    dal#7945 Well-Known Member

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    To get them services you need sherman hill route tho.
     
  17. Lamplight

    Lamplight Well-Known Member

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    That sounds potentially bad. There must be a reason why the game “reads” it as a C40 and I suppose repurposed/copied physics builts could be a reason.

    If the physics are just copied over from a both improper and at this point old loco DLC, that would kill my interest.
     
  18. dal#7945

    dal#7945 Well-Known Member

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    I only just noticed it if they copied thats bad.
     
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  19. pedro#1852

    pedro#1852 Well-Known Member

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    yes, I have noticed that too...
    maybe they have used the C40-8W as the base for the GP60M, which would be pretty disappointing, to be honest
    even though I loved it anyway, and the DLC itself (the locos and gameplay content) isn't bad
    at least it's better than the santa fe pack was at release
    btw, the loco engine and horn sounds are good
     
    Last edited: Jun 26, 2026 at 11:43 AM
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  20. vendys#6021

    vendys#6021 Well-Known Member

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    I also play on PS5 Pro, I agree, no blurry textures, but the FPS is rather bad, around 30FPS max for the entire route and Victorville even only around 15FPS, there are clouds on the sidings, and even when we tried to turn off the static cars, practically everything remained there. By the way, how does the static AI work on Metrolink? We haven't activated it yet
     
  21. florians#7620

    florians#7620 Well-Known Member

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    As the trains are relativley slow, the FPS doesn’t bother me too much. Only around the big yards when it drops to 15, but it recovers fairly well. I haven’t touched the layers and I probably won’t. There are two Metrolink trains static in San Bernardino, One is in a siding as you take the turn into SB after coming from Cajon and the other is sitting in one of the platforms to the right of the station.
     
  22. vendys#6021

    vendys#6021 Well-Known Member

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    Ah, I was intrigued by the formulation of the train's AI being static, it doesn't add up for me somehow
     
  23. Disintegration7

    Disintegration7 Well-Known Member

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    Been quite enjoying this one so far. Just to be honest Cajon Pass is not my favorite route at all so I'm hoping there will be more places to drive it in the future (outside of free roam).

    Everything in the loco itself seems to work, including the HOTD, which somehow isn't always the case. I like how it sounds but i can't speak to accuracy.

    The New rolling stock is nice too- we have a pretty decent collection of ATSF/BNSF cars at this point, and presumably Hayden Branch will add some SP into the mix.

    A couple of bugs that i noticed in addition to those already noted:

    The accelerometer on the HUD reverses when the loco is in reverse (so it says you're accelerating when you're decelerating)- not a huge deal if you're paying attention but could be disorienting loading into save, etc. I remember this being a bug wayyy back in the day. Needs to be fixed.

    Alerter sound doesn't play correctly in external camera view. You can hear it if you're close to the lead loco, but not otherwise.

    I can't see the pressure reading on the EOTD. Not sure if it's not functioning or just a texture/lighting issue. Will check it again under different lighting conditions.

    Timetable looks decent with quite a few different options to drive locos not from this pack, which i really appreciate. Here's a couple shots from the early morning local from SBD up to the summit.
    3ad1b26d-03f0-4846-97b5-41d764cbad42.jpeg 606db4f6-61e6-4f7d-a2df-1aacddb8659d.jpeg

    Anyway, despite some bugs, it seems like a step in the right direction for US Freight.

    I'll also once again make a pitch for HiS to add the expert coupling feature that debuted with the TSG Expert 145. It really adds a lot to freight gameplay imo, especially on these long US freights.
     
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  24. Puddington Bear

    Puddington Bear Well-Known Member

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    That's new.
    When I apply the dynamic brake on the H4 in the tutorial, the game crashes to desktop.
    Great. Now basic functions crash the game.
    "Unhandled Exception: EXCEPTION_STACK_OVERFLOW"

    Apart from that, I'm amazed that there's traffic in the training center tutorials for this pack.
     
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