if this should belong in another part of the fourm let me know. i recently bought the 377/3 and 171 pack. Being very familiar with the 377/3 as i am local to them, there are many errors that Rivet have messed out (as someone may say, thats our Rivet). 1. Carriage numbers and cab ends are completely incorrect On a typical 377/3 consist, starting from the non first class end is should be as follow. 682XX (Cab A end DMOS), 748XX (PTOSL), 684XX (Cab B End DMOS or DMCO (no idea which one, but its the end with first class)). However in Rivet's 377/3 it was as followed. 788XX, 786XX, 784XX. Which are all completely incorrect (Although for whatever reason in god mod when trying to change the unit number, it shows the correct number?) and speaking of, the non first class end has the "B end" while the one with first class has a "A End" instead. How could they possible got this wrong?? Also what the hell is this in the non first class end: 2. Wrong shade of blue The blue bit of interior in the 377/3 in real life is much darker than in game where its a pale blue. in game: 3. Non first class seat saying first class? (yea thats it) 4. Is that suppose to be there or did they really just did "hidden object" with the carriage slider? This is all so far the things that needs fixing, but being Rivet I highly doubt they would go and fix this. So... can modders do something about this? At least with the numbering and some life improvements for the 377/3 PIS?
For outside view, improve LOD, so it does not look like right headlamp is always lit from a distance.
how far are we talking? I tried doing this and i can still see the headlight. day light in night condition: night light in night condition: The only problem that i did see was that the interior lighting had some weird differences. the first image is of a 377/3, the other image is of a 377/2. No idea why the interior light looks much darker from outside on the /3 when its much brighter on the /2