Road Map Train Sim World 6 Roadmap - July 2026

Discussion in 'Dovetail Live Article Discussion' started by dtg_jan, Jul 8, 2026 at 2:10 PM.

  1. dtg_jan

    dtg_jan Community Manager Staff Member

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    TL;DR (too long; didn't read) Summary
    • Dovetail Direct: Summer 2026 – Tune in on August 25th!
      ▹ Get ready for exciting news and more details about TSW's development in our next upcoming Dovetail Direct later next month. Set a notification on our Dovetail Direct: Summer 2026 Youtube Event now!
    • Content Up Ahead
      ▹ Cargo Line Vol. 6 - Gas – Arriving Next Week!
      ▹ Thames Valley Branches from Incredible Trains
      ▹ Freightliner Class 70 & Wascosa MLA Wagon from All Aboard Studios
      ▹ Tadami Line: Aizu - Wakamatsu from Union Workshop – Arriving before Dovetail Direct!
      ▹ Mildmay line Richmond Extension from Incredible Trains
    • Patches and Updates
      ▹ Upcoming July 9th Patch
      ▹ Previous Train Sim World 6 Updates
    • Community Corner
      ▹ July 2026 Mastery Challenges - Live Now!
      ▹ July 2026 Railshots Competition - Now Open!

    Hello and welcome to the TSW6 July 2026 Roadmap! If you're new to our community, these roadmaps are a monthly check-in with updates on upcoming content, details on further improvements to the game and conversations with our development partners.

    This month we're excited to announce our next upcoming Dovetail Direct event, which is our chance to reveal and announce a wealth of new developments from our teams!

    We also focus on upcoming add-on developments from our third-party teams, with the upcoming release of Cargo Line Vol. 6 - Gas from Skyhook Games coming next week, new insights and information from All Aboard Studios on the Class 70, as well as Incredible Trains with Thames Valley Branches and the Mildmay Line Extension. We also share a recap of the Tadami Line, with the announcement that you can expect the release later this summer!

    Be sure to join us for our July Roadmap livestream this week (July 10th 2026 starting at 7pm BST), hosted by Executive Producer Matt along with Senior Community Manager Alex, where they'll be discussing all of the details below, alongside answering top community questions. Let's jump in!

    Join us for Dovetail Direct: Summer 2026 on August 25th!
    Exciting news - we're getting ready to share with you all the latest developments from our team, and our range of third-party developers, in our next Dovetail Direct on August 25th 2026!
    Be sure to check out our event below, and set your notifications for when it starts!



    In the meantime, why not share your theories about what's coming in our community spaces, and across our social media!

    Content Up Ahead
    Cargo Line Vol. 6 - Gas – Arriving Next Week!
    Cargo Line is heading to mainland Europe for the very first time!
    Cargo Line Vol. 6: Gas is heading to Train Sim World 6, bringing hazardous freight operations to Pfälzische Ludwigsbahn: Mannheim - Kaiserslautern. Developed by Skyhook Games, this latest entry in the Cargo Line series introduces authentic Zags 110m³ gas tankers, expanding the variety of freight traffic across one of Germany's busiest regional railways.

    Whether you're hauling fully loaded tankers to keep industry moving or returning empty wagons for their next assignment, it's time to put your freight skills to the test.

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    Expand Your Freight Fleet
    As with previous Cargo Line releases, the new Zags tanker wagons aren't limited to one locomotive.
    With Free Roam and Formation Designer, pick your poison of any locomotive in your collection, and challenge yourself by hauling heavy trains across European rails. 

    For the full experience, we recommend owning Train Sim World 6: Pfälzische Ludwigsbahn: Mannheim - Kaiserslautern, available separately.

    Key Features
    • Zags 110m³ gas tanker wagon in VTG white and orange stripe livery
    • Clean and weathered wagon variants
    • Six new scenarios for Pfälzische Ludwigsbahn: Mannheim - Kaiserslautern
    • Eighteen additional timetable services using the DB BR 185, with compatible locomotive substitutions
    • Free Roam, Formation Designer, Scenario Planner and Livery Designer compatible
    New scenarios, timetables and more!
    Take charge of the DB BR 185 as you haul heavy gas tankers across the varied landscapes of Rhineland-Palatinate.

    Featuring six brand-new scenarios throughout Mannheim - Kaiserslautern. From short shunting movements to longer main line hauls in changing weather conditions, every journey presents a new challenge.
    The new Zags tanker wagon is available in both clean and weathered variants, complete with authentic VTG branding and realistic handling.

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    Train Sim World® 6: Cargo Line Vol. 6: Gas is coming July 14th for Steam, Epic Games Store, Xbox Series X|S, Xbox One, PlayStation 5 and PlayStation 4 for £9.99 / €11.99 / $12.99.

    The Future of Cargo Line
    The freight doesn't stop here.

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    Cargo Line continues to grow, and we're excited to confirm that two more Cargo Line packs are already in development.

    While we aren't quite ready to reveal what's next, Cargo Line 6 is just the latest stop on the journey. Keep an eye on our social channels and Roadmap articles for more news in the coming months.

    Thames Valley Branches from Incredible Trains
    IT: "A significant amount of time over the past weeks has gone into performance profiling across the entire route. My aim has been to make sure there are no performance concerns and that the route remains as smooth as possible, even in the busiest areas."

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    "As part of this work I have developed an extensive performance profiling dashboard which gives me much deeper insight into how the route performs under different conditions. While this has taken a considerable amount of development time, it is an investment that will benefit not only Thames Valley Branches but also future projects, allowing me to identify and resolve performance issues much earlier during development."

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    "Alongside the optimisation work I have continued polishing the route and introducing a number of new features that help bring the world to life."

    "Fields will now change their crops depending on the season, creating a landscape that evolves throughout the year. Wildlife has also received some attention, with birds now reacting to approaching trains by scattering as you get closer. Across the route you will also notice authentic British telegraph poles, helping to reinforce the distinctive character of the Thames Valley."

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    "Road traffic has also become more authentic with the addition of British ambulance and police vehicles, while rivers are no longer static thanks to animated boat traffic moving through the scenery."

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    "The Class 165 has seen extensive improvements. The cab has been refined with working train faults, functional fuses, improved night lighting, more accurate simulation systems and a revised interior layout based on reference material. These changes make the driving experience feel both more authentic and more immersive. Finally, scenery work has continued across the route with a great deal of additional detail added throughout. Autumn has also received special attention, with a much richer variety of foliage colours to create a more vibrant and realistic seasonal experience."

    Freightliner Class 70 & Wascosa MLA Wagon from All Aboard Studios
    AABS: "Last month's Roadmap focused on the gameplay opportunities the Freightliner Class 70 will bring, from the new Midland Main Line timetable to additional freight services across the West Coast Main Line. This month, we're taking a look inside the locomotive itself."

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    "The Class 70 has become one of the most technically ambitious locomotives we've developed. Built by GE Transportation in the United States but designed specifically for the UK network, recreating its blend of American engineering and British railway systems has been a unique challenge for the team."

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    "Our goal has been simple, if you can interact with it in the real locomotive, you can interact with it in Train Sim World."

    "From the moment you enter the cab, virtually every switch, button, rotary selector and lever has been brought to life. Lighting controls, cab fans, fuse panels, circuit breakers, operational display screens, external fuel connections and countless other systems all function exactly as they should, creating a locomotive that rewards players who enjoy learning every aspect of modern traction."

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    "Even starting the locomotive is an experience in itself. Rather than pressing a single button, you'll carry out the correct start-up sequence, bringing each system online before you're ready to move."

    "It's this level of functionality that has made the Class 70 one of our biggest technical projects to date. The team are now closing in on completion, with the focus shifting towards refinement and polishing every last detail."

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    "Combined with the new Midland Main Line timetable and additional freight layers across the West Coast Main Line, the Class 70 won't just add a new locomotive to your collection, it brings a whole new way to experience modern freight operations."

    Take a listen and peek at the Freightliner Class 70 in action:

     
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  2. dtg_jan

    dtg_jan Community Manager Staff Member

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    Tadami Line: Aizu - Wakamatsu from Union Workshop – Arriving before Dovetail Direct!
    We know you've been waiting for this, but we can confirm - Tadami Line is finally on the horizon, arriving into Train Sim World ahead of our Dovetail Direct on August 25th

    We'll be using this last Roadmap update as a chance to share a snapshot of our updates over the last few months, and get you ready for the journey.

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    And if you're looking for more, at the end of last year we also shared a work-in-progress gameplay showcase of the route in action!



    Get ready for your ticket into Japan in Train Sim World, with more news on the Tadami Line, including new screenshots and the launch trailer headed your way in the coming weeks!

    Mildmay line Richmond Extension from Incredible Trains
    IT: "Development of the Richmond extension continues to make excellent progress. One feature that I can now confirm is aimed at owners of the Euston to Milton Keynes route. The included Class 350 will receive a licensed South West Trains livery, allowing it to represent the Class 450 on AI services around Richmond. This will add another welcome layer of authenticity to the route."

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    "The Richmond extension has also benefited from the extensive optimisation work carried out recently. Using the new performance profiling dashboard I have been able to free up enough performance headroom to introduce a feature that many of you have requested for quite some time."
    "In cab CCTV screens are now being implemented. This is an expensive feature from a performance perspective and on my own system enabling the screens reduces performance by around 5 to 10 FPS while they are active. For that reason the feature can be enabled or disabled through the Expert Mode settings, allowing players to choose the experience that best suits their hardware."
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    "Finally, the animated river traffic developed for Thames Valley Branches will also make its way to the Richmond extension, helping to bring the River Thames to life and adding even more movement to the surrounding environment."

    Add-ons Still In Development

    As a nod to other projects in-development, we haven't got any updates to share this month for the below add-ons, but they are still progressing with their respective teams, and we'll aim to share more information when we have further updates!
    Add-Ons In Development
    • Cargo Line Vol. 6 - Gas
    • Thames Valley Branches
    • Freightliner Class 70 & Wascosa MLA Wagon
    • Schnellfahrstrecke Nürnberg - Ingolstadt
    • Tadami Line: Aizu - Wakamatsu
    Coming At A Later Date
    • BNSF Snoot Nose SD40-2
    • Lisbon - Setúbal
    • Rhein-Niers-Bahn
    • DB BR 420

    Patches and Updates

    Recent Train Sim World 6 Patches
    • TSW6 Core Update - June 17th – A major update primarily focussing on a range of UK add-ons, including the Class 90 improvements from the Alan Thomson Simulation team, as well as a huge patch for the Expert DB BR 145, and additional improvements for Stuttgart Heilbronn.
    • TSW6 Core Update - June 25th – A major update focussing on a range of add-ons from the USA, including Morristown Line, San Bernardino Line, as well New York – Trenton, NJ Transit ALP-45DP, Cajon Pass, LIRR Extended, Peninsula Corridor, Sherman Hill and minor changes for select UK content.
    Upcoming Train Sim World Patch - July 9th 2026
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    Our next major update is coming tomorrow, July 9th at 10am BST.

    Unfortunately, the fixes for Niddertalbahn, Mittenwaldbahn, the Expert BR 101, and the BR 194 & E94 railtour pack originally announced in our June Roadmap will be moved to a future patch. We apologise for any inconvenience.

    On a positive note, we were able to include many fixes for Edinburgh – Glasgow, Fife Circle, Liberec - Stará Paka and the Cargo Line Vol. 5 Nuclear pack. The changes for Edinburgh – Glasgow and Fife Circle also include additional timetable services for both routes!
    Lastly, we have implemented some quality-of-life updates, addressed crashes that occurred under certain conditions, and made a minor fix to the MP36PH-3C Express Loco Add-On. View the full changelog ahead of the release:

    Full Changelog

    Core
    • Fixed issue with insufficient disk space when attempting to upload new photo in Photo Mode
    • Fixed rare chance of crashes when attempting to save profile information
    • Locally saved pictures taken in Photo Mode can now be deleted
    • Xbox: Potential candidate fix for crash issues when launching the game on Xbox platforms
    DB BR 294 Diesel Shunter
    • Fixed localisation errors
    • Removed service EZK 53383 due to immediate SPAD after loading in
    Bahnstrecke Bremen Oldenburg
    • Fixed player spawning without a train during the Freighting Room chapter in Journey Mode
    DB BR 147
    • Fixed the key bind for Distance Counter being incorrectly assigned. Players can now assign this themselves (starts unbound).
    • Fixed the distance counter not counting correctly in the rear cab when in reverse
    Bahnstrecke Leipzig Dresden
    • Fixed DB BR 442 service 16539 stop marker being unreachable
    • Fixed LOD (Level Of Detail) issues with lamps of Hl-Signals
    • Magnets near Niederau now trigger 2000 Hz penalty brake for speeds above 135 kph
    Pfälzische Ludwigsbahn: Mannheim – Kaiserslautern
    • Fixed lighting in the tunnel near Frankenstein appearing too bright
    • Fixed issue where level crossing signals would not show flashing or static lights
    • Gen 9/PC only: Fixed localisation errors
    Frankfurt Fulda: Kinzigtalbahn
    • Changed magnet near Neuhof to check for all cases of 1000 Hz
    Maintalbahn: Aschaffenburg – Miltenberg
    • Fixed AI BR 642 trains getting stuck with open doors
    Peninsula Corridor: MP36PH-3C Express Loco
    • Fixed stopping location for final stop during Early Riser scenario
    BR Class 90 Electric Freight Loco
    • Resolved an issue with the pantograph not dropping in trailing locomotive whilst driving in cab B
    • Resolved an issue with the AWS ISO lights not functionally correctly when the cab is changed
    Scotrail Express: Edinburgh – Glasgow
    • Added approach control across route
    • Added GSMR mobile masts
    • Added illumination to Edinburgh Airport
    • Added missing AWS magnets across the route
    • Added new red ballast material to Cadder Depot area
    • Added spawn point at Cadder Railway Depot
    • Cadder depot scenery improvements
    • Fixed black boxes appearing instead of smoke on fireworks
    • Fixed various collision and clipping issues
    • Haymarket camera collision updated to prevent carma getting stuck between pillars
    • NPCs now correctly spawn at Glasgow Queen Street station
    • Fixed Waverley Station tunnel lighting
    • Station audio added across the route
    • Updated radio tower masts with double sided lattice mesh and modern GSMR components
    • Virtual destinations added for CrossCountry Voyager
    • Waverley station updated with Fife circle version
    Class 385
    • Door alarm sounds now play from the speakers
    • New brake release sounds
    • Reduced attenuation of external idle sounds
    • Reduced distance that brake squeal can be heard
    • Reduced volume of door alarms
    • Reduced volume of idle ambience
    • Removed doppler effect from idle sounds
    • Removed unrealistic roomtone sound and double signal sounds from pantograph
    • Thunder, rain and wind now each have separate mixes rather than sharing the same one
    • Updated sound mixes across the train
    • Updated sound occlusion settings
    Edinburgh – Glasgow: Timetable changes
    • Added AI Class 158, 170, 220, 380, 390, and 801 services at Edinburgh Waverley, matching Fife Circle for route-hopping
    • Added playable Class 158 and 170 services (including mixed 158/170 formations) between Glasgow Queen Street and Greenhill Junction (near Falkirk), and AI at Glasgow Queen Street
    • Added playable LNER Class 801 services between Polmont and Edinburgh Waverley
    • Added virtual destinations to Class 385 services toward Alloa and Dunblane
    • Adjusted static stock at Haymarket Depot
    • Changed all services to unload all passengers at the end of their service, instead of loading new passengers (and potentially going to a depot)
    • Changed some Class 385 services to use passing loops for overtakes and rusty rail moves
    • Corrected Engineering Express ballast service headcodes, made them loaded in one direction, empty in the other, and adjusted their endpoints and timings
    • Fixed various signal issues across the route
    • Updated scoring to add platinum medals
    Edinburgh - Glasgow: Engineering Express Pack
    • Class 66 - correct positions of Datacord buttons in rear cab
    • Class 66 - Datacord input 4 now correctly inputs a 4 rather than a 0
    Fife Circle Line & Levenmouth Rail Link
    • Added approach control across route
    • Added Car stop markers to Leven station
    • Added GSMR masts
    • Added lights to Edinburgh airport
    • Added virtual destinations for CrossCountry Voyager
    • Changed automatic junctions at Inverkeithing and Thornton to manual
    • Fixed crash related to light splines
    • Fixed some incorrect signal aspects 2->3 aspect
    • Fixed various collision and clipping issues
    • NPC spawn volumes updated at Kinghorn Station
    • Removed invisible buffers at Haymarket depot
    • Updated junction Box warning text from German to English
    • Updated Radio masts model
    • Various scenery updates
    Fife Circle: Timetable Changes
    • Added playable Class 220 services between Edinburgh Waverley and Markinch, and AI at Edinburgh Waverley
    • Added playable Railhead Treatment Train services covering the entire route
    • Added AI Class 380, 385, 390, and 801 services at Edinburgh Waverley
    • Fixed incorrect reversing maneuvers at Glenrothes with Thornton to avoid reversing within a junction and driving backwards for long distances
    • Adjusted static stock at Haymarket Depot
    • Fixed various signal issues across the route
    Two notes about intentional omissions from this timetable:
    • LNER services north of Edinburgh require a Class 800 with a full diesel mode, which is not in TSW; the Class 801 cannot work these services as it only has an emergency diesel engine.
    • The Class 158 is not used because adding it would remove gameplay from players who only own Fife Circle. Substitution with the Class 170 is not an option because the 158 has two carriages, and the 170 has three.
    Scotrail Class 170
    • Added Guard mode
    • Headlight viewing distance increased
    • Horn linked to simugraph, air pressure will drop when used
    • New wheelblur implemented
    • Update audio to be in line with the Cross City Class 170
    • Update running sound implementation - separate sound cues for internal and external running
    • Internal bodywork creak + rattle sounds
    • Passenger door alarms updated
    • Announcements updated so you can no longer hear announcements of other trains while inside a train
    • Increase wiper volume
    • Adjust EQ on flange squeals
    • Signaller handset audio implemented
    • Buzzer sounds updated
    Southern BR Class 171 & BR Class 377/3
    • 377/3 Vigilance pedal now pressed with gamepad safety system reset even
    Scotrail Class 158
    Suspension & Physics

    • Implemented and refined new suspension physics for the ScotRail Class 158.
    • Fully compatible when coupled to:
    • Other Class 158s
    • Class 170 DMUs (Fife Circle)
    • Class 150/153 DMUs (West Cornwall Local, Cardiff City Network, & Riviera Line)
    • Gangway crossing between vehicles now behaves correctly while the train is moving.
    Fife Sprinter timetable
    • AI Only LNER Azuma services reinstated.
    • Class 385 drag moves reinstated (Ensure to select a DRS or ONE 66 to see them).
    • Seacow ballast trains reinstated (Ensure to select a DRS or ONE 66 to see them).
    • Fixed 2G90 service:
    • Corrected start location (Cowdenbeath, not Glenrothes).
    • Corrected title/description.
    • Updated HST layer to use the Great Western Express HST.
    • Added journey data to AI services so PIS boards and 2D map platform info populate correctly.
    • Fixed 5-car trains stopping short at Cameron Bridge.
    • Updated eXpress Freight formations to reference correct EFP provided locomotives.
    158 Fife Journey Mode
    • Expanded Fife Journey Chapter to include timetable services, similar to Edinburgh–Glasgow.
    Liberec - Stará Paka
    • Added a loudspeaker in Liberec
    • Added a missing coniferous tree at km 90.5
    • Added a missing shunting limit marker in Liberec
    • Added an end-of-track marker in Turnov
    • Adjusted timings of some level crossings
    • Changed multiple instructions with Mn services to shorten some delays
    • Corrected track superelevation at km 134.6
    • Fixed baseplates in Stará Paka near the fuel station
    • Fixed gradient sign at km 77.5
    • Fixed incorrect rotations of some rail joints
    • Fixed light signalling in Košťálov at km 95.3
    • Fixed multiple minor graphic issues
    • Fixed paper orders not showing after loading saved game
    • Fixed passenger collisions in Dolánky
    • Fixed passenger collisions in Sychrov
    • Fixed PIS in Liberec
    • Fixed player not being able to climb up platform 2 in Turnov
    • Fixed signal Lc3 in Jeřmanice
    • Fixed signal Lo in Pilínkov
    • Fixed signal Sc1 in Liberec
    • Fixed signal Sc2 in Liberec
    • Fixed speed board at km 87.3
    • Fixed the platform 2 ambient sound in Turnov
    • Fixed the switch mechanism at turnout 43 (Turnov)
    • Fixed the warning cross at level crossing P3075
    • Fixed vegetation clipping into the cab at km 135.8
    • Fixed vegetation clipping into the cab in strong wind at km 113.8
    • Fixed wall collisions
    • Fixed warning signal P3101
    • Fixed wind on spruce and pine trees billboards
    • Fixed wrong train number in Swimsuit weather scenario
    • Moved the switch motor at turnout 11 by one sleeper (Stará Paka)
    • Reduced foliage density in some performance heavy sections
    • Removed nettles from bridge in Liberec (towards the heating plant)
    • Replaced the shunting limit marker in Turnov
    Class 750
    • Added rail driver mapping
    • Fixed brake cocks not loading properly
    • Fixed charging indication failure
    • Fixed HUD accelerometer
    • Fixed J1 and J2 breakers not causing engine to stop when tripped
    • Reduced number of particles for exhaust emitter
    Class 843
    • Added RailDriver mapping
    • Changed audio attenuation of PIS announcements
    • Fixed brake cocks not loading properly
    • Fixed CDD power numbers - missing “+” for 50/100%
    • Fixed LS90 load/save behaviour
    • Fixed missing stations in PIS for R1260 service
    • Fixed PIS not announcing Hradec Králové and Rychnov u Jablonce nad Nisou stations
    • Removed duplicate HUD gradient indications
    • Throttle and brake lever will cause doors to close (not lock) in the S notch
    Freight Wagons
    • Added missing audio while releasing the distributor reservoir
    • Fixed brake cocks not loading properly
    • Fixed bug causing brakes to be unusable after releasing the distributor reservoir
    Cargo Line Vol. 5 – Nuclear
    • Changed the TPWS isolation switch to function as 'center off' rather than sitting in one state or the other.
    • Disconnected bolts on an axle cap that was causing them to go out of position with the Class 20 wheels.
    • Fixed missing top light on the bonnet end of the Class 20 due to reference misinterpretation.
    • Fixed non-functional Engine Stop button on the bonnet facing driver desk of the Class 20.
    • Fixed that the Class 20 was difficult to find in the Formation Designer menu.
    • Fixed the bonnet facing driver control desk DSD pedal not cancelling alarms.
    • Fixed the bonnet-facing driver control desk headlight switch controlling lights at the wrong end of the locomotive.
    • Fixed the bonnet-facing driver control desk headlight switch not being controllable from the keyboard.
    • Fixed the Control Air gauge needle from being able to rotate outside of the gauge.
    • Fixed the functionality of the Brakes Applied light on the driver control desks.
    • Fixed the functionality of the Handbrake Applied light located on the driver control desks.
    • Fixed the glass of a sliding window being outside of the window frame when opened.
    • Fixed the GSM-R buttons disappearing in bright light.
    • Fixed the Hazard light functionality not working as expected.
    • Fixed the headlight proving panel not matching with exterior lights on the Class 20.
    • Fixed the headlights and wipers not correctly resuming from a save game.
    • Fixed the missing Contact Signaller interaction on the GSM-R panel and telephone.
    • Fixed the missing Fire Extinguisher label in the cab of the Class 20.
    • Implemented illumination on the buttons of the GSM-R radio unit.
    • Improved GSM-R activation to be based on Reverser position rather than Master Key.
    • Improved GSM-R button glow from Green to Orange.
    • Improved the audio experience of the FNA wagon when in motion.
    • Improved the audio for the handbrake wheel being very quiet in the cab of the Class 20.
    • Improved the audio occlusion of the Class 20 cab with a much bigger difference between doors/windows being open and closed.
    • Improved the brightness of the General Fault / Wheel Slip and Engine Stop lights on the driver control desks.
    • Improved the hitbox of the Angle Cocks located between the Class 20 buffers for easier interaction.
    • Improved the shadow under the main body of the Class 20 to darken the bogies.
    • Improved the suspension physics of the FNA wagon.
    • Improved the visuals of the Class 20 headlight cluster glass.
    • Increased the speed of the Class 20 headlights so they flick on and off rather than fading.
    • Increased the volume of all horn tones.
    • Refreshed translation data for the "Class 20 DRU" name to separate it from the Tees Valley version.
    • Removed a tag from substitution data to stop the Class 20 appearing on West Somerset Railway services that it's not compatible with.
    • Removed custom suspension implementation to stop Class 20 locomotive 'dipping' when coupling to rolling stock.
    • Resolved Battery Ammeter gauge always displaying as discharging.
    • Resolved looping artefacts heard in the AWS alarm.
    • Resolved missing AMP and Main Reservoir gauge displays on Legacy HUD.
    • Resolved the flickering illumination of buttons on the GSM-R radio unit.
    • Resolved the flickering illumination of the Hazard Light button on the driver control desks.
    • Resolved the location of the fuel pump connection points on the sides of the locomotive.
    • Resolved there being too many 'elephant' formations using the Class 20 locomotive.
    • Stopped Nuclear services cutting onto the fast lines on the WCML London Euston to Milton Keynes timetable.
    • Updated the Handbrake objective in the Class 20 tutorial to work from the correct data inputs.
    Cargo Line VOL.4: Military
    Class 66 Locomotive

    • Fixed headlights disappearing at distance; emissive textures now remain visible at appropriate ranges.
    • Reduced overly bright projected light for a softer, more realistic appearance.
    • Reset all LODs to support the lighting fix.
    • Added missing EOTD (End-of-Train Device) socket locations so the flashing lamp now appears correctly.
    KWA Warwell Wagon
    • Suspension physics improved to reduce stiffness and provide more visible movement.
    Cargo Line Vol. 2: Aggregates
    Class 66 Locomotive

    • Fixed references to external files; now uses internal files only.
    • Corrected buffer behaviour so they now compress/extend correctly when navigating curves.
    HOA Hopper Wagons
    • Suspension physics improved to reduce stiffness and provide more visible movement.
    • Refinements to localisation for Aggregates content.
    Cargo Line Vol. 1: Petroleum
    Class 66 Locomotive

    • Fixed references to external files; now uses internal files only.
    • Corrected buffer behaviour to ensure proper compression/extension on curves.
    TEA Tanker Wagons
    • Suspension physics improved for more realistic movement and reduced stiffness.
    • Removed an unused Simugraph file.
    • Fixed references to external files; now uses internal files only.
    • Corrected buffer behaviour so they compress/extend correctly on curves.
    Gameplay & Localisation
    • Update localisation.
    • Removed incorrect “Next Chapter” Journey Mode links to avoid cross route issues.
    WCML Crewe - Preston
    • Performance optimisations across the route for users who are CPU bound
    • Reduced memory usage for included rolling stock and other textures throughout the route
    • Resolution of a known crash at Warrington by temporarily removing the destination boards
    • Resolved an issue with passengers becoming stuck at the bottom of stairs at Crewe station
    • Addition of an optional reduced timetable
     
    Last edited by a moderator: Jul 8, 2026 at 2:41 PM
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  3. dtg_jan

    dtg_jan Community Manager Staff Member

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    Blurred Textures - Prioritisation Poll
    Our Executive Producer Matt has requested your thoughts on routes that are experiencing blurred textures, and where you'd like our team to prioritise fixes that need to be undertaken. If you have experienced any issues recently, we'd welcome your time to fill in our poll on the Dovetail Forums. Thank you!

    Community Corner
    July 2026 Mastery Challenges - Live Now!
    The July 2026 Mastery Challenges are now live! For those who are looking to get a little extra out of their drives, check out the latest mastery and pick up new in-game rewards!

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    Tier 1 for the July 2026 Decal
    • Complete a scenario with a temperature above 5 Degrees.
    • Complete 4 Timetables.
    Tier 2 for the USA Summer Poster
    • Drive 250 miles / 400 km
    • Drive 5 scenarios or timetables after reaching 100 mph / 160 kmph
    • Play for 2 hours and then complete a scenario or timetable

    July 2026 Railshots Competition - Now Open!

    Our next Railshots competition is well under way! Our previous two winners, pictured below, truly embraced last month’s theme of ‘Pride on the Railways’, and this month should be another tough one to judge, especially with all the incredible entries we’ve had so far.
    Our winners are…

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    So it’s now time to grab your SPF, a cool beverage and some shades because this month’s Railshots theme is: Summer!

    [​IMG]


    Join the competition on our Discord or forums, and be sure to check the rules before entering any snaps. Please only send one entry per theme, and make sure your screenshots haven't been edited to keep it fair to other competitors.

    July 2026 Roadmap Livestream
    Be sure to join us for our July Roadmap livestream later this week (July 10th 2026 starting at 7pm BST) on our YouTube and Twitch channels, hosted by Executive Producer Matt along with Senior Community Manager Alex, where they'll be discussing all of the details below, alongside answering top community questions.



    Join us in the Community!
    Our Dovetail Discord server has now passed over 11,000 members! This is an incredible milestone to reach so soon, and of the time writing this roadmap, we're actually on the approach to 11k and beyond.

    Thank you to everyone who supports this space, whether you were there as a Day One Member or new to the Discord, a Competiton Winner or someone who likes admiring the screenshots, or even our fantastic Community Moderator's who help keep the peace. We're grateful to have you with us in this journey!

    This has been a brand new endeavour for Dovetail in the last year, and something our Community team have poured countless hours of love into building. It doesn't stop here either, as we're looking at how we can keep elevating this space, and continually growing and making this a community you're proud to be involved in. We've got new Q&As planned that we'll aim to shot throughout the coming months - so stay tuned!

    Make sure you’re joining our teams on our Dovetail Live forums and Train Sim Community community-led Discord that we are active in – and let us know what you’re looking forward to most.

    Discover more on Train Sim World 6 by following @trainsimworld on Twitter/X, Instagram, Threads, Facebook, YouTube, Twitch, TikTok, and Discord
     
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  4. Monder

    Monder Well-Known Member

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    Now someone more knowledgeable of UK rail might help me here, but wouldn't it be quite good for the Class 70 to be able to sub for C66, so we could take it on virtually all routes in front of freight trains? Or is there some limitations in where they run?
     
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  5. cabbepe#2092

    cabbepe#2092 Active Member

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    No passenger announcements for the Scotrail Class 158?
     
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  6. Disintegration7

    Disintegration7 Well-Known Member

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    Didn't actually expect Tadami to release for TSW6, so that's pretty cool!

    Other than that one, and Cargo Line 6, which has a release date, safe to assume everything else will be for TSW7 or later? Mayyybe the Class 70 will sneak in?

    Thames Valley sounds like a fall release, reading between the lines. Richmond extension would greatly benefit from the optimization that surely is the focus of TSW7, right DTG? Right?
     
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  7. ben#1349

    ben#1349 Well-Known Member

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    I'd say the 70, TVB, and Mildmay Extension will come beforehand. Considering all three seem very close to completion. There is still over 2 months until the "usual" annual release date.
     
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  8. CK95

    CK95 Well-Known Member

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    Relative to the 66 they’re pretty uncommon, but when you remove the 66 from the pool, 70’s are quite common out of all the current UK mainline locos.

    Personally I think there’s little to gain from not subbing the 70 & 66, but there’s much to be lost. We all saw what happened with the 90’s gameplay scope & I doubt there are more than a handful of people whom want that again.

    Given where most of the UK content is (South - Midlands/NorthWest ) the 70 will fit right in as a global substitute IMO.

    Unfortunately though given what third parties are currently doing (all seemingly building up their own individual mini-sim inside of TSW), I doubt we’ll see it.
     
    Last edited: Jul 8, 2026 at 2:49 PM
  9. pedro#1852

    pedro#1852 Well-Known Member

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    can't wait for tadami line
     
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  10. ben#1349

    ben#1349 Well-Known Member

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    In fairness, the 70.already comes with a lot of its own gameplay, incomparison to the 90s singular route timetable which is apparently a ghost town.
     
  11. Disintegration7

    Disintegration7 Well-Known Member

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    Could be, but then why did they only call out Tadami specifically?
     
  12. Disintegration7

    Disintegration7 Well-Known Member

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    As a player, i want to be able to use my paid content in as many places as possible, and ideally in timetable mode rather than the bare-bones free roam.

    Surely, a global substitution would be best, right?
     
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  13. dal#7945

    dal#7945 Well-Known Member

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    Maybe because thats been on road maps for so long now. They just wanted to make a point of saying its coming very soon.
     
  14. antony.henley

    antony.henley Well-Known Member

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    "Development of the Richmond extension continues to make excellent progress. One feature that I can now confirm is aimed at owners of the Euston to Milton Keynes route. The included Class 350 will receive a licensed South West Trains livery, allowing it to represent the Class 450 on AI services around Richmond. This will add another welcome layer of authenticity to the route."

    Will the 350 lose its pantograph? As the 450's do not have pantographs on them.

    Hentis
     
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  15. antony.henley

    antony.henley Well-Known Member

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    I believe most if not all the Frieghtliner Class 70's have now gone over to Heavy Haul Rail.
    So having them on intermodal services on modern day routes would be a bit meh. But if the route is set before 2025 then fill ya boots and no worries. :D Although the 70's were used on non intermodal traffic as well.

    Hentis
     
  16. ben#1349

    ben#1349 Well-Known Member

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    Well since it's not a 450 I would assume not. It's only to REPRESENT a 450.
     
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  17. CK95

    CK95 Well-Known Member

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    Yes the 90 gameplay doesn’t represent a very high bar to get over. TSW has the availability to use player only substitutions, we really don’t need to be dealing with this pointless restriction at this stage.

    We’re not asking for something like the ability to use a 323 on a 390 service, just for a freight loco to sub in for another freight loco. Besides that the 66 & certain variants of it already do things in game they wouldn’t be doing IRL, so things like ‘X stopped X in 2025’ is pretty meaningless.

    We’ve seen that AAS likes to lock their stock into their own TT’s, I don’t want to be dealing with future instances of buying their other content to use content I’ve already bought, for no gameplay or realism related reason. It’s just restricting content for the sake of restricting content.
     
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  18. jpvdveer

    jpvdveer New Member

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    Do compare this roadmap to the one of July last year - we had TSW6 announced last year but no corresponding TSW7 announcement today. Instead we have "exciting news and more details about TSW's development". That most likely means we're in for an entirely new game.
     
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  19. CajonPass2022

    CajonPass2022 Well-Known Member

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    Last edited: Jul 8, 2026 at 7:34 PM
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  20. lexie

    lexie Well-Known Member

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    What happened to the Schnellfahrstrecke Nürnberg - Ingolstadt? On the april roadmap this was the statement:
    We have a couple of shorter updates from TSG on their current projects, starting with Schnellfahrstrecke Nürnberg - Ingolstadt. The route is now complete, so the team at TSG will be looking to show it off next month along with seeing the München - Nürnberg - Express in action!

    I haven't seen them showing anything in May and now it's July with no statement at all.
     
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  21. Calidore266

    Calidore266 Well-Known Member

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    Wondering if the Tadami line will solve the problem of NPCs wandering everywhere by including oshiya to cram them onto the trains.
     
  22. Inkar

    Inkar Well-Known Member

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    The listed changes for Cargo Line Volume 4 Military in this roadmap article are not listed in the July 9th Patch article.
     
    Last edited: Jul 8, 2026 at 4:50 PM
  23. PegasusLeosRailwayFanatix

    PegasusLeosRailwayFanatix Well-Known Member

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    HMMM I have a feeling that TSW 7 is on the Horizon, not sure i just have a hunch. What do you think will be the main feature for TSW 7?:cool: and what will be the main 3 routes?
     
  24. yambam#1598

    yambam#1598 Well-Known Member

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    I
    UK wise I think it'll be the South Western Mainline or Portsmouth direct line due to the hint dropped about getting the SWR license.

    I have a feeling the class 70 will be end of July, Thames valley first week of August and Tadami the week before the direct.
     
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  25. Strat-tastic

    Strat-tastic Well-Known Member

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    Great. The 350. Bringing blurriness wherever it goes.
     
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  26. jesper2805

    jesper2805 Well-Known Member

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    #BR420 WHEN??????

    This train is a never ending story.... TSW35 and its even on the roadmap i guess.....
     
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  27. Monder

    Monder Well-Known Member

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    Could we also get a bit more info on this? So there's a brand new improved timetable for Fife and the DLC unit made FOR THAT ROUTE isn't used in it at all? So to use the 158 we have to go back to the timetable without the new trains? I get the substitution problem, but some 158 services surely should be there.
     
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  28. jesper2805

    jesper2805 Well-Known Member

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    Solution is very simple.... They need to clone the original non 158 timetable and add the 158 in the cloned timetable. Its not that much work, you dont need to rebuild a whole new timeble but change the trains. I dont know why that was no option to do that. Then you fixed the problem on both sides.
     
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  29. kevin#2978

    kevin#2978 New Member

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    I second this. It is great to hear about improvements to the Fife Circle, I really like this route but there are so many lessons could be learnt here. I bought the ScotRail class 158 on the basis of this train being part of the route but in reality we got some bizarre timetable with fewer trains than launch. The solution is easy but maybes not?
     
  30. Coolbarco

    Coolbarco Active Member

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    I agree! And while I don't have strong feelings about this roadmap, this little nugget in the Mildmay Extension bit made me a little excited. Wish a south west route was done in NSE times, but I'll settle for modern if it's what the majority want.
     
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  31. ToffeeKat

    ToffeeKat Well-Known Member

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    Compared with the route, the textures on the Tadami line trains look very cartoon like, low res, no reflections, doesn’t even look like paint. Very disappointing.
     
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  32. IrishAlpha

    IrishAlpha New Member

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    By in cab CCTV do they mean the DOO kit. Or do they mean we can finally check who's child keeps tripping the PassCom
     
  33. Purno

    Purno Well-Known Member

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    At least it's still on the roadmap.

    What about the BR232? We don't even know if it'll ever see a release.
     
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  34. vep3417!

    vep3417! Member

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    Second that view on SWML in the 1990s, would absolutely nail immersion station and stock wise. Mk1 EMUs would be the icing on the cake. But like you, if they offer up a SWT route with a mixed bag of 700s dressed as 707s, 450s, 158s in SWT and freight workings, a bit of RHTT and a new build in the form of a Class 455, take my money and run all day long
     
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  35. john#5092

    john#5092 Member

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    I dread TSW7 coming, having to download gigabytes and gigabytes. Surely in this day and age DTG could do an in-place upgrade?
    With the cost of storage nowadays, it would make sense. NVME's and SSD's do degrade overtime, and large-file transfers accelerate wear.
    I doubt there will ever be a completely new game as all the DLC will have to be redone.
     
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  36. jesper2805

    jesper2805 Well-Known Member

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    Yeah thats an understatement "its on the roadmap"... Thats for years now on the roadmap :) The problem is it means nothing sofar.. :)
     
  37. Cali1876

    Cali1876 Well-Known Member

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    The optimist in me hopes the reasoning is due to an upcoming feature with TSW7. A function to dynamically swap stock in and out of timetables.

    Maybe it's the heat getting to me..
     
  38. vep3417!

    vep3417! Member

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    Would love that!
     
  39. pedro#1852

    pedro#1852 Well-Known Member

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    haha in the case of 420 it doesn't make any difference to be or not in the roadmap
    see, we already have santa fe pack and will have, tadami and gta 6 before the damm 420, tsg is kidding with us
     
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  40. Sun_King_135

    Sun_King_135 Active Member

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    Have been having the exact same thing in mind. No news regarding this route or Heidelberg. Guess they'll or could be the core German route for a potential TSW 7.

    Kind regards.
     
  41. lexie

    lexie Well-Known Member

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    It's a TSG route, so I doubt it will be a base game route. It would be the 1st 3rd part base game route, Riviera line was made or partly made by Rivet, but it was still released as a DTG product. There was an intention to show it of in May, if it was a base game route, I guess they wouldn't show it of in May. If it will be part of the base game, then it will be a drastic change of plan, as the DLC is still on the roadmap.
     
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  42. OldVern

    OldVern Well-Known Member

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    Was thinking that too, possibly requisitioned for the core German route if DTG are no longer able to build content themselves.
     
  43. diesel power

    diesel power Active Member

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    the description of the class 70 points to an almost expert locomotive ! if the computer screen is fully functional it will be day one purchase! i also hope we can open the doors of the engineroom
     
    Last edited: Jul 9, 2026 at 6:55 PM
  44. diesel power

    diesel power Active Member

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    Also still waiting. and it was targeted to be released in the mid of 2026. i hope when we finally get it , it will have a walkable engineroom , after all this waiting
     
  45. TimTri

    TimTri Well-Known Member

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    Perhaps their vintage German steam route is taking longer than anticipated, so they’ve taken the decision to delay the Nuremberg route by a few months and implement whatever TSW7 core features that are coming. Or they’ve chosen not to share anything in the roadmap because the route is getting fully released with its fair share of articles and videos in a few weeks anyways.
     
  46. CajonPass2022

    CajonPass2022 Well-Known Member

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  47. lexie

    lexie Well-Known Member

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    As far as I know, the Nürnberg route and the vintage route are made by different teams. I also don't really see why one route has to be delayed for another one. The Nürnberg route is also in the 0 - 3 months section, which means a release at latest in October. That means between now and just after a possible TSW7 release and I don't know if just after the TSW7 release is a good timing. As stated in the Aprils roadmap, the route was complete, so it's more likely they found something in the testing process which is delaying the release. But without any statement, it's just guessing.
     
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  48. PseudoStalker

    PseudoStalker Well-Known Member

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    Why are third parties adding new content and fixing important bugs while DTG is moving fences and replacing scenery textures?
    When will DTG start fixing real bugs?
     
  49. Sun_King_135

    Sun_King_135 Active Member

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    It has been there since two months by now, at least, and a preview was announced for May. But I agree, the lack of communication is not much of a help either. Looking forward to it nonetheless.

    Kind regards.
     
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  50. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Tadami is populated by......vampires?
    I know UE4 can't handle a few of the more modern techniques for natural skin tones from light interactions but these passengers look desparately anaemic.
     

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