Route Liberec - Stará Paka Feedback Thread

Discussion in 'Route Add-on Feedback' started by dtg_jan, Mar 10, 2026.

  1. Coppo

    Coppo Well-Known Member

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    Not yet. No indication has been given of when the patch will clear testing and be released.
     
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  2. dal#7945

    dal#7945 Well-Known Member

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    Is it still playable.
     
  3. Emmy_MAN

    Emmy_MAN Well-Known Member

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    Yes, it’s certainly playable.
     
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  4. dal#7945

    dal#7945 Well-Known Member

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    What are the safety systems like to use are they complicated.
     
  5. Richard CZE

    Richard CZE Well-Known Member

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    It is an uncoded railway line. Just activate the VZ (train security) and press the VZ button regularly. It is a railway line without any other security. Absolutely simple to operate.
     
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  6. dal#7945

    dal#7945 Well-Known Member

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    Are you prompted to press vz or just press it frequently.
     
  7. Richard CZE

    Richard CZE Well-Known Member

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    It works similarly to the German SIFA.
     
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  8. dal#7945

    dal#7945 Well-Known Member

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    Sorry for question is there a video on how to use cruise control thanks.
     
  9. dal#7945

    dal#7945 Well-Known Member

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    Help please in the 843 I really have to pull away from stations brake psi 5.0 but I apply power the engine rumbles but no piwer to move.
     
  10. Richard CZE

    Richard CZE Well-Known Member

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  11. dal#7945

    dal#7945 Well-Known Member

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    Sorry for all the questions on the 843 how do change the radio frequency I tried everything on the radio screen. Thanks
     
  12. iriv#7314

    iriv#7314 Well-Known Member

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    is the mastery already doable? I mean the 'Can you fix it' scenario?
     
  13. razmatus#2517

    razmatus#2517 Well-Known Member

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    I think you press the 0 softkey and you enter the number... but I havent played the route in like a month or two, so dont remember exactly :)

    also found this (dagger#3513 comment in different thread about this route):
    For anyone else who don't know (yet) how to change the radio channels in 843:
    1. Locate the upper screen (by default black on white).
    2. Press 0.
    2. Insert channel number.
    3. Press Enter.
     
    Last edited: Jun 10, 2026
  14. Emmy_MAN

    Emmy_MAN Well-Known Member

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  15. dal#7945

    dal#7945 Well-Known Member

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  16. iriv#7314

    iriv#7314 Well-Known Member

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    Should be an arrow to the right (hotkey 0 ?)
    i'll try to make a screenshot later as i can't see it in th manual either
     
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  17. dal#7945

    dal#7945 Well-Known Member

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    Thanks mate.
     
  18. dal#7945

    dal#7945 Well-Known Member

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    Im really liking this route but the tutorials are not that great.
     
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  19. iriv#7314

    iriv#7314 Well-Known Member

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    upload_2026-6-10_21-56-0.png
    to put on 61
    (edit: stole from trainsimulatordrivers stream)
     
  20. dal#7945

    dal#7945 Well-Known Member

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    Can we complete the scenario can you fix it yet. Also if you dont change the radio frequency does anything happen or you still complete the journey.
     
    Last edited: Jun 11, 2026
  21. vodka#2734

    vodka#2734 Well-Known Member

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    On PC this is possible. Screenshot_20260611_110103.jpg
    You need a god mod, or as some have written, just change the frequency before reaching the marker and it will count.
     
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  22. dal#7945

    dal#7945 Well-Known Member

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    So im guessing still doable on consoles then.
     
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  23. vodka#2734

    vodka#2734 Well-Known Member

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    The method of changing the frequency a little in advance should work on consoles as well.
     
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  24. dal#7945

    dal#7945 Well-Known Member

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    The scenario a little bit of shunting pt1 is it bugged i cant past last part where you release brakes and wait 2 mins. I released them waited 10 mins . And wouldn't progress.
     
  25. vodka#2734

    vodka#2734 Well-Known Member

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    I completed it. Everything was correct except for the last step.
     
  26. dal#7945

    dal#7945 Well-Known Member

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    Do you use mods tho
     
  27. vodka#2734

    vodka#2734 Well-Known Member

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    If I remember correctly, this scenario has a bug with creating break reports. This is the very last stage. I completed it using the god mod. I completed the rest of the stages as usual and everything worked.
     
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  28. seawolf#2567

    seawolf#2567 New Member

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    May I ask how to resolve break report issue by God Mod? Thanks.
     
  29. dal#7945

    dal#7945 Well-Known Member

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    Is the 843 sluggish irl cause it takes quite a while to get up speed. Still a cool little train tho. Must admit dont go much this when it released but now I know how the trains work. I enjoying this route .
     
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  30. vodka#2734

    vodka#2734 Well-Known Member

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    Path through the menu:
    ts2.dbg -
    Objectives & Scenarios - ts2.dbg.CompleteCurrentObjective

    Or enter the last command in the console
    https://sites.google.com/view/foobiansmoddingworld/commands/tsw#h.8ieiksva42nb
    And a website with commands for the God mod. Maybe someone didn't know this and it will be useful.
     
    Last edited: Jun 12, 2026
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  31. Richard CZE

    Richard CZE Well-Known Member

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  32. MasterBen

    MasterBen Member

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    So for us, console player, we can't still complet "can you fix it" and "a little bit of shunting pt1" scenarios, right ?
     
  33. dal#7945

    dal#7945 Well-Known Member

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    I tried both and could not compete them so annoying you one for the mastery.
     
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  34. dal#7945

    dal#7945 Well-Known Member

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    Hello guys in the 843 you can pull away from a station when cruise control is active correct. But I cant seem do that I have switch off to be able to move am i missing something. Thanks
     
  35. Richard CZE

    Richard CZE Well-Known Member

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    If no error is reported, simply hold the power lever until the maximum set power is reached. Then release the power lever and the train should maintain the set speed. Warning, for vehicles 843 the maximum power is 80%, exceeding this may damage the traction motors.
     
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  36. razmatus#2517

    razmatus#2517 Well-Known Member

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    now you are talking about the ARR mode or manual mode? cos I only drive in manual mode and I often go into 100% power
     
  37. Richard CZE

    Richard CZE Well-Known Member

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    Use maximum power 80%. It is written on the control panel. And it is for a reason, engines are often contaminated with carbon dust. At full load there is a risk of electric current skipping on the rotor. This leads to burning of the armature on the rotor and its shutdown. This is a fact from the operation of these cars.
     
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  38. dal#7945

    dal#7945 Well-Known Member

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    Anyone got any tips on how to drive both trains in snow and wet weather.
     
  39. vodka#2734

    vodka#2734 Well-Known Member

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    Regarding 843, I will say that when driving with cruise control, I set the power limit to 30-50%, increasing it to 80% only after 40 km/h.
     
  40. dal#7945

    dal#7945 Well-Known Member

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    Thanks. Do you need to use the winter cruise control?
     
  41. vodka#2734

    vodka#2734 Well-Known Member

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    Yes, I choose winter mode
     
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  42. dal#7945

    dal#7945 Well-Known Member

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    Was the uncompletable scenarios fixed in this update.
     
  43. OldVern

    OldVern Well-Known Member

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    Also was the curved rail grinding effect not playing on certain curves addressed? Not really clear from the notes other than an obscure reference to fishplates.
     
  44. Puddington Bear

    Puddington Bear Well-Known Member

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    Would like to know that too before I waste a third hour on this scenario without being able to finish it.
    But there's only one way to find out I suppose and since there's no data here yet, I'll take the bullet for the team and try my luck.
    Will either update this post or respond in about an hour from now.
     
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  45. dal#7945

    dal#7945 Well-Known Member

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    Yeah let's us know mate thanks.
     
  46. Puddington Bear

    Puddington Bear Well-Known Member

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    So I've tried the "a little bit of shunting part 1" or whatever it's named in english.
    Didn't get very far since it seems the brakes on all the cars are now fried.
    Was moving down the steep hill with 4 tankers coupled, 2,1 % downward grade and the accelerometer went into the red zone.
    Could at least move the whole consist until I coupled up to the Eaos cars. The loco can't put the power to the rails anymore and just slips and won't move again.
    Also now both brake pipes are simultaneously hooked up for some reason, some angle cocks didn't open, so had to uncouple and recouple some cars several times until the cocks were in the open position. Didn't do much in the end. It seems the animation for the brake rigging and brake shoes has gone from the cars, not sure if they ever were there in the first place. Also the tanks themselves look like MSTS now since apparently the polygon-smoothing is no longer a thing.

    Did capture the state of the train after coupling up to the 5 Eaos. As you can see, the brake pipe is at 5 bar, brake cylinder is at 0 bar, it's been two minutes since I've coupled up to those 5 Eaos and I should be accelerating at notch 3. If I go any higher, I get wheelslip at this point. All handbrakes are off btw and I also tried using the release valves on the cars.... after 2 minutes (again) of constant pulling, the hissing didn't stop one bit, which hardens my suspicion that the brakes are now cooked after yesterday's update.
    20260710210147_1.jpg

    Again, there's the train, 4 empty tankers, 4 or 5 loaded Eaos at a 0,3 % grade in dry weather....that's nothing, a Köf could shunt that. 20260710210208_1.jpg

    And here's the tanker's unsmooth tank.
    20260710210253_1.jpg

    My conclusion: in best believes in the developer, a beta version of the goods cars made their way into the update, QA mishap or something.

    However, I've been burnt too often by now to just swallow that. The whole DLC is broken now. It was an expensive one. It came out half a year ago and received it's first ever update just yesterday, next one might be short of christmas if the rhythm continues. I was looking forward to this DLC very much.
    As a result of the original bugs and the new ones, I've now spent even less time on it than on the Isle of Wight.

    There's a reason that for the first time I've let a steam sale completely pass me in TSW DLC. Got the Mafia trilogy instead.

    So to anyone interested in trying out the updated route:
    Don't! You could do so much better with your precious time on this earth.
     
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  47. lexie

    lexie Well-Known Member

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    I'm interested in this DLC, but it looks like I better can avoid it at the moment. Thanks for trying out and post the state of it on here. The Mafia trilogy is a good choise, Mafia 2 is one of my all time favorite games.
     
  48. dal#7945

    dal#7945 Well-Known Member

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    Is the other scenario fixed the one with the 843 can you fix it.
     
  49. Richard CZE

    Richard CZE Well-Known Member

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    Today I had an interesting fault on railcar 843. Fault ZK12. ZK1 = Negative contactor for traction group No. 1 (first motor / bogie).
    Index 2 (or fault location) indicates a specific branch or state where the protection recorded an overcurrent. Probably the traction motor on bogie 1 failed. I had to drive to Stará Paka on one motor. I have to praise the developers for creating this expert railcar. This is what it looks like when faults start to accumulate.

    IMG_0590.jpeg
     
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  50. Puddington Bear

    Puddington Bear Well-Known Member

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    So I gave the "A little bit of shunting part 1" another go today and this time all the angle cocks worked from the start. When they do work from the start, the scenario is now completeable, the brake sheet has been fixed.

    However since my run yesterday didn't work (see post above) and I certainly didn't imagine it as I wouldn't have made screenshots of nothing, I still advise to be cautious with it. Also brakes still don't have animations so there's no way to tell if they're really engaged or disengaged as I've encountered non-visible engaged brakes that can't be located and don't make themselves known on the instruments.
     
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