When they release TSW 7, they better have the core and bugs fixing on all routes honestly. The more I see problems on each routes I play, the more I’m being disinterested on playing TSW moving forward. They can’t keep doing this honestly. We pay for contents that are not up to standards and we keep playing routes that are not done correctly and leaving out routes that are not done or being fixed for patches. Honestly DTG they have to understand that when we play these routes and contents, we just want a good routes with good quality not BS undone products that brings with bugs and mismatched components that are within the routes that we buy. We just about had it
We are talking about Dovetail here. The Direct will be another stage managed PR event. The people at the top of the company and their philosophies are the same. The people running the “Trains” department and their philosophies are the same. So lip service might be paid to the major issues but fundamentally nothing will change, unless they are planning to bury TSW and bring forth an entirely new train game.
DTG seem to be picking up the pace on bug-fixes, but it is still slow. I am fairly sanguine about TSW, as I have an iron rule to only buy content that's 80% or more discounted. I am therefore a bit more accepting of faults than full-price players.
They have issued quite a few fixes recently. Maybe not enough or quick enough in some cases, the "DTG never fix anything" crowd are just factually incorrect.
I was impressed by your point. I also feel like I wasted my money by buying it right when it was released. I had high hopes that things would be different this time, but not only were the issues left unfixed, there’s been absolutely no word from the developers. With this series, the Steam reviews get reset every time a new annual installment comes out, you know? And depending on the specific route, the actual gameplay doesn't really change all that much. I think I was somewhat misled by that.
I'm just speculating here, but as someone who has some in depth knowledge about how this sim was coded (from my own modding and coding work) - I'm going to throw this out here and let you digest it as you will: When they made the switch to TSW from TSC and created the new architecture on UE4 I think they were really in over their heads. You can see it in the code, you can see it in how features were layered on top of broken code. You can see it in the final product. Had they scoped this out during the development of CSX Heavy Haul and build a proper foundation (game logic, systems, etc) and hired proper UE developers as opposed to an inhouse team from their previous TSC devs, then maybe MAYBE we would be having different conversations today. I don't believe they did, and instead we have a luxury apartment built on quicksand. It is what it is. At this point, now almost a decade since CSX Heavy Haul, the bugs and bad code are deep in the machine and will never be repaired. Keep dreaming.
If you are indeed correct, then I fear this is why issues such as stuttering and sound squelching or better save game with more slots will never become a reality. They just don't know how to do it!
Of course, we also need to consider Fishing Sim World (which I believe was their testbed for UE4). They made that game so that they could learn the expertise needed to create Train Sim World. Also, didn't Matt once say that while they did make a few mistakes, they also got a lot of things right early on in development? Or am I just misremembering/delusional?