Why No Underground?

Discussion in 'TSW General Discussion' started by tubestock#8201, Jul 10, 2026 at 4:02 PM.

  1. tubestock#8201

    tubestock#8201 New Member

    Joined:
    Sunday
    Messages:
    19
    Likes Received:
    16
    IMG_8913.jpeg
    I keep reading Underground routes are unlikely to come since they‘re too „difficult“ to make. Explain; how is an underground route, which is basically 90% of the same tunnel textures more difficult to produce then an open world map with mountains or a city like New York?
     
    • Like Like x 1
  2. historicalduck7

    historicalduck7 Well-Known Member

    Joined:
    Mar 21, 2026
    Messages:
    416
    Likes Received:
    1,260
    from what i gather it mainly comes down to light baking and the density of stations. light baking takes several hours and attempts, when dtg did the bakerloo line it apparently went way over budget which is presumably why we haven’t had an underground route since. ue5 eliminates the need for light baking and that was the point of metro rivals. and underground routes have many stations closely packed together, which take a long time to create and can hinder performance due to the large amount of assets in a small area
     
    • Like Like x 3
  3. Princess Entrapta

    Princess Entrapta Well-Known Member

    Joined:
    Jul 23, 2021
    Messages:
    3,872
    Likes Received:
    5,312
    Given the state of tunnel lighting on several recent routes, I'd be very concerned for the prospects when it comes to underground ones.
     
    • Like Like x 1
  4. tubestock#8201

    tubestock#8201 New Member

    Joined:
    Sunday
    Messages:
    19
    Likes Received:
    16
    I think Bakerloo, as it is, is one of the better routes. Haven’t noticed many lightning issues.
     
  5. historicalduck7

    historicalduck7 Well-Known Member

    Joined:
    Mar 21, 2026
    Messages:
    416
    Likes Received:
    1,260
    that might be because tsw2 was on tod3, the lighting in general was darker so there was much less contrast. compare it to the washed out lighting of tod4, and light baking becomes a lot more of a challenge because of how much change there is
     
    • Like Like x 3
  6. Disintegration7

    Disintegration7 Well-Known Member

    Joined:
    Mar 14, 2018
    Messages:
    2,806
    Likes Received:
    6,953
    Still hoping the work they did on Metro Rivals will help them hit the ground running whenever the inevitable UE5 version of TSW arrives (if it's even called TSW).

    Imo a combination of UE5 and procedural generation (also something they talked about using in Metro Rival iirc) could make underground routes very profitable for DTG, and there's clearly a market for underground routes based on how many people are asking for the here. I'd personally play the hell out of an NYC subway route.

    Before people freak out too much about procedural generation- i think tunnels are one circumstance where it actually makes good sense as long as they go back and add unique details where appropriate.
     
    • Like Like x 3
  7. Princess Entrapta

    Princess Entrapta Well-Known Member

    Joined:
    Jul 23, 2021
    Messages:
    3,872
    Likes Received:
    5,312
    This was pretty much what I was getting at. Newer routes and tod4 remasters have some serious quirks on tunnel lighting.
     
  8. mortal1234

    mortal1234 Well-Known Member

    Joined:
    Oct 8, 2022
    Messages:
    1,163
    Likes Received:
    2,160
    DTG did Bakerloo very good. The upper parts of the route look a bit aged now but the underground stations in my opinion still look very nice. It’s a slim to none chance DTG will do any more metro routes due to the light baking issue. But there could still be the possibility of a new third party later down the road who might decide to step in and give us some underground content. I actually don’t care what time period they would be set it in. They don’t even have to be modern. All Subway routes are very welcome with me :cool:.
     
    • Like Like x 1
  9. Cyklisten

    Cyklisten Well-Known Member

    Joined:
    Sep 29, 2019
    Messages:
    469
    Likes Received:
    659
    They can't make any NYC subway routes anyway as IIRC there is a licence issue with MTA that won't allow it.
     
  10. jesper2805

    jesper2805 Well-Known Member

    Joined:
    May 18, 2025
    Messages:
    1,374
    Likes Received:
    1,693
    Search for "light baking in games". That will give you the answer ;)
     
  11. sam5166

    sam5166 Well-Known Member

    Joined:
    Oct 27, 2023
    Messages:
    710
    Likes Received:
    2,086
    If you want a subway/metro type game, SubwaySim 2 is a alternative. I doubt we will ever get another Subway route again in TSW
     
  12. trainsimplayer

    trainsimplayer Well-Known Member

    Joined:
    Feb 12, 2021
    Messages:
    5,405
    Likes Received:
    11,257
    Personally there's only any interest in the sub-surface lines for London. Bakerloo is night but I don't feel like any of the other deep-level lines would bring anything different enough to feel unique. The Sub-Surfaces - particularly the Metropolitan line or District - would be a unique offering.
    I'd even take the Circle Line or Hammersmith & City, as WOS3 (Circle Line) was a very enjoyable game and a modernised version of the Circle would be fun to drive.

    But the Victoria, Jubilee or Central lines don't appeal to me much. Northern, maybe, due to the branches and split in the middle. Piccadilly is alright but I think it's a bit similar to the Bakerloo, for the moment.

    A German U-Bahn (or Stadtbahn), on the other hand... That I'd enjoy.
     
  13. Thorgred

    Thorgred Well-Known Member

    Joined:
    Jun 8, 2018
    Messages:
    1,075
    Likes Received:
    672
    most of those underground lines in London are automated these days
    only drivers needed for safety
    seems pretty boring to me to have those in TSW
     

Share This Page