Why No Underground?

Discussion in 'TSW General Discussion' started by tubestock#8201, Jul 10, 2026 at 4:02 PM.

  1. tubestock#8201

    tubestock#8201 New Member

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    I keep reading Underground routes are unlikely to come since they‘re too „difficult“ to make. Explain; how is an underground route, which is basically 90% of the same tunnel textures more difficult to produce then an open world map with mountains or a city like New York?
     
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  2. historicalduck7

    historicalduck7 Well-Known Member

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    from what i gather it mainly comes down to light baking and the density of stations. light baking takes several hours and attempts, when dtg did the bakerloo line it apparently went way over budget which is presumably why we haven’t had an underground route since. ue5 eliminates the need for light baking and that was the point of metro rivals. and underground routes have many stations closely packed together, which take a long time to create and can hinder performance due to the large amount of assets in a small area
     
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  3. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Given the state of tunnel lighting on several recent routes, I'd be very concerned for the prospects when it comes to underground ones.
     
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  4. tubestock#8201

    tubestock#8201 New Member

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    I think Bakerloo, as it is, is one of the better routes. Haven’t noticed many lightning issues.
     
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  5. historicalduck7

    historicalduck7 Well-Known Member

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    that might be because tsw2 was on tod3, the lighting in general was darker so there was much less contrast. compare it to the washed out lighting of tod4, and light baking becomes a lot more of a challenge because of how much change there is
     
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  6. Disintegration7

    Disintegration7 Well-Known Member

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    Still hoping the work they did on Metro Rivals will help them hit the ground running whenever the inevitable UE5 version of TSW arrives (if it's even called TSW).

    Imo a combination of UE5 and procedural generation (also something they talked about using in Metro Rival iirc) could make underground routes very profitable for DTG, and there's clearly a market for underground routes based on how many people are asking for the here. I'd personally play the hell out of an NYC subway route.

    Before people freak out too much about procedural generation- i think tunnels are one circumstance where it actually makes good sense as long as they go back and add unique details where appropriate.
     
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  7. Princess Entrapta

    Princess Entrapta Well-Known Member

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    This was pretty much what I was getting at. Newer routes and tod4 remasters have some serious quirks on tunnel lighting.
     
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  8. mortal1234

    mortal1234 Well-Known Member

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    DTG did Bakerloo very good. The upper parts of the route look a bit aged now but the underground stations in my opinion still look very nice. It’s a slim to none chance DTG will do any more metro routes due to the light baking issue. But there could still be the possibility of a new third party later down the road who might decide to step in and give us some underground content. I actually don’t care what time period they would be set it in. They don’t even have to be modern. All Subway routes are very welcome with me :cool:.
     
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  9. Cyklisten

    Cyklisten Well-Known Member

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    They can't make any NYC subway routes anyway as IIRC there is a licence issue with MTA that won't allow it.
     
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  10. jesper2805

    jesper2805 Well-Known Member

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    Search for "light baking in games". That will give you the answer ;)
     
  11. sam5166

    sam5166 Well-Known Member

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    If you want a subway/metro type game, SubwaySim 2 is a alternative. I doubt we will ever get another Subway route again in TSW
     
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  12. trainsimplayer

    trainsimplayer Well-Known Member

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    Personally there's only any interest in the sub-surface lines for London. Bakerloo is night but I don't feel like any of the other deep-level lines would bring anything different enough to feel unique. The Sub-Surfaces - particularly the Metropolitan line or District - would be a unique offering.
    I'd even take the Circle Line or Hammersmith & City, as WOS3 (Circle Line) was a very enjoyable game and a modernised version of the Circle would be fun to drive.

    But the Victoria, Jubilee or Central lines don't appeal to me much. Northern, maybe, due to the branches and split in the middle. Piccadilly is alright but I think it's a bit similar to the Bakerloo, for the moment.

    A German U-Bahn (or Stadtbahn), on the other hand... That I'd enjoy.
     
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  13. Thorgred

    Thorgred Well-Known Member

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    most of those underground lines in London are automated these days
    only drivers needed for safety
    seems pretty boring to me to have those in TSW
     
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  14. Ilba8765

    Ilba8765 Well-Known Member

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    I ask myself the same question. With everything they used to build Train Sim World. Surely they could do the same thing as Thomas and Friends, But with a subway simulation.
     
  15. historicalduck7

    historicalduck7 Well-Known Member

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    in fairness lines such as the met and district are only automated in central london, outside of that it’s still manual operation. that’s why i think the odds of getting a subsurface line instead of a deep level one (if another LU line is actually done) are really high, because there’d be far less light baking and manual operation is a large part of the service
     
  16. OldVern

    OldVern Well-Known Member

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    Northern Line would be quite the network and with substantial overground sections too but without the complications of running next to mainline rail. Set in the right era you could have 1938, 1959 and 1972 stock all running alongside each other.
     
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