Expansion Cargo Line Volume 6: Gas Feedback Thread

Discussion in 'Expansion / Gameplay Pack Feedback' started by dtg_jan, Jul 14, 2026 at 2:29 PM.

  1. dtg_jan

    dtg_jan Community Manager Staff Member

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    Hello folks,

    This is the official master feedback thread for the Cargo Line Volume 6: Gas AddOn.

    Please keep all discussions only related to feedback, and provide the game platform you are using in any comments. Thank you!

    When providing feedback, please always add the following details if possible:
    • Platform (i.e.: PC, PlayStation 5, Xbox Series X/S)
    • Service/Scenario played when the issue occurred.
    • Repeatability. How often does this issue occur?
    • Images/Videos of the issue occurring.
    As always, thank you for your feedback.

    All the best,
    Jan
     
    Last edited: Jul 14, 2026 at 4:03 PM
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  2. dal#7945

    dal#7945 Well-Known Member

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    Thrid job in journey mode chapter one. Train is to heavy for one loco. You get stopped by a red signal at neustadt and you cant pull from station feels like train is too heavy. Xbox series x
     
    Last edited: Jul 14, 2026 at 4:21 PM
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  3. dtg_jan

    dtg_jan Community Manager Staff Member

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    Hey dal, thank you for your report. Please remember to always add which platform you're encountering this issue on. The more information you add, the more helpful it is.
    Thank you.
     
  4. jesper2805

    jesper2805 Well-Known Member

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    Did you run with active AFB? Yes? Turn that off and you will have more power to accelerate. If im correct this is a bug when you use the BR185
     
  5. dal#7945

    dal#7945 Well-Known Member

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    I did have it on then I switched it off and still could not move it.
     
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  6. jesper2805

    jesper2805 Well-Known Member

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    Okay strange then..... How many wagons did the train have?
     
  7. dal#7945

    dal#7945 Well-Known Member

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    26 wagons. But have done it now using vectron and no problems. But did struggle in places.
     
  8. SR89

    SR89 New Member

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    It seems there's an issue with the emergency break kicking in by passing the signal at Ludwigshafen Mitte in direction toward Ludwigshafen Hbf for absolute no reason. The signal was indicating a clear and speed was a couple of km/h below v/max (80 km/h). There's also an issue in which the 500Hz indicator doesn't light up approaching the stop signal in Schifferstadt. In addition to the above: the wrong pantograph is raised in Mannheim Hbf. Since the cars seem to be loaded, the leading panto needs to be raised. One another bit: If I'm right an the train consists of loaded cars, the v/max should be 100 km/h, not 120 km/h as is indicated. Besides all that I enjoyed the amount of AI traffic during this run. The above described issues are reproducible.
    Session name: [CL] GC 59005 Mannheim Rbf - Tanklager Speyer; running on PC/Steam.
     
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  9. iriv#7314

    iriv#7314 Well-Known Member

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    I just experienced a zwangsbremsung at the magnet of the bü signal (was blinking, so crossing safe) instead of at the vorsignal a few hundred meters further.
    Hauptsignal was red because of a train in the station

    platform steam, cargo line gas
     
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  10. keysevenseven

    keysevenseven New Member

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    I really like all the route traffic on the runs in this pack
     
  11. OpenMinded

    OpenMinded Well-Known Member

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    I really like the pack! Visually probably one of the best. Also like the fact that most of the physics are simulated to a reasonable depth (ie brake mode selector working, manual load change, etc). Timetable seems quite busy as well (Services to Kaiserslautern use alternate routes sometimes, as I have noticed)

    I have seen that the dev has already acknowledeg a couple of things over on discord, like the hand brake at the wrong location and several decals wrong.

    However, I have not seen anyone mentioning the suspicion that there may be something wrong with the weights. I was able to fairly easily pull a 1950 tonne train up the hills to Kaiserslautern using the Br145. I would not expect this to would work at all, tbh. The 145 is fairly weak and other trains, which are lighter, feel heavier (with other waggons, obviously) with this loco. It is only a feeling, of course, however, would like to hear a comment from the devs if this would be something they would be willing to investigate.

    The empty trains, which are below 800 tonnes, feel much more realistic, which makes me wonder if it is only the loaded state, that is off, in some way?!

    Anyway, apart from this (and I am happy to be told wrong) I am a fan of this DLC:cool:
     
  12. jesper2805

    jesper2805 Well-Known Member

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    About the weight is mentioned by dal#7945 and i found it questionable... There are some strange things with the weight.
     
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  13. OpenMinded

    OpenMinded Well-Known Member

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    Thanks for this, too many threads seem to confuse me… anyway, your message seems to contradict my observation, as I did not have any issues even with the 145. I even stopped and started moving again. However, it was dry while I was doing this…
     

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