Is Wonders Of Sodor Starting To Flop?

Discussion in 'General Discussion' started by jj-dogg, Jun 18, 2026.

  1. simontreanor81

    simontreanor81 Well-Known Member

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    My expectation - and hope - is that some new content is announced on Dovetail Live in a month. It is still only one route, with relatively few trains, so you will expect gameplay to plateau after a while. The more the game is added to, the less that will happen, not just in adding new services, but in making previous ones more interesting.

    I think a release every 2-3 months would be good for the game, and would probably work commercially. Most Thomas merchandise works the same way, it's about building up collections.
     
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  2. operator#7940

    operator#7940 Well-Known Member

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    It's possible. I figure they weren't going to commit unless the first one sold, and it takes time to create a second DLC. Guess we'll see.
     
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  3. Jetset-James

    Jetset-James Well-Known Member

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    I for one am surprised by how few updates and releases there has been since this released. Perhaps something will be revealed at the DTG event in August but the lack of releases and updates doesn’t seem to instil huge confidence in the longevity of WOS. It appears to be stalling
     
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  4. Gav25182

    Gav25182 New Member

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    Think this board reflects the game and the moment. Interest dwindling.
     
  5. lnerfan1923

    lnerfan1923 New Member

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    I have faith they will announce something at the direct. Maybe a roadmap or a new engine pack or something.
     
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  6. operator#7940

    operator#7940 Well-Known Member

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    Well you need buzz...and more than one release to make an ecosystem. One shots are always dicey.
     
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  7. Jetset-James

    Jetset-James Well-Known Member

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    Yeah, it had so much traction and has just completely stopped. It’s a shame because this could have been a phenomenal success had they capitalised and kept the momentum going. Perhaps it’s just too big of a project for DTG? I wonder how big the WOS team is? Is it mainly DTG Jamie and a few developers?
     
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  8. simontreanor81

    simontreanor81 Well-Known Member

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    Ultimately it's a game that needs releases to maintain its momentum. It's more of a story game than sim, and any story game will tail off once everyone's played through it. It's almost more comparable to the Thomas series itself - if there had only been one series, of course it would have plateaued.

    Even the sim aspect of it really needs more trains to beef it up.

    I think it's probably been quite successful for DTG, it certainly got a lot of attention. I think DLCs will be too, Thomas stuff sells, that's been proven.
     
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  9. operator#7940

    operator#7940 Well-Known Member

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    Or one book.
    Imagine if there had just been the first Thomas story.
    Until there were multiple stories, it wasn't a "series" it was a one-off.
    They need to release more quickly or it'll fizzle.
     
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  10. jj-dogg

    jj-dogg Active Member

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    That’s the biggest problem with this game. Dovetail doesn’t seem to be putting enough time, energy, or effort into keeping people excited. Repeatedly promoting the same content isn’t going to boost sales—it eventually becomes annoying and pushes people away. Dovetail needs to step up and give fans something new to be excited about. They made the decision to release the game in this state, so now they have to deal with the consequences and actually support it.
     
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  11. jj-dogg

    jj-dogg Active Member

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    Exactly. That’s why I think regular releases are so important for Wonders of Sodor. Once players finish the existing stories, there isn’t much left to keep them engaged. More engines, routes, and DLC would help both the story and simulation sides, and I agree that Thomas content clearly has an audience. If Dovetail capitalizes on that, there’s still plenty of potential here.

    Personally, I don't care much about the story aspect. I just want a game where I can freely spawn characters and trains, choose a location, and mess around—almost like Minecraft Creative Mode or GTA V. I want the freedom to explore Sodor and have fun however I want.

    With Dovetail's experience, you'd think that kind of flexibility would be achievable, but the Mattel licensing may have made things more restrictive. Still, I feel like Dovetail and Mattel should have had a clear plan before releasing the game. That's what makes the situation so frustrating for me. I don't really feel bad for either company because they should have understood what fans wanted. If there's one thing Dovetail underestimated, it's just how passionate the Thomas & Friends fandom really is.
     
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  12. jj-dogg

    jj-dogg Active Member

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    What makes this even more frustrating is that Dovetail clearly has the resources to keep promoting and developing Train Sim World DLC, so I don't understand why they can't give us some kind of update about the future of Wonders of Sodor. I'm not asking them to rush anything—I just want some communication.

    I know I can be very outspoken about this, but I genuinely care about the game and believe it has so much potential. I will be burned at the stake here, I don't feel bad for Dovetail or Mattel because they made the decision to release the game when they did. If they weren't ready to support it, they could have waited. But now that it's out, they have to understand that fans are going to expect more.

    I think the biggest thing Dovetail underestimated was just how passionate Thomas & Friends fans are. When we see a game with such a strong foundation, we naturally want it to grow into something bigger. Give us new characters, locations, or even just a roadmap—something to look forward to. After paying $50, I don't think that's an unreasonable expectation.
     
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  13. Gav25182

    Gav25182 New Member

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    Agree with this. Was a very bad sign when the game was reduced in price in PSN sales etc before we'd had any additional content.
     
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  14. jj-dogg

    jj-dogg Active Member

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    I completely agree. I think a steady release schedule every 2–3 months would be ideal, especially while the game is still relatively small. New engines, routes, rolling stock, and services would not only give us more things to do, but could also make the existing content feel more alive and replayable. And like you said, the Thomas brand is already built around collecting characters and expanding your collection, so I could definitely see that model working well for the game commercially. Hopefully Dovetail Live gives us some good news in a month!

    I feel like Dovetail Live would finally be a chance for Dovetail to show that they’re actually starting to wake up and listen to us. I know that sounds a little aggressive, and maybe a bit out of line, but you can only be patient and understanding for so long before you start wondering what they’re actually thinking with this game. The constant repetitive social media posts and lack of communication are enough to make anyone question how serious Dovetail really is about the game compared to the fans.
     
  15. ian333333

    ian333333 Member

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    DTG outsources quite a lot of the DLCs to 3rd parties

    Theyre probably waiting until the dovetail direct to make an announcement… I can’t see them making any beforehand now they’ll want to save the headlines for their event later this month
     
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  16. giovanna#2809

    giovanna#2809 New Member

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    Actually the name of this discussion should be: Is WoS really going to stop?
     
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  17. jj-dogg

    jj-dogg Active Member

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    Honestly, that might be a more fitting title. A lot of the discussion right now isn’t just about the current state of Wonders of Sodor, but whether Dovetail is actually committed to continuing support or if the game is going to fade away. Hopefully Dovetail Direct finally clears things up and shows that the game still has a future.

    The Dovetail Direct is coming up later this month, so all I can hope for is that Dovetail hears our pleas because we have been pestering them about this for the past four months now and the silence and the weight that Dovetail is really putting upon us is starting to strain us at this point. I really do hope that we get a buttload of updates and content, because $50 is not a cheap price for a game like this. The fact that we only get not even 50% of what Sodor is all about is kind of disappointing, so I really hope that Dovetail knows what they're doing.
     
  18. giovanna#2809

    giovanna#2809 New Member

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    Maybe it's better to start with updates instead of buttloads of updates.

    And I think the first updates could also be the last. Because a lot interest has been lost the last weeks
     
    Last edited: Aug 3, 2026 at 12:18 PM
  19. Gav25182

    Gav25182 New Member

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    Agree. I don't think that leaving it til Dovetail Direct was ever a good idea though. If I told you in February that the game is out in March and then you won't hear another peep about it until the end of August, I'm not sure there would be the appetite that there was for the game a few months back.
     
  20. coursetim

    coursetim Well-Known Member

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    It would appear it's not dead after all!
    Surely it's got to be new characters now? Flesh the game out?

    Screenshot_2026-08-03-16-05-47-72_a23b203fd3aafc6dcb84e438dda678b6.jpg
     
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  21. ian333333

    ian333333 Member

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    Characters and/or routes will deffo be coming just gotta wait to see what’s announced
     
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  22. Mich

    Mich Well-Known Member

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    After all this time it should be something substantial, I don't see them doing more than a branch, but I hope they have more than two engines added in after all this time. I also hope this DLC isn't priced anywhere near the $40 DLC in TSW is, anyone not already adjusted to TSW pricing isn't gonna want to spend the price of the base game for a much smaller bit of content. I think they could get by with $20 though if they had Brendam and three or four engines included. (Henry, Edward, and Salty perhaps?)
     
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  23. black mage luis

    black mage luis New Member

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    I'm not familiar with TSW pricing but I'm a rich guy. I'll buy whatever DLC this game has no matter the price.
     
  24. LuckyDuck

    LuckyDuck Member

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    I won't mind if it's not Henry or Edward being added first, not expecting Toby yet as I feel like they might add Toby's branch linked up to the Little Western. It would still be a nice change if our first additions are engines like Mavis to help fill up the Mainline and Ffarquhar. Not many engines could run without certain branch lines for their usual services, so it's possible Brendam is going to be revealed. It would be great if classics who haven't been seen in a while like BoCo make it in.
    It's possible one of the reveals will be the physical release date too.
     
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  25. simontreanor81

    simontreanor81 Well-Known Member

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    I feel like it'll probably be new engines rather than routes, and I think that makes sense - flesh out what we have now before expanding. I was thinking and in terms of what we have now, what makes most sense is:

    Henry - to add mainline freight (shared with James, and taking over some of his passenger services)
    Toby - to take over quarry duties, freeing up Diesel to shunt at Knapford, and Percy to do various other jobs
    Donald & Douglas - more mainline freight
    Arthur - work around Vicarstown
     
  26. mr train

    mr train New Member

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    Be interesting to see what this reveal is so I'm excited for it. Mavis would be a good addition but I think Henry will be revealed. Something tells me Rosie has a chance could free up Percy to do other jobs but Rosie would be based at Vicarstown. Maybe Rosie could promote this new reboot.
     

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