Loco Class 220 Voyager - Feedback

Discussion in 'Loco Add-On Feedback' started by dtg_jan, Sep 25, 2025.

  1. dal#7945

    dal#7945 Well-Known Member

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    At least on console we dont have to worry about a mod messing something up. We have worry about dtg messing something up.
     
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  2. jesper2805

    jesper2805 Well-Known Member

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    I must say TSW without mods is no TSW in general.... It add so much more quality to the game but you should know what can happen when you install mods.
     
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  3. IvyJoanTurner

    IvyJoanTurner Well-Known Member

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    Last edited: Jun 9, 2026
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  4. Nick Y

    Nick Y Well-Known Member

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    PS5:
    Still not fixed the non-illumination of the AWS sunflower then?
    Drove a service on Fife Circle at night and could not see the sunflower at all.
    Also on the same service, the cab dials (speedo, brake etc) went blurry but the 2 screens and rest of the cab were fine
     
  5. max#2873

    max#2873 Well-Known Member

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    After last antiblur/optimization update on xbx/x... 5circleline+220.
     

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  6. ilovelucky63

    ilovelucky63 Well-Known Member

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    I just don’t have any confidence this will ever be fixed.
     
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  7. CK95

    CK95 Well-Known Member

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    I don’t get the inconsistency. It worked for MVL & from what I’ve seen Preston Crewe & Stamford. It seems like there is a method that actually fixes the issue, but it isn’t being implemented onto other content, instead there are different or half methods being used.

    I think the problem is only being solved when they tackle both the route & the rolling stock. Doing one or the other doesn’t appear to fix it.

    In the end I agree with you though, if the requirement to get rid of the problem is time, then I have no faith it will be solved, as time is the one thing above all else DTG likes to cut.

    Even new routes are still releasing with the problem, so they haven’t even bothered to implement this optimisation into initial development.

    It’s a total farce.
     
    Last edited: Aug 6, 2026 at 3:51 PM
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