Route Schnellfahrstrecke Nürnberg - Ingolstadt - Feedback Thread

Discussion in 'Route Add-on Feedback' started by dtg_jan, Aug 13, 2026 at 9:53 AM.

  1. dtg_jan

    dtg_jan Community Manager Staff Member

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    [​IMG]

    Hello folks,

    This is the official master feedback thread for the Schnellfahrstrecke Nürnberg - Ingolstadt Route Add-On.

    Please keep all discussions related only to feedback, and include the game platform you are using in any comments. Off-topic messages might be deleted or moved to the appropriate threads.

    When providing feedback, please always add the following details if possible:
    • Platform (i.e.: PC, PlayStation 5, Xbox Series X/S)
    • Service/Scenario played when the issue occurred.
    • Repeatability. How often does this issue occur?
    • Images/Videos of the issue occurring.

    Here are a few examples of how to best provide feedback and what to avoid:

    Helpful issue reports

    • "PC (Steam), Service XYZ, the AI train at X remained stationary, blocking the route. This has happened 3 out of 3 attempts. Screenshot attached."
    • "Xbox Series X: The station announcement audio at Y is much quieter than other stations. I've noticed it on multiple services."
    • "PS5 - Passengers do not board at Z Station. I was able to reproduce this every time."
    Positive feedback (also welcome!)
    • "PC: Really enjoying the scenery between A and B. The route looks fantastic, especially at sunset."
    • "PS5: The train handling feels great, and the services are a lot of fun to drive."
    • "The ambient audio around the stations is excellent and really adds to the atmosphere."
    Less helpful feedback
    • "It's broken."
    • "Fix this."
    • "The route is bad."
    • "Game crashed." (without any details about where, when, or how it happened)

    The more details you provide, whether reporting an issue or sharing something enjoyable, the more helpful your feedback will be to the team.

    As always, thank you for your feedback.

    All the best,
    Jan
     
  2. Rusty Bedsprings

    Rusty Bedsprings New Member

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    59.95 AUD on XBox store doesn't seem right.
    29.95 pounds is usually 53.95.
    53.95 AUD on Playstation store.
     
    Last edited: Aug 13, 2026 at 11:41 AM
  3. dal#7945

    dal#7945 Well-Known Member

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    FYI on journey mode chapters are locked so you have completed them one at a time im guessing if so why oh why do that. Also on the 3rd job in 1st chapter anyone else restricted to 124mph I set up everything correctly wanna make im not the only one being restricted.
     
    Last edited: Aug 13, 2026 at 11:39 AM
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  4. foggy#2817

    foggy#2817 Well-Known Member

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    The name of the add on on PS5 is "...Nürnberg-Inglostadt".
     
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  5. dtg_jan

    dtg_jan Community Manager Staff Member

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    Hey foggy#2817

    Could you send a screenshot or photo of this? Just checked both the US and EU web stores, and the name is spelt correctly.

    All the best,
    Jan
     
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  6. foggy#2817

    foggy#2817 Well-Known Member

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    It was in the PS5 manage content menu. See attached screenshot. 19ffaf1c2cc94-screenshotUrl.jpg
     
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  7. dal#7945

    dal#7945 Well-Known Member

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    So when driving the bpmmbdzf 286.3 all safety systems are switched and activate. But keeps say activate LZB for extra points . Even tho these aren't fitted with LZB. This is on xbox series x.
     
  8. jesper2805

    jesper2805 Well-Known Member

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    The cabcar is fitted with LZB.... So it should be turned on....
     
  9. dal#7945

    dal#7945 Well-Known Member

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    Actually it is isn't it and I just done a yard move and all worked its when I was doing the scenario head and tails didn't register as being on.
     
  10. foggy#2817

    foggy#2817 Well-Known Member

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    The Allersberg express services have no time target for arrival, both for the 111 and the cab car.

    It does make an interesting and challenging drive: the varying height differences keeps you fiddling with the tap changer to keep the speed up.

    PS5
     
    Last edited: Aug 13, 2026 at 1:28 PM
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  11. Inkar

    Inkar Well-Known Member

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    For example, the 403 console not being translated to English. They went one step forward translating it in the BR145 Expert, and now going back here.
     
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  12. dtg_jan

    dtg_jan Community Manager Staff Member

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    Hello folks,

    Thank you for your feedback so far, I'm in the process of gathering it for our dev team. As a reminder, please keep the general discussion to the respective threads and only post feedback here.

    Thank you for confirming. I've let the team know, this will be looked into.

    Could you please confirm which scenario it was in which the PZB didn't work as intended? And could you try again to confirm it's still not working?
     
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  13. dal#7945

    dal#7945 Well-Known Member

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    Job with the bmm
    Hi Jan its the scenario head and tails everything works but not LZB. Even tho its all switched on I have tried three times now and no luck. This is on xbox series x. Is that enough info ?
     
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  14. Rusty Bedsprings

    Rusty Bedsprings New Member

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    Scoring still broken on 101. Turn on PZB bug.

    Can't find PZB switch on cab car.
     
    Last edited: Aug 13, 2026 at 4:03 PM
  15. dal#7945

    dal#7945 Well-Known Member

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    Behind the drive on the floor in a cupboard
     
  16. Rusty Bedsprings

    Rusty Bedsprings New Member

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    Cheers for that.
     
  17. dal#7945

    dal#7945 Well-Known Member

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    No worries did you find ok.
     
  18. vendys#6021

    vendys#6021 Well-Known Member

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    Any info on texture blurring on PS5, pls? Thanks
     
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  19. dal#7945

    dal#7945 Well-Known Member

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    Its very present on xbox tho.
     
  20. foggy#2817

    foggy#2817 Well-Known Member

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    Haven't seen blurs so far. I played various services (s-bahn, RE and ICE).

    Edit: with all layers active :)
     
    Last edited: Aug 13, 2026 at 4:46 PM
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  21. nekochanryan

    nekochanryan Active Member

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    On Epic Games, it looks like this DLC is failing to show up or install properly even without mods and verifying game files, and for some reason installs as 374 MB. Not sure why that's the case but I'm hoping this can be fixed ASAP.
     
  22. jesper2805

    jesper2805 Well-Known Member

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    I tested it, and honestly I was pretty shocked…

    First of all, the most incomprehensible thing is the foliage. It’s insanely heavy on performance. You barely get more than 45–50 FPS on average, while on other routes I have a stable 60 FPS without any issues whatsoever.

    On top of that, the colours of the bushes along the route are completely nuked. It’s really not pleasant to look at, unfortunately.

    Because of this, I’ve requested a refund. Sadly, I have to conclude that this is yet another add‑on that was released far too early, with lots of bugs and shortcomings that aren’t the kind you can just live with.

    A real shame. And I totally understand why this isn’t a success on consoles either. And please, developers: stop using alternative foliage. It may seem nice, but every route where it’s used suffers because of it, and it’s simply not a pleasant experience.
     
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  23. dtg_jan

    dtg_jan Community Manager Staff Member

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    Thank you for the report. We've raised this with our internal team to be investigated immediately. There have not been any other reports from EGS players, but we will let you know once we have more updates.
     
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  24. nekochanryan

    nekochanryan Active Member

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    Great! Thank you for the update. :)
     
  25. usus#5260

    usus#5260 New Member

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    I have got the same Issue with Epic Games
     
  26. rwh305

    rwh305 New Member

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    Hello,
    I noticed the following.

    The station announcements in Ingolstadt don’t include the track numbers. The announcement just says “Train arriving on Track…,” or “Train at Track…”. I haven’t checked to see if this is the case at all the other stations. I’ve only noticed it at Ingolstadt Central Station. Try spawning at the station around 10:00 a.m. in the timetable and listen.

    XBOX Series X / Timeteable Free Mode at 10:00 a.m., Ingolstadt Central
     
    Last edited: Aug 13, 2026 at 6:30 PM
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  27. Rusty Bedsprings

    Rusty Bedsprings New Member

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    I did, thanks.
     
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  28. iriv#7314

    iriv#7314 Well-Known Member

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    rain doesn't stick on the windscreen of the cabcar
    pc-steam
    upload_2026-8-13_19-43-34.png
     
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  29. iriv#7314

    iriv#7314 Well-Known Member

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    Nurnberg station is completely empty of people.

    You can however see them spawn and despawn a few seconds later under platform 1: upload_2026-8-13_20-12-22.png
     
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  30. Winzarten

    Winzarten Well-Known Member

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    No performance issues here, the route performance is on par with other similar routes.
    Do those that have issues with performance have aggresive LOD scales, or shadow distances in engine.ini modifications?
    I can imagine that something like that can affect the performance.

    Overall, the route feels OK so far. Like the densier foliage, especially grass / shrubs / field crops. What I also like is that the safety systems are enabled by default, if you have expert mode enabled, but I don't like that the usuall key binds - CTRL + NUM Enter, Shift + NumEnter to enabled/disable them do not work.

    I'm also a little bit dissapointed that the Zeppelinfeld is not properly modelled with custom assets (i.e. the main Zeppelinhaupttribüne). In addition to its.... historical significance... it is the central piece of the Norisring race track, where quite a few series, like DTM, race or raced. And it's right next to the track. I think landmarks like these should have proper custom models.

    Also, there some kind of weird lights in the sky, in foggy weather. upload_2026-8-13_20-21-52.png
    I imagine it's part of the city ambient night light... Possibly they can be made so they don't interact with fog?
     
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  31. vendys#6021

    vendys#6021 Well-Known Member

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    PS5 Pro
    Nürnberg Frankenstadion Track 308

    The group of standing cars on track 308 has only half of the container double cars stamped at both ends, see pictures

    IMG_0901.jpeg IMG_0899.jpeg IMG_0900.jpeg
     
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  32. DTG Alex

    DTG Alex Senior Community Manager Staff Member

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    We've just repushed a new version - hopefully this resolves any issue you had here. Are you able to confirm if this is now working as intended? Thank you! :)
     
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  33. VanDooooom

    VanDooooom Active Member

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    Xbox X, blurry as normal
     

    Attached Files:

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  34. AmityBlight

    AmityBlight Well-Known Member

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    I just did my first two services, namely shunting RE 4025 to Nürnberg Hbf with the MüNüX cab car, and then the service itself with the Expert 101 to Ingolstadt.
    Here is what I noticed so far:

    -The shunting service from the yard has the train full of people once again. This issue will probably never be resolved on any route it seems.
    -The wheels of the MüNüX cars are incredibly wobbly. The cab car is fine, the others aren't. Very noticeable at all speeds.
    -Walking on the platforms of Nürnberg Hbf sounds crunchy like walking on ballast. At least on platform 13 it does.
    -I agree with Winzarten, Zeppelinfeld would have been worth modelling to some extent.
    -There's a floating bush right next to the track at km 23,6 (east of the tracks).
    -Average FPS of my first run was at around 50, which I would consider on par with other contemporary routes. There was some stuttering, but that's to be expected on a first run.
    -I can't get the complaints about the foliage, it looks fine to me. At least not much different than on other newer routes. The scenery overall looks very nice, and represents the real life route pretty well :)

    Gonna go on a return trip from Ingolstadt to Nürnberg in an ICE now...
     
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  35. nekochanryan

    nekochanryan Active Member

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    I can see it now! Thanks for the timely fix. :)
     
  36. Mischief

    Mischief Member

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    Yes I'm doing the third job in the first chapter right now and I'm stuck at 200 km per hour when the speed limit is 300 kmh. All safety systems turned on. Xbox series x
     
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  37. arcsin

    arcsin Active Member

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    Platform: PC/Steam
    Run 1: ICE3 Nürnberg - Ingolstadt
    Run 2: BR111 Allersberg - Nürnberg

    Performance: (RTX3060 @ 1080p)

    I get around 45-50 FPS in Nürnberg and Ingolstadt and 55 - 60 out on the main line even at 300km/h. I did get some flickering in the sky and of ICE3 the in-cab displays while stationary at Nürnberg.

    Red signal bug:
    Approaching Nürnberg in the BR111, I was held at a red signal but when I looked at the map it was green. When I went through the signal the 2000Hz magnet was live, but I didn't get thrown out of the game. After pulling into the platform I noticed the mid-platform shunt signal was red, which may be why the approach signal didn't change.
    20260813201223_1.jpg

    Other:
    Sound: I like the new ICE3 sounds, although I don't know if they are realistic. There didn't appear to be any tunnel reverb.
    Foliage: Something does look a little odd about the foliage, and the pop-in is bad when it's right next to the track.
    Faults/Random events: I didn't encounter a 70 km/h restriction on either run so hopefully the frequency has been changed. I also didn't encounter one of the new ICE3 faults but I think a manual would be helpful.
     
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  38. Mischief

    Mischief Member

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    Xbox series x. Third job in the first chapter. Heading towards the southern point of the route probably about 12 miles away from the end of the route, and the trees look like solid polygons until about a hundred meters ahead of you.. then they pop into actual trees as you fly by in the ICE.
     
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  39. AmityBlight

    AmityBlight Well-Known Member

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    Done with my return service, ICE 986 with the venerable old ICE 1 :)
    A couple of smaller things I noticed:

    -The platform number signs at Ingolstadt Hbf look incredibly blurry until you zoom in/get close to about 2 metres distance. LOD issue?
    -There's another floating bush or tuft of grass near km 21,4, also right next to the track on the eastern side. And another one near km 17,8, also east of the tracks. And another near km 16,2. And one more at km 14,0. :D
    -All the platforms at Nürnberg Hbf seem to sound like walking on ballast or gravel.
    -From the outside (i.e. standing on the platform next to it), the new ICE 3 sounds rather shrill when accelerating. I think it should be toned down a bit, but that's personal taste I guess.
    -Nürnberg Hbf is completely devoid of any human life... this seems to happen a lot on bigger termini in the last couple of years, Frankfurt is a good example too. I get the reasoning for why that is, but it makes passenger services feel a bit... pointless :|
     
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  40. vendys#6021

    vendys#6021 Well-Known Member

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    Platform: PS5 Pro
    Scenario: Opening Drive

    This is the only service I have had done so far and after a few kilometers the sound started to distort, especially on my Horn (High and Low)

    This is starting to become another problem besides the blurring of textures...it seems to me that something is different, a lot of addons were updated recently precisely because of the change in the sound format, if I remember correctly...and since then it seems to me that the sounds have started to deteriorate/distort in many cases. Is it just me or does it happen to others too?
     
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  41. drnicktgm#1259

    drnicktgm#1259 Well-Known Member

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    Hey, I noticed, that the ICE 3 PIS screens are still broken inside the coaches and only work in the control cars. It would also be cool if you could add a speed display that shows up sometimes, like in the ICEs that run in real life. The ICE 1 in TSW also has this feature. It would also be cool if it would display delays. In addition, the ICE 3 sound sounds really great from the inside, but from the outside, the acceleration squeal and brake squeal that is typical on the ICE 3 is missing, and the acceleration sound from the outside sounds terrible at the beginning and unfortunately not like the ICE 3 would. I really appreciate your effort, but those things would really make this DLC perfect. I really hope you'll consider my feedback.
    Best regards,
    Nick
     
    Last edited: Aug 13, 2026 at 9:36 PM
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  42. Vinination

    Vinination Well-Known Member

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    PC/Steam

    1. The railsinging feature doesnt seem to work.
    Or has it not been implemented in the first place?
    After all it appears to work in the coming soon trailer for the route.

    2. RE 1 Cabcar Service 4012 Ingolstadt to Nürnberg.
    The arrival announce for Ingolstadt North played twice.
     
  43. hiromaru

    hiromaru Active Member

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    Does this mean that no mastery settings are configured for the route?
     
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  44. oldwpfan

    oldwpfan Member

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    For me personally, walking around all the stations (or at least the larger ones), before even driving the trains, is a nice way to get a feel for the route. It serves two purposes; in that, I can assess the quality of the scenery and it allows the graphic shaders to be calculated while I'm not trying to drive a train at speed.

    After visiting all the stations on this route, I did find some issues...

    IMG_2026.08.14-14.38.56.jpg
    Nurnburg Durrenhof: Missing textures and a lot of z fighting (yellow arrows). Also... Some invisible clipping planes interfere with player accessing stairs (red arrow). It is most difficult if you approach that stair entry from an angle off to either side.


    IMG_2026.08.14-15.28.37.jpg
    Ingolstadt Nord: Passengers on tracks after a Munich Express had left (red arrows). Also... Stairway (yellow arrow) doesn't work correctly. Coming from the higher platform the player just falls to the lower platform, and from the lower platform you can't access the stairway at all. However, the other Stairway (green arrow) works perfectly fine.

    IMG_2026.08.14-15.29.58.jpg
    Ingolstadt Nord: Stairs leading down to the subway have problems (happens on all platforms). Mainly to do with clipping planes. Some stairs allow you in, but you can't walk out again. One stair (yellow arrow on right side of image) you kind of fall into the subway.
     
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  45. foggy#2817

    foggy#2817 Well-Known Member

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    On Fischbach station, it's hard to get to the collectible on the platform across from the spawn point. Going through the tunnel there is an invisible wall on the stairs leading to the other platform, and (illegally) crossing the rails is also not possible as the 'climb up' prompt doesn't appear next to the platform. Only way to get this is by train and getting out on the right platform. PS5.
     
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  46. oldwpfan

    oldwpfan Member

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    Can confirm floating foliage at km 23,6 ...
    IMG_2026.08.14-17.44.54.jpg
    :)
     
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  47. dal#7945

    dal#7945 Well-Known Member

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    dtg_jan Morning Jan could confirm if this route is getting a mastery. Thank you.
     
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  48. AmityBlight

    AmityBlight Well-Known Member

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    There seem to be many of those floating tufts of grass, especially between Allersberg and roughly km 14,0, all on the right (east) side of the tracks.

    Funny enough, that's exactly my mindset and I usually do that too... This route is the first one I can remember where I dived right into it headfirst with a service, not even sure why :D
     
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  49. oldwpfan

    oldwpfan Member

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    Speaking of foliage. While the scenery looks lush and amazing, it may be too lush.

    Since I had found the sweet spot, amongst all TSW's graphics settings for my specific PC setup, I haven't heard my PC fans go into overdrive in quite a while. With most of my DLC's the GPU mostly sits at 1200 MHz and may go up as high as 1400 - 1450 Mhz for specifically scenery intense areas. While testing the ICE-T running at 230 kph from Ingolstadt, my poor GPU got to its maximum of 1725 Mhz and the GPU usage would peak at 100% in a few places. I probably got halfway along the route before a crash to desktop :(

    The only other German DLC's I own at the moment are Leipzig - Dresden (came with TSW6) and the Maintalbahn. So I only have 9 of the 18 layers and yet I actually witnessed a blurry texture on the DB BR 642 when starting a service to drive the ICE-T.

    I do run a custom engine.ini file (it only tweaks 16 values total) that subtly adjusts LOD's and Shadows...

    r.ViewDistanceScale=2
    foliage.LODDistanceScale=2
    r.StaticMeshLODDistanceScale=0.5
    r.Shadow.DistanceScale=2

    ... Mainly so trees and their shadows don't have such a drastic "pop-in". The settings I use have worked flawlessly for the 34 routes I've already acquired, but this route beautiful as it is, maybe a little foliage heavy.
     
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  50. Tigert1966

    Tigert1966 Well-Known Member

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    I don’t know how to feel about this route. On the one side, there are many good things and I’ll enjoy it. There is nothing game breaking that I’ve found so far and I do like the updated ICE and particularly the sounds.

    But floating foliage, rain not sticking to the windscreen of the cab car and some very dodgy wheels bouncing up and down + missing mastery. Just make me feel that it wasn’t quite ready. I’m sure this will all be patched, but we know how long it takes DTG to get around to releasing such things. It just slightly spoils what is otherwise a nice route.
     
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