Console Graphics Upgrade

Discussion in 'TSW General Discussion' started by historicalduck7, Aug 27, 2026 at 10:59 AM.

  1. historicalduck7

    historicalduck7 Well-Known Member

    Joined:
    Mar 21, 2026
    Messages:
    581
    Likes Received:
    1,681
    am i right in saying that consoles will be getting absolutely no improvement in terms of lighting, shadows, draw distances etc? so effectively, the jetwash lighting won’t be applied to the console version? if so, i’d like an explanation from dtg as to why those of us on console are paying the same price, for a different product? this isn’t the first time we’ve been in this situation (cough cough, frankfurt s bahn). if the lighting and graphics upgrades are too much for consoles to handle, then so be it. i’m not going to try and argue a case for us getting the same visuals if it won’t work. but if that’s the case, the price of the core packages should be reduced by about 10% by default, that doesn’t include the preorder discount
     
    • Like Like x 20
  2. marcsharp2

    marcsharp2 Well-Known Member

    Joined:
    Nov 18, 2019
    Messages:
    3,498
    Likes Received:
    7,061
    We're console users, we'll be told to just enjoy what we get and be thankful we're even getting the DLC.
     
    • Like Like x 14
  3. jesper2805

    jesper2805 Well-Known Member

    Joined:
    May 18, 2025
    Messages:
    1,700
    Likes Received:
    2,098
    No worries the new lighting system is also coming to consoles after release. It has already been confirmed, and they hope to get it implemented within a reasonable timeframe. What won’t be coming to consoles is DX12 and the Epic settings. Just a little patience.

    Maybe it’s a bit of a consolation prize, but we PC users are essentially testing the right configuration for you and let’s be honest, a PC and a console are worlds apart in terms of what they can do.
     
    • Like Like x 6
  4. JazzyGeofferz

    JazzyGeofferz Active Member

    Joined:
    Apr 13, 2020
    Messages:
    126
    Likes Received:
    131
    That doesn't mean it's going to work on console off the bat. It just makes the console release feel like even more of an afterthought. Of course they've got to get PC stuff out on schedule and working as best it can. Derail Valley, Running Train and the modding community of MSTS are right there as alternatives. Heck there are super realistic train sims being built in Roblox. What is there on XBox or PS5? Simrail? Trainz? Railway life? December will bring "we're working on it, but it's not quite ready to implement yet." I'm bracing myself for page upon page of "fix the realtime weather on console" threads on September 15th. I'll set the bar low because I'd rather be pleasantly surprised about it working than getting super hyped for the new features and them not working.
     
    • Like Like x 7
  5. historicalduck7

    historicalduck7 Well-Known Member

    Joined:
    Mar 21, 2026
    Messages:
    581
    Likes Received:
    1,681
    i haven’t seen that anywhere, have dtg confirmed that?
     
    • Like Like x 2
  6. Doomotron

    Doomotron Well-Known Member

    Joined:
    Oct 24, 2018
    Messages:
    4,299
    Likes Received:
    5,053
    The PS5 and Series X are still very performant consoles even six years on. This generation is probably the strongest in performance compared to the average gaming PC for a very, very long time. I have no doubt that the PS5 and Series X can handle the new lighting if DTG actually tries. But, of course, DTG are allergic to effort.

    Remember, this is the same generation of consoles that can run GTA 6, Forza Horizon 6 (at 60fps), Halo Campaign Evolved (another Unreal game, also running at 60fps), Gears of War E-Day (ditto), Gran Turismo 7 (at 8K or 120fps), Legacy of The Dark Knight (at 60fps), and 007 First Light (at 60fps). All of these are games that make use of the hardware much more than TSW, run better than TSW, look unbelievably better than TSW, and crucially aren't running on spaghetti code. I have a gaming PC that would, if I bought it today, would cost over £3000. Luckily I bought it right before the RAMpocalypse, but it wasn't much cheaper before it. There aren't many games that provide a significantly better experience on PC than on my PS5 and Series X - except for Train Sim World. Funny how that happens...
     
    • Like Like x 18
  7. jesper2805

    jesper2805 Well-Known Member

    Joined:
    May 18, 2025
    Messages:
    1,700
    Likes Received:
    2,098
    Its confirmed by JetWash.... He is the one that Firefly Simulations has supported with his beautiful lightning on the Medway Valleyline and now he has build a whole new enhanced lightning system for pc and console for DTG.

    Here is a preview of it
     
  8. Emmy_MAN

    Emmy_MAN Well-Known Member

    Joined:
    Apr 9, 2022
    Messages:
    732
    Likes Received:
    2,071
    Sorry, Jesper, but the video was recorded on a PC, not a console.

    So what are console players supposed to make of this video and your statement?
    It was clearly stated somewhere that the consoles can’t handle the new graphics updates, so they won’t be included on 15 September.
    They do intend to try and bring it to the consoles at some point, but they don’t yet know to what extent.

    It’s about time DTG finally got involved here and properly explained the situation to console players.
     
    • Like Like x 3
  9. stujoy

    stujoy Well-Known Member

    Joined:
    Aug 29, 2019
    Messages:
    7,449
    Likes Received:
    20,223
    Cataracts simulator. Noice. So misty and colourless. Where do I sign up?
     
    • Like Like x 3
  10. jesper2805

    jesper2805 Well-Known Member

    Joined:
    May 18, 2025
    Messages:
    1,700
    Likes Received:
    2,098
    My intention with this video was to show what’s possible and also that JetWash is the one responsible for it. I can confirm with 100% certainty that he stated Enhanced Lighting will also come to consoles after the release of TSW7. This is purely about the Enhanced Lighting, not about DX12 or the Epic game settings. You can also find in the Dovetail Direct information that this is possible on consoles because it has minimal impact on FPS. But anyway, if you don’t believe it, that’s fine…

    JetWash Please could you respond about you're comfirmation earlier in the other thead about the Ehanced Lighting and that this will come to consoles after release. Thank you!
     
  11. turbostar#4215

    turbostar#4215 Well-Known Member

    Joined:
    Feb 26, 2021
    Messages:
    133
    Likes Received:
    345
    Screenshot_20260827-160613~2.jpg

    Comment from the above video
     
    • Like Like x 5
    • Helpful Helpful x 3
  12. jesper2805

    jesper2805 Well-Known Member

    Joined:
    May 18, 2025
    Messages:
    1,700
    Likes Received:
    2,098
    Thanks! I couldn’t find it anymore, but I was 100% certain that JetWash had shared this.
    Emmy_MAN
     
  13. pinxtonpaws

    pinxtonpaws Well-Known Member

    Joined:
    May 24, 2022
    Messages:
    496
    Likes Received:
    1,296
    A gen9 console and a Steam Deck are also worlds apart and Dovetail Games seem to have managed to get TSW working to Steam's verification standards on a teeny-tiny hand held, yet after multiple years of trying they still haven't managed to get it right on X|S.
    But hey, praise the lord for "we PC users" being our saviors.....I'll buy you a pedestal for xmas as well as a thesaurus so you can look up multiple variants of the word "condescending" for future conversations about our vastly inferior consoles.
     
    Last edited: Aug 27, 2026 at 4:29 PM
    • Like Like x 13
  14. Mich

    Mich Well-Known Member

    Joined:
    Sep 4, 2020
    Messages:
    1,498
    Likes Received:
    2,184
    Exactly, it's to the point most enthusiasts I see actually don't want another gen or hardware right now. Even before pricing exploded lot of people have basically said it feels like the current gen of hardware has a lot to give yet, pricing and console makers killing discs just re-enforces the lack of interest. I saw the Digital Foundry guys even point out this is probably the best generation for 60FPS gaming since the fourth gen, when SNES & Genesis were the top dogs.

    This is not a bad development by any means, but it does mean most mainstream games are probably gonna be on PS5 for a extended period of time. By extension it will be a while before you have a solid 10th gen base you can rely on, similar to how it took ages for PS4 to die off. It really makes no sense for console performance to be this bad when the PS5 is still the mainstream home console on the market.
     
    • Like Like x 6
  15. lexie

    lexie Well-Known Member

    Joined:
    Jun 17, 2025
    Messages:
    1,198
    Likes Received:
    1,790
    Consoles do now already have issues with shadows in certain light conditions. Long shadows in winter or in evenings brings already a lower performance. So I have to see how the new lighting with more distance shadow will be on console. On the other hand, I also have some faith in Jetwash, after the release of Medway valley.

    However, I don't like the idea of bringing this new lighting only after release to console. All the promises about fixing the blurry textures comes to mind, so this makes I have not that much faith in a good ending. In my opinion, they better had fixed the blurry textures, implement the new lighting also for console and then release a new game.
     
    • Like Like x 3
  16. historicalduck7

    historicalduck7 Well-Known Member

    Joined:
    Mar 21, 2026
    Messages:
    581
    Likes Received:
    1,681
    that’s a welcome change, usually it’s we console users who are testing routes for blurry textures, after spending £30 on them
     
    • Like Like x 4
  17. Doomotron

    Doomotron Well-Known Member

    Joined:
    Oct 24, 2018
    Messages:
    4,299
    Likes Received:
    5,053
    Considering the next Xbox and PlayStation consoles will probably cost around £1000, it'll be a while before they catch on. I wouldn't be surprised if the next generation is (for the first half at least) the worst selling generation since the video game crash. Of course a PC will still cost a lot more, but consoles are only appealing if they're cheap. As brilliant as the fat PS3 was, and in hindsight it was worth every penny, the market for premium consoles at the start of the generation just isn't there. Many people will just choose to not upgrade. Gran Turismo 8 might force me to get a PS6, but that's it really.

    Ironically, DTG have not released a PS5 Pro mode when there's free performance that's just going to waste. The PS5 Pro is niche, but it's been around for a while now and does have its fans. I'm not one of them, but hey ho.

    Since the PS3 and 360 the upgrades in generations have been getting smaller and smaller. Yes, games do look better than they did in 2010, but the gap is nowhere as big as it was from 1995 to 2010.
    City of Arts and Sciences - Night_6.jpg
    San Galgano Abbey_12.jpg
    20211002134614.jpg
    Just for fun, here are some photos I took in Gran Turismo 5, 6 and Sport. The oldest of the three is from 2010 and is running on the PS3. I know track races are less demanding in theory, but Gran Turismo 5 and 6 were some of the most demanding games ever released for the PS3 anyway. The PS5 is lightyears more powerful than the PS3 ever was, so DTG really don't have an excuse. TSW can look good at times but never great, and there's no way they can't get the game to run at a stable 60fps with the fidelity the game currently offers.
     
    Last edited: Aug 27, 2026 at 10:38 PM
    • Like Like x 6
  18. Inkar

    Inkar Well-Known Member

    Joined:
    Dec 13, 2016
    Messages:
    2,020
    Likes Received:
    3,515
    For those Xbox series X users that are worried about not having DirectX 12, let me tell you that you have been running TSW on DirectX 12 all the time. You just didn't know it.

    PlayStation has its own propietary API, so it does not use DirectX at all.
     
    Last edited: Aug 27, 2026 at 11:04 PM
    • Like Like x 2
  19. bakedpotatos.jm

    bakedpotatos.jm Well-Known Member

    Joined:
    Nov 10, 2020
    Messages:
    2,123
    Likes Received:
    4,045
    And I already have $900 saved up in my console budget for the next one. I've been saving for about a year and a half $50 a month.

    I never really got into computers in my younger days and now I'm too old and they are just too complicated for me.
     
    • Like Like x 6
  20. Thorgred

    Thorgred Well-Known Member

    Joined:
    Jun 8, 2018
    Messages:
    1,130
    Likes Received:
    707
    how old is too old ? above 70?
    I am 58 and still learning some new things on my pc
    ok not with the ease when i was younger but still ok :)
     
    • Like Like x 4
  21. bakedpotatos.jm

    bakedpotatos.jm Well-Known Member

    Joined:
    Nov 10, 2020
    Messages:
    2,123
    Likes Received:
    4,045
    71 is the age. I just prefer to sit on my couch and turn on the console and drive my train or fly a plane for a few hours.
     
    • Like Like x 12
  22. historicalduck7

    historicalduck7 Well-Known Member

    Joined:
    Mar 21, 2026
    Messages:
    581
    Likes Received:
    1,681
    echoing what’s been said above in this thread, could someone from dtg please officially confirm what the situation is? jetwash has clearly stated that the lighting will come to console soon after release, but i and many others would like to know
    • why it won’t be coming on day one
    • how soon after launch day the new lighting will actually be available
     
  23. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,440
    Likes Received:
    13,467
    I haven’t said that, and nor is it my place to. I said that it would follow after release ‘all being well’. I could also probably add ‘it is my understanding that….’ to that sentence as well. There are 2 separate elements to the lighting, one of which is the same as the setup on Medway and we already know that works fine on consoles.

    We need to make a clear distinction here though. I don’t work for DTG but have worked with DTG on this. It isn’t my place to comment on, or commit to something over which I have no control. However, unless my memory is playing tricks on me it has already been said by DTG that the intention is to bring as much of this to console as soon as can be done. I would suggest you watch the post-release roadmap video for more information as it was mentioned there. There are also further refinements that I am hoping will be added for all platforms as well, but that requires further engineering input.

    Hope that clears things up.
     
    Last edited: Aug 29, 2026 at 2:45 AM
    • Like Like x 3
    • Helpful Helpful x 3
  24. hecticjojo

    hecticjojo Well-Known Member

    Joined:
    Mar 14, 2024
    Messages:
    577
    Likes Received:
    995
    Given Dovetail also said they would be bringing the full timetable for the Frankfurt Sbahn to the console too, which we weren't able to end up getting due to it not working on the console, I think any promises from DTG of features coming to console after release should be discounted entirely.

    If they do end up coming then that's a bonus, but it should not be used by anyone in the decision making process on getting/not getting a paid TSW7 edition.

    Remember TSW6s Console launch, during the early access period and afterwards when all the compatible content became available.

    Remember the last 12 months of ongoing core issues, the promises made there and how many were kept.

    As far as Train Sim World and console goes, it quite literally is a case of "what you see is what you'll get" and anything above that is just a pure chance blessing.
     
    • Like Like x 3
  25. historicalduck7

    historicalduck7 Well-Known Member

    Joined:
    Mar 21, 2026
    Messages:
    581
    Likes Received:
    1,681
    thanks for the explanation, that all makes sense. i wasn’t aware that it had been addressed in the roadmap video, i’ll have a look at that but also wouldn’t mind someone from dtg summarising that here as the roadmap stream doesn’t have timestamps yet. as it’s a saturday there likely won’t be a reply for a few days, so if anyone else looking for the same thing as me finds the timestamp in the stream, i’d appreciate them posting it in here, i’ll do the same too if i find the right place
     
    Last edited: Aug 29, 2026 at 7:44 AM
    • Like Like x 1
  26. lexie

    lexie Well-Known Member

    Joined:
    Jun 17, 2025
    Messages:
    1,198
    Likes Received:
    1,790
    They never promised to bring the full Frankfurt S-bahn timetable to console. The only thing they said about it in the streams was, they would look into it after the optimizations where in place. Personally I've never expected to see the full timetable on console and I still have no expectations.

    The blurry textures are a different case, they stated multiple times they're working on it, having some positive leads how to solve it, but in the end it's not solved. With this issue going on for 2 years now, I do not have that much hope anymore this is gonna be solved. If they really had a solution, you would have seen an update for an excisting TSW6 route with blurry textures, to prove they can do it. Nothing like that happened, the only update was for SEHS, which hadn't blurry textures.

    They also do not promise anything being fixed for TSW7 on release day, there is optimization on the roadmap, but it's there already for a long time. They should have fixed this before the release of TSW7, including the issues on the TSW5 and 6 routes and not release another broken game with promises for the future. If that means they have to release TSW7 later then September, so be it.
     
    • Like Like x 1
  27. CK95

    CK95 Well-Known Member

    Joined:
    Apr 13, 2019
    Messages:
    4,858
    Likes Received:
    15,192
    Pretty sure JT’s latest WCML DLC was a blur fest & then they updated it & the blurs were gone.

    I do agree though it’s not something they can fix across all content though, because they keep saying they can but just…aren’t. I don’t know if that’s because they don’t have the skill set or just don’t want to invest the time. Likely a combination of both.

    I think the strategy now is with TSW7 to invest into the PC side of things & try to increase their player count there, then keep releasing the ‘we’ve nearly fixed it’ statements until the next gen of console comes out, providing DTG’s main optimisation strategy - brute forcing through the lack of optimisation with hardware.

    Personally I’m just not buying content unless it’s absolutely clear of blurred textures & even then most of TSW 6’s releases I just ignored out of spite from the entire situation.

    Theres 0 chance they’re selling me the TSW7 bundle, the German routes are absolutely plagued by the texture issue to the point I’m shocked they still have a console player base there, or maybe they don’t & that’s why we see so little German content now.

    Hopefully the routes I’ve seen which I’m interested in are fine since they aren’t huge intercity experiences, but I just find it irritating how they continue to release DLC’s that still have the issue despite making statements saying they can do otherwise. The Ingolstadt route stream was so funny, Lucas saying that TSG routes don’t really suffer from the problem, followed by it releasing and suffering from the problem. They aren’t even trying to prevent it, they only seem to want to put the work in after the issue is proven by paying customers.

    I just think it’s hilariously disrespectful how bad this issue has gotten & they turn around and tell us they’re doing PC graphical upgrades, after dangling the console graphic fixes for months & delivering zilch.
     
    • Like Like x 8
  28. Richard CZE

    Richard CZE Well-Known Member

    Joined:
    Aug 20, 2020
    Messages:
    895
    Likes Received:
    1,184
    TSW 7 will be released on consoles… But the blurry textures are still there, half of the new features are not even present on the console version. How do they want to sell such a product to someone? They don't even want to entice console customers to buy the game at the price. The full version will be released on PC and the cut version on consoles for the same price. This situation will cause a drop in sales of the console version of the game. I would rather postpone the release of the game until I can offer something to console customers. But for example, DTG no longer needs money from the console market and will develop only for powerful PCs.
     
    • Like Like x 3
  29. JazzyGeofferz

    JazzyGeofferz Active Member

    Joined:
    Apr 13, 2020
    Messages:
    126
    Likes Received:
    131
    If they did drop console completely they'd lose between half and two thirds of their TSW revenue stream though, which would be a big hit. Plus Pullup is a publicly traded company so their shareholders wouldn't be happy with that kind of reduction in profits..
     
    • Like Like x 5
  30. Richard CZE

    Richard CZE Well-Known Member

    Joined:
    Aug 20, 2020
    Messages:
    895
    Likes Received:
    1,184
    I agree. But with this approach to the console part of the game, the financial profits will decrease and the effort to attract more buyers with simple controls will not last long. But, I could be wrong. Maybe the owners of NASA PC will keep the whole company in the green.
     
    • Like Like x 4

Share This Page