Weird Tile Generation Freezes Issue

Discussion in 'PC Editor Discussion' started by maxine#2143(BlackPulsar), Sep 4, 2026 at 11:15 AM.

  1. maxine#2143(BlackPulsar)

    maxine#2143(BlackPulsar) Active Member

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    I’ve been fighting a weird Public Editor issue for about 5 days now. The KML tile generator works fine for hundreds / sometimes over 1000 tiles, then suddenly freezes completely. CPU and disk activity drop and the last log entry is always:

    PxScene::unlockRead() called without matching call to PxScene::lockRead(), behaviour will be undefined.

    It happens with both Scenery/Landscape tiles and Track tiles, at completely different coordinates, so it doesn’t seem to be one bad tile. I’ve tried splitting the KML into multiple files, using only 1 tile instead of 2, verifying the Editor files, and even completely reinstalling the Editor — same result.

    I also found an old Unreal/PhysX report with the exact same error after creating hundreds of UWorlds, apparently caused by PhysicsScenes/TLS resources not being cleaned up properly. That sounds suspiciously similar to what the TSW tile generator is doing.

    My latest Track Tile run got to around 20 tiles before the end and then froze again.
     
  2. aaronthomas1a

    aaronthomas1a Active Member

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    Do you know how to fix the flat terrian I keep getting don't know what I am doing wrong
     
  3. maxine#2143(BlackPulsar)

    maxine#2143(BlackPulsar) Active Member

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    Maybe you have no DGM for that coordinate
     
  4. mrsquid#4056

    mrsquid#4056 Well-Known Member

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    Its a common error in the Tsw 6 Editor. To fix this you need to use the Tsw 5 Editor and Generate the tiles there or maybe wait and hope that this is fixxed in the TSW 7 Editor
     
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