Airedale And Wharfdale Lines Disscusion

Discussion in 'TSW General Discussion' started by blibbles#5319, Aug 25, 2026.

  1. EngageOlive0757

    EngageOlive0757 Member

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    Downloading as we speak to play once home. With early access what trains are available to use. Is it just the 66, 331 and 333 or is the 801 also included with the base game. I know there other layers come out on the 15th
     
  2. neil#7616

    neil#7616 Member

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    801 is included in the route
     
  3. operator#7940

    operator#7940 Well-Known Member

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    Give its connection to Leeds, I do wonder how route-wise they're going to manage the Leeds-ECML connection.
    Perhaps Doncaster-Darlington with an offshoot to Leeds? That would connect three routes together nicely.
     
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  4. owenroser19

    owenroser19 Well-Known Member

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    Complete lack of stop boards is my only major complaint right now. Also, the 333 seems to have some weird bug with closing the doors?

    New camera system is ruining everything for me though. Can’t even walk properly anymore.
     
  5. dal#7945

    dal#7945 Well-Known Member

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    Yea with walking you keep slowing down or stopping.
     
  6. owenroser19

    owenroser19 Well-Known Member

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    Who on earth at DTG sat there and thought “yeah, this is good”. Baffles me, every time.
     
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  7. CK95

    CK95 Well-Known Member

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    From what Matt was describing it sounds like they just discovered what analog acceleration is, won’t be trying it until Tuesday but I had hoped they’d have including a sensitivity setting for it?

    Having the stick at max acceleration sounds awful & I can only imagine any more than a slight movement of the stick will be uncontrollable.

    Honestly all we needed was some deadzone settings, sensitivity settings & the broken fast camera fixing.

    Is there at least an option to choose the old style scheme? They implemented that option when they’ve significantly changed other controller functions.
     
  8. kieran#9718

    kieran#9718 Active Member

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    The 331 is a much better train currently - ironic considering the 333 is the “deluxe”.
     
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  9. sprite

    sprite New Member

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    From the console stream and feedback so far and with the amount of "we can fix these things that the community has reported for years in a week". I think I'm sadly giving this a pass.

    Which sucks. I'm console due to my PC hardware, so no mods, no TSC and this is one of my local routes. Hell, my Dad worked on the S&T up the route for years. Including through the electrification and resignalling. He helped get the Azumas cleared signal interference wise. So to not be able to play it sucks.

    And I'm a software engineer, so I do totally understand how hard things are to reproduce across platforms (we ship mobile apps for phones and tablets as well as being web based). We don't have many mobile testers, but we do have them. We know what the bugs are much earlier than a public demo 24 hours before we start shipping to our fast ring.

    I suppose if the bugs get fixed, then they've earned the extra it costs versus the current discount.
     
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  10. owenroser19

    owenroser19 Well-Known Member

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    I don’t really understand it. There is a stick sensitivity slider than goes from one to ten, but doesn’t seem to change anything, and then you’ve got ‘rotation speed’ and ‘move speed’ (I think). It’s got slow, medium and fast - the slow is far too slow, then when you get to medium, you can fling the camera around at supersonic speed which is horrendous. I haven’t dared try fast.

    You can still move it very slowly with a small stick input, but when you move it all the way it just goes bananas. It’s hard to describe but it’s just awful.

    And, what’s the most infuriating, when you try to go up AND to the side to move the camera, so a diagonal stick movement, it slows down to an absolute snails pace. Same happens when walking.

    I really hope it doesn’t stay like this.
     
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  11. aaronthomas1a

    aaronthomas1a Well-Known Member

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    Doncaster to York via Leeds would be great route to have plus another route for the 333 for Doncaster to Leeds
     
  12. kieran#9718

    kieran#9718 Active Member

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    I have to say it’s a nice route - no major performance issues noticed on Xbox so far.
    Small teething issues with out of sync announcements, the 333 is a little buggy, lack of passengers at Leeds but apart from that it’s been enjoyable so far.
     
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  13. Disintegration7

    Disintegration7 Well-Known Member

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    I have rotation speed on slow, and move speed on fast, which works great in the cab and external view for me, but the player character then turns as slow as molasses on-foot.

    No way I believe anybody from DTG tests this game on a gamepad. Yet another cut corner lol.
     
  14. blibbles#5319

    blibbles#5319 Well-Known Member

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    Okay, so I know I don't have that powerful of a PC but 11fps AT LEEDS, ARE WE DEAD SERIOUS, also why on earth is the 801 running on diesel mode on Ai, 801's diesel engines are only for emergency use.
     
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  15. Disintegration7

    Disintegration7 Well-Known Member

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    My laptop struggled in Leeds as well. Hoping it improves with some shader caching, but if not I might need to dial down some settings a bit.

    Overall I quite like it, but I'm a big fan of networks in general, so I'm a bit biased. The 331 is easy and fun to drive, and I really like the improvements to the 801. Haven't gotten a run in the 333 yet- hoping for some time tonight.
     

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