PC Eng.ini Settings For Pop Free Experience.

Discussion in 'TSW General Discussion' started by martschuffing, Sep 12, 2026 at 11:15 AM.

  1. martschuffing

    martschuffing Well-Known Member

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    Hi friends I have these settings for my 12Gb VRAM RTX3080;
    If you have a lower VRAM adjust these settings down to suit.
    (Streaming.PoolSize=xxxx)
    (Streaming.MaxTempMemoryAllowed=xxxx)
    Copy and paste SystemSettings below into your "documents/mygames/traisimworld7/saved/config/windowsnoeditor/engine.ini file"
    Please report back if it works for your particular RTX setup and has eliminated pop-in for you?


    [SystemSettings]
    r.TextureStreaming=1
    r.Streaming.FramesForFullUpdate=2
    r.Streaming.PoolSize=9000
    r.Streaming.MaxTempMemoryAllowed=3000
    r.Streaming.Boost=3
    r.Streaming.FullyLoaduswdtextures=1
    r.GTSyncType=1
    r.OneFrameThreadLag=1
    r.Shadow.WholeSceneShadowCacheMb=1024
    gc.TimeBetweenPurgingPendingKillObjects=900
    gc.NumRetriesBeforeForcingGC=5
    gc.MinDesiredObjectsPerSubTask=20
    s.ForceGCAfterLevelStreamedOut=0
    s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
    r.ShaderPipelineCache.BatchTime=2
    r.ShaderPipelineCache.BackgroundBatchTime=0
    r.ShaderPipelineCache.PrecompileBatchTime=0
    s.AsyncLoadingTimeLimit=2
    s.PriorityAsyncLoadingExtraTime=1
    s.UnregisterComponentsTimeLimit=2
    s.LevelStreamingActorsUpdateTimeLimit=2
    s.PriorityLevelStreamingActorsUpdateExtraTime=1
    r.ViewDistanceScale=2.3
    r.DFDistanceScale=5
    foliage.LODDistanceScale=5
    foliage.DitheredLOD=5
    r.StaticMeshLODDistanceScale=0.80
    r.Shadow.DistanceScale=5
    r.Shadow.TransitionScale=5
    r.Shadow.CSM.TransitionScale=5
    # r.Shadow.RadiusThreshold=0
    r.LightMaxDrawDistanceScale=5
    r.PostProcessAAQuality=3
    r.TemporalAASamples=16
    r.DistanceFieldAO=1
    r.AOMaxViewDistance=20000
    r.DistanceFieldShadowing=1
    r.Color.Max=1.50
    r.Color.Mid=0.41
    r.Color.Min=-0.0001
    r.ToneMapper.Sharpen=0.2
    r.Tonemapper.Contrast=1.05
    r.FilmicTonemapper=1
    r.BloomThreshold=0.9
    r.SceneColorFringe.Max=1.0
    r.DefaultFeature.AntiAliasing=3
    r.TemporalAACurrentFrameWeight=0.18
    r.BloomQuality=1
    r.BloomIntensity=0.95
    r.LightFunctionQuality=1
    r.SkylightIntensityMultiplier=1.08
     
  2. JetWash

    JetWash Well-Known Member

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    What do you mean? The overwhelming majority of this stuff is unnecessary now and a lot of it is messing with the new settings. Epic settings delivers a pop free experience, and nothing in that list of commands offers anything more than is incorporated into the core game.
     
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  3. londonmidland

    londonmidland Well-Known Member

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    If you’re playing on TSW 7, then custom ini is now pretty much redundant.

    TSW 7 has a lot of Jetwash’ custom ini settings built in, when you select the in-game epic settings.

    There are new anti-aliasing options too, which is vastly superior to the older TAA and FXAA options. You do not need to increase the screen percentage, either.
     
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  4. martschuffing

    martschuffing Well-Known Member

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    Sorry to disagree but the popin for me was atrocious until I used these settings. I had Epic on the draw distance set but to no avail and DLSS enabled.
    We can see if anyone else is experiencing "pop-in" still, if they want to contribute to this thread.
     
    Last edited: Sep 12, 2026 at 12:41 PM
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  5. champier#2613

    champier#2613 Member

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    I agree with Jetwash and other's
    I'm on a 4080 Super Ryzen 7 7800X3D Epic Settings will DLSS Super Quality and I have no pop ins whatsoever only thing in my ini file is Journey Mode Chapter Override.
     
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  6. martschuffing

    martschuffing Well-Known Member

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    Exactly, a 4080 super, what about those on lesser cards and equipment?
    To be clear I only had one setting on Epic the other settings on high and some more on ultra, pop-in was baaaad. Until I implemented the Engine ini system settings, smooth as butter and no pop-ins. I understand the position of Jet and London wanting to defend their position however have all different combinations of PC components and their configurations been tested on lower settings for pop-in?
     
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  7. JetWash

    JetWash Well-Known Member

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    I’m sorry, but that is absolutely untrue. I don’t have to defend my position as there is no position to defend, there is no pop-in on epic settings, period. If you’re experiencing it then you have done something weird to your game or don’t have epic settings fully enabled. I note you’ve said yourself that you didn’t have Epic settings properly set as some things were set to High or Ultra, and that is why you’re seeing pop-in. Foliage draw distance is controlled by foliage quality, not view distance for example. It goes without saying that whatever card or equipment you’re on is irrelevant. If you have epic settings enabled then it doesn’t care what your machine is, it just is what it is.

    I’m not going into it in depth, but I can tell you your ini file is full of unnecessary and contradictory things and many lines are set to numbers that will have no effect on the game whatsoever. A lot of the other lines are messing with the carefully curated lighting setup and the things that do matter are actually set to the same or lower settings than the Epic pre-set. Your draw distance is less than half for example.

    ps If you don’t know what you’re doing with these things copy-pasting a load of random engine-changing lines into a file will cause absolute chaos with your game. Part of the reasoning for doing this in the first place (aside from vastly improving the way the game looks) was to offer people an experience where they didn’t have mess with ini files anymore. Yes there are things you can do like suppressing achievement pop-ups etc but all this other stuff is just not necessary anymore.
     
    Last edited: Sep 12, 2026 at 3:34 PM
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  8. martschuffing

    martschuffing Well-Known Member

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    Please forgive my confusion...
    Can anyone irrespective of hardware select epic and get decent performance?
     
  9. JetWash

    JetWash Well-Known Member

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    Yes! Tell me what hardware you have and what your monitor refresh rate is and I’ll try and give you an idea of best setup
     
    Last edited: Sep 12, 2026 at 4:25 PM
  10. paulossj4

    paulossj4 Well-Known Member

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    Regarding the vegetation pop-in, I noticed that setting the view distance quality to "Epic" solves the issue, even if I lower the foliage quality to "High."

    The only option I can't use properly is Frame Generation; even though the counter shows 60 FPS, it doesn't feel smooth, so I use Lossless Scaling instead, which works much better.

    My specs are:
    - Ryzen 5 5600X
    - AMD RX 9060XT 16GB
    - 32GB DDR4 3200MHz
    - 1440p screen resolution
     
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  11. Train Sim Society

    Train Sim Society Well-Known Member

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    The only settings I've brought over since the switch (for personal preferences):

    [SystemSettings]
    ts2.dbg.JourneyChapterLockOverride=1
    ts2.save.CheckpointsEnabled=0
    r.DefaultFeature.LensFlare=1
    r.LensFlareQuality=3
    ts2.dbg.Track.SleeperViewDistanceScale=0
    ts2.dbg.Track.SleeperViewDistanceScaleMax=0
    ^ I just really hate the ballast LOD issue. I'm eagerly awaiting a fix for that. :)

     
    Last edited: Sep 12, 2026 at 6:17 PM
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  12. martschuffing

    martschuffing Well-Known Member

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    No need, assumption makes people an ass.
    I emptied the ini file of its settings and tried Epic on the game quality settings and as you have stated there is no pop in, the difference between 6 and 7 is remarkable I assumed if I tried Epic my 3080 would render a slide show, apparently not.
     
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  13. JetWash

    JetWash Well-Known Member

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    It depends, probably in the old days it would have. If you try DLSS on Quality (probably ultra quality would work on some routes) you should be pleasantly surprised I’d have thought. If you need to drop a setting I would probably go for View Distance rather than Foliage quality as it’s the latter that controls the foliage draw distance. The other option would be shadow quality as that resolution might be pushing it on a 3080, Ultra ought to work nicely.
     
  14. champier#2613

    champier#2613 Member

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    The game looks so different I didn't even realise lens flare was missing
     
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  15. alphastar#4832

    alphastar#4832 Active Member

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    Hey JetWash could you help me as well please , I am very confused what settings to use I am sharing my PC specs it would be really great if you could suggest some :
    CPU : Ryzen 5 5600X
    GPU : Nvidia RTX 5060 Ti (16 GB VRAM model)
    RAM : 32 GB DDR4

    Note :In TSW6 I used to run 1080p with 150 % resolution scaling with TAA .

    Thanks :))
     
    Last edited: Sep 12, 2026 at 6:33 PM
  16. JetWash

    JetWash Well-Known Member

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    What’s your monitors refresh rate, or what fps do you normally try and hit?
     
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  17. Train Sim Society

    Train Sim Society Well-Known Member

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    Same! I put them back in for funsies and I actually love the way it looks with the godrays - gives it that extra pizazz!
     
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  18. Thorgred

    Thorgred Well-Known Member

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    these are not needed at all

    r.Streaming.PoolSize=9000
    r.Streaming.MaxTempMemoryAllowed=3000
     
  19. alphastar#4832

    alphastar#4832 Active Member

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    Ahh I used to run with frame rate limit set to 60 fps in TSW 6 ... so yeah 60 FPS is good for me
     
  20. volvolover1972

    volvolover1972 Well-Known Member

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    Be careful with modifying streaming pool sizes even if you have plenty of excess VRAM. It was causing CTDs for TSW 6 routes.

    With the new enhanced lighting and epic settings, these are the only custom ini entries I have now:

    [SystemSettings]
    ts2.dbg.Camera.MaxVerticalHeight=20000
    ts2.dbg.MaxFreeCameraDistance=200000
    ts2.passenger.DensityScale=1.8
    r.DefaultFeature.MotionBlur=False
    ts2.dbg.JourneyChapterLockOverride=1
    ts2.save.CheckpointsEnabled=0
    ts2.RewardMonitor.ShowLowImpactNotificationsAsFull=0

    [/Script/Engine.UserInterfaceSettings]
    ApplicationScale=0.650
     
  21. JetWash

    JetWash Well-Known Member

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    Ok. In that case you need to be using smooth motion in the Nvidia app. Cap your in game fps at 30.

    Use DLSS in either ultra quality or quality mode

    if you’re still struggling drop the shadow settings one notch in the graphics menu, followed by view distance and then foliage quality (the latter will introduce the foliage pop-in but that might be just something you have to live with).

    If you do the first 2 I’m confident you won’t need to touch the last option.
     
  22. alphastar#4832

    alphastar#4832 Active Member

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    But wouldn't it be too blurry and shimmery using Quality DLSS on 1080p resolution?
     

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