Passenger Behaviour Needs To Change!!!

Discussion in 'TSW General Discussion' started by vep3417!, Sep 9, 2026.

  1. vep3417!

    vep3417! Well-Known Member

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    It's honestly getting to the point now where the sheer number of passengers and their crazy erratic and frankly effing infuriatingly annoying glitching on great routes like ECW and even Medway now is starting to seriously detract enjoyment from the game.

    There's not too much to shout about at times, but previously it seems you could at least enjoy the few decent routes out there in TSW. It's deteriorated so much though, that now the passenger volume and behaviours have become so glitched - I'm beginning to wish they would just disembark and instantly fade away, or just stay static on the platform. They are constantly blocking camera views so you can't even sit back and watch trains go by now, you can't get into the train if you need to, or they knock you off the platform. Now they're even glitching in a suicidal way launching themselves in front of the cab, which tbh is very disturbing.

    This needs sorting, urgently, it's another mess that is kicked down the road, again and again and again and again. If it's actually being sorted in TSW7, fine. But I have NO faith at all it will be, none
     
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  2. star#5823

    star#5823 Well-Known Member

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    Yeah definitely needs fixed but at same time there’s bigger issues out there that need fixed first
     
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  3. Jon B

    Jon B Well-Known Member

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    Passenger improvements has been stated for TSW7 but nothing said specifically about behaviour and the lack of coverage this got in the livestreams tells me very little has changed, if anything at all unfortunately.

    I couldn’t care less what they look like or what clothes they’re wearing, I just want them to enter and exit stations/trains properly, stop wandering around the like zombies, walking on the tracks and catapulting 50 feet in the air.
     
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  4. CK95

    CK95 Well-Known Member

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    I think DTG spend too much time worrying about what they’re wearing, what gimmicky things they’re holding (laptops/umbrellas/phones etc) & their poses.

    I couldn’t care less how they look, frankly I’d take the low poly TSC models. I just want more of them, actually getting on & off trains. Not ‘oh he’s working on his laptop’ and others committing suicide by train. Their behaviours range from poor to completely unacceptable.

    I’m absolutely in favour of cutting back their quality & pumping up their numbers. At the very least their pathing & behaviour needs completely rebuilding.
     
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  5. Jon B

    Jon B Well-Known Member

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    Yes completely agree. DTG seems to focus on the wrong type of improvements. Clothes, laptops, chatting on phones doesn’t add to immersion and I think they underestimate how much value a decent passenger system would add.
     
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  6. eldomtom2

    eldomtom2 Well-Known Member

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    And then there's the "running to/from depot with passengers" issue. How hard is it to code a service flag that disables rendering of passengers?
     
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  7. vep3417!

    vep3417! Well-Known Member

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    Fully agree an instant patch or anything that can stop them throwing themselves in front of your train needs addressing. It is disturbing, and I kid you not it leaves you feeling uneasy especially at speed. Having been personally affected by a one under in a previous profession doesn't help much either.

    The biggest gripe is when 30 disembark and spend 5 minutes glitching bumping into each other or spinning round in circles - I was guarding a 313 this morning on an Eastbourne to Brighton run, and couldn't even get onto the platform.
     
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  8. vep3417!

    vep3417! Well-Known Member

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    We have the options of spawning empty or loaded, I agree at the end point, the game should change the service to empty from loaded even if it means we need to select "change to empty" via a pop up menu, such as the "are you giving up control" banner
     
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  9. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    At some stations they get off the train and then just stand there. Stratford (un-)International immediately springs to mind, plus I think it happens on a couple on Euston Milton Keynes too
     
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  10. vep3417!

    vep3417! Well-Known Member

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    Yep, Berwick too on ECW. Always broken. On the flip side at Thornton Heath on BML, the doors don't even open :D

    PS "Stratford Un-International" made me chuckle
     
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  11. Emmy_MAN

    Emmy_MAN Well-Known Member

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    DTG made a big announcement about having addressed the issue of passengers in TSW 7, but to be honest, when you watch the live streams, you don’t notice any difference at all.

    And I agree that we need to put a stop to passengers appearing on the tracks or running onto them.
    As soon as I see something like that, it gives me a really strange feeling, because I’ve actually experienced it in real life, so something like that certainly shouldn’t happen in a game that has no age rating.

    And the fact that not all passengers get off at the terminus, meaning you end up driving the empty train back to the depot, surely can’t be that difficult to fix.
     
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  12. GeraltDW

    GeraltDW Well-Known Member

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    Not sure if I'm imagining things but I'd think passenger behavior even got worse over time. Can't remember so many on-track incidents 2 or 3 years ago. If it's thaaaat difficult to fix, they should probably do a transitional quick-fix and instant-despawn NPCs touching the tracks or something. I could imagine (potential) contractors reeeeaaaly don't like to see this stuff.
     
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  13. vep3417!

    vep3417! Well-Known Member

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    It has, absolutely. Even in the past few months.
     
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  14. SierraOscar95

    SierraOscar95 Well-Known Member

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    I've noticed WCMLS still has issues with passengers wandering onto the line from the platform that your train is due to stop at/pass through. Probably not ideal. I'm aware there is going to be no other implication other then the AI passenger 'ghost' through my train, but it's still not a pleasant experience and can still catch you by surprise.

    I'm hoping we get some more clarification on the improvements to passenger behaviour for TSW7.
     
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  15. Dinger75

    Dinger75 Well-Known Member

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    OK. Think Matt just said on the live stream (In the period the game crashed his Xbox a couple of minutes into the 1st run) that the passenger improvements is actually just one bug fix.

    It has to do with the dioramas causing the number of passengers at the stations to reduce over time.

    If this is the case it's got to be false advertising
     
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  16. JazzyGeofferz

    JazzyGeofferz Well-Known Member

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    I have a feeling after tonight's fiasco passenger behaviour is the least of their worries.
     
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  17. vep3417!

    vep3417! Well-Known Member

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    the question just came up on the live - improvements made, but I think Matt showed his exasperation for the issue in his reply
     
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  18. hiromaru

    hiromaru Well-Known Member

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    I have raised this issue in another thread, but it has been completely ignored.
    On the WCMLS route, the depot shutter remains closed, making it impossible to ever clear the scenario (in Timetable Mode).
    - There is a serious bug regarding passenger behavior at Harrow Station (three passengers stuck in mid-air... all day long).
    This appeared after the June update (and there has been no word on a fix).
    Regarding the passengers, it is not a matter of the issue having "no impact on gameplay" (the thought of a person-vs-train accident makes it deeply unpleasant).
    I believe it is unacceptable for this to remain unfixed by the time TSW7 is released. I feel terrible for users who might purchase this route in the future. It is difficult for the Steam version to accumulate a representative collection of user reviews.
    For me personally, TSW is the first railway-themed title where I have experienced a person-vs-train accident.
    I sincerely hope they quickly fix this issue, as it involves a feature that otherwise has great potential.
     
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  19. FallenAngel00me

    FallenAngel00me Well-Known Member

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    Seemingly, it's either no passengers or crazy ones lol
     
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  20. noir

    noir Well-Known Member

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    Matt clarified in the US stream that "improved passengers" actually means that they resolved one ticket where in very specific conditions passengers wouldn't spawn.
     
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  21. GeraltDW

    GeraltDW Well-Known Member

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    Why they keep doing this "raising expectations" that then turn out to be (almost) nothing burgers is beyond me.
     
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  22. sam5166

    sam5166 Well-Known Member

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    In Subway Sim 2, passengers get on the train and off at stations and even the last stop. They had an update where they actually run to the train as well. I don't understand why DTG doesn't improve passengers after all this time. You can be doing a service out of Penn station or London Euston during rush hour and the train is completely empty which is unrealistic
     
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  23. kieran#9718

    kieran#9718 Well-Known Member

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    They all look freaky as well which doesn’t help matters when they act strangely lol
     
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  24. Phil47569

    Phil47569 Well-Known Member

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    For the ultimate freaky effect, just try sitting in a seat then waiting for a passenger to sit in the same seat, your screen basically becomes an eyeball ;)

    Here's a suggestion for a simple and very quick fix, if the carriage/saloon lights are "on" then have passengers visible, if they are "off" then they are not. That should solve the issues of passengers being on ECS's when they shouldn't be and if need be remove the boarding/alighting and just have them milling around on platforms.
     
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  25. Averrnor

    Averrnor Active Member

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    Running Train got passangers update yesterday. It seems to be impressing.
     
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  26. Emmy_MAN

    Emmy_MAN Well-Known Member

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    DTG Matt
    Perhaps you at DTG could get in touch with this developer, because passengers in TSW should behave just as he does.
    And he’s doing it all using the Unreal Engine, too.


     
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  27. maxipolo12

    maxipolo12 Well-Known Member

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    It has been a problem since many years.

    Behaviour
    Empty stations
    Trains which got empty at the first station, begining a service
    Variety
    Movements
     
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  28. vep3417!

    vep3417! Well-Known Member

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    Crikey, a proper game with proper passenger characteristics. That massive development team they have did their homework
     
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  29. vep3417!

    vep3417! Well-Known Member

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    God I love the station dispatch whistle too, something which TSW have never employed, station staff. God I’m so livid when I see this quality and the rubbish being churned out year after year for a premium
     
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  30. Emmy_MAN

    Emmy_MAN Well-Known Member

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    vep3417!
    Unlike DTG, there isn’t a great team behind Running Train.
    Running Train was built by a single developer, and when I see all those videos featuring the passengers, I take my hat off to that single developer.
     
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  31. hiromaru

    hiromaru Well-Known Member

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    It’s true—when the passengers really play their part, the sense of realism takes a huge leap forward.
     
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  32. vep3417!

    vep3417! Well-Known Member

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    Oh I'm well aware, my post was riddled with sarcasm. It's worlds apart in quality
     
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  33. pauliesc

    pauliesc Well-Known Member

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    Just played a few services on Running Train. Passenger behaviour from what I've seen is spot on. Spawn numbers look realistic, they get on the train when it arrives (or off) and when getting off they walk away as you would in real life. No train arrives and they stand there doing nothing even though you are the only service due. No jamming up the door. No body disappeared into the platform or wall. No launching themselves off the platform in front of the train. Just working passengers. If DTG can't fix this, I'd rather they just have a few static passengers around TSC style.
     
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  34. sam5166

    sam5166 Well-Known Member

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    The fact DTG employes hundreds of people and we can't get proper passenger behavior meanwhile a solo dev can add proper passenger behavior is frankly embarrassing
     
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  35. maxipolo12

    maxipolo12 Well-Known Member

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    hundreds people? :D :D :D
     
  36. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    Is running train just a pc game
     
  37. hiromaru

    hiromaru Well-Known Member

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    My understanding is that it features a fictional route based on Japan—is that correct?
     
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  38. vep3417!

    vep3417! Well-Known Member

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    I doubt it's hundreds like you say, but the point you make is absolutely right, whether it be 2 people or 10 focused on these elements of physics in game, it's a complete and utter joke that we've been saddled with this for YEARS while a one man band can produce such terrific results. If I was EP, I would be urgently reaching out with a contract to sign this chap up, bring him onboard for some very much needed R&D

    Folk can palm this issue off if they wish with the endless "there are more important issues to address first" No, every issue is important, every issue should be at least addressed and not laughed off as trivial, or get kicked down the road release upon release. IMO as others have said, have static passengers that don't walk around causing chaos all the time, or fix the ruddy issue once and for all.
     
    Last edited: Sep 15, 2026 at 12:49 PM
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  39. Rutgerski

    Rutgerski Well-Known Member

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    To be honest, if I were the Running Train developer, I'd stay right where I was. DTG doesn't strike me as a particularly healthy working environment. Checking that game out really soon, it looks gorgeous!
     
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  40. March Hare

    March Hare Well-Known Member

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    It's not the size of your team, but the competence...
     
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  41. historicalduck7

    historicalduck7 Well-Known Member

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    i’ve no idea why dtg haven’t said anything regarding future improvements in patches given that, you know, they were meant to be part of the new core?
     
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  42. vep3417!

    vep3417! Well-Known Member

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    Because there aren’t any…. Most likely anyway
     
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  43. GeraltDW

    GeraltDW Well-Known Member

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    Still waiting on that german bugfix patch that was supposed to release several weeks ago and got postponed without fixed date.
    From now on I will just assume "postponed / delayed" just means cancelled until proven otherwise.
     
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  44. CK95

    CK95 Well-Known Member

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    Not even that, I just wouldn’t count on a patch until it’s on your system.

    Your example happens, then we have the ones where we’re told it’s in a patch & coming in X month - never comes & they never communicate further. Then there’s us being told X is fixed but never appears in update notes & just isn’t done, then patch notes are basically never correct.

    We’ve seen how many staff DTG has for marketing, literally a small army & yet the communication ‘accuracy’ is so awful.

    Don’t even get me started on how many times we’re told something is fixed but quite literally gets held hostage, mainly third party updates of which I believe we’re waiting on 3 significant updates to be published, that are months old.
     
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  45. GeraltDW

    GeraltDW Well-Known Member

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    Yep. XD
    And let's see if we will actually ever see those upgrade ICE 1 sounds. I saw, they're getting delayed and in my head kinda already wrote them off.
     
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  46. J.T.

    J.T. Well-Known Member

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    I don’t understand why you’re complaining.

    After all, you’ve got CATS at the stations.
    Cats that meow!


    What more could you expect from a train simulator?

    As star#5823 quite rightly pointed out, there are bigger issues out there that need fixing first.
    One such issue, for example, was the lack of meowing cats on the platforms.
    Sure, we did have collectable soft toy dinosaurs, mind you, but TSW desperately needed cats.
    In TSW7, Dovetail Games has met our expectations.
    And for those cats alone, it’s worth buying the train simulator for €129.99
    You can’t deny it.

    Or maybe we should all take a reality check XD
     
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  47. GeraltDW

    GeraltDW Well-Known Member

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    Wen additional Cat-DLC packs? XD
     
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  48. Disintegration7

    Disintegration7 Well-Known Member

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    I'd unironically rather have cats than passengers.
     
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  49. MadduckUK

    MadduckUK Well-Known Member

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    [​IMG]
    The hundreds of people.
     
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  50. fabienlimp95

    fabienlimp95 Well-Known Member

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    Like with the sound updates on the ICE-T on Leipzig-Dresden ?

    Yeah that will probably not happen.
     
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