Steam Tsw Pc Fix: Better Signal Visibility & Realistic Distance (no Popping)

Discussion in 'Technical Issues & Player Help' started by Viking DK, Sep 20, 2026.

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  1. Viking DK

    Viking DK New Member

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    IMG_2026.09.20-20.28.58.jpg After working intensely on this specific problem for the past 2 weeks—running endless tests and fine-tuning variables, me and my AI have finally found a solid solution that makes it easy to see the signals in time, so you can actually brake heavy freight trains, and forces the game to behave more realistically, like in the real world.
    If you are frustrated by signals "popping" into existence at 1000 meters or being too washed out/pale to read in bright daylight, here is a combined Engine.ini script. It bypasses the hardcoded distance limits, deepens the green/red colors, and scales down the ugly bloom into a sharp, realistic point-light on long distance.
    • Recommended Mod to combine with (Optional):
      Improved Signal Visuals and Colours (by londonmidland)
    • Download link:

      https://www.trainsimcommunity.com/m...m-world-6-improved-signal-visuals-and-colours

      Note: The Engine.ini script works completely fine on its own and will fix the popping and colors on the vanilla game. However, combining it with this mod gives the absolute best result for high-intensity long-distance dots. (Remember to remove any old "Flare Delete" mods first).
    ⚠️ IMPORTANT WARNING:
    • Always make a backup copy of your original Engine.ini file before making any changes! If something goes wrong, you can easily restore your old settings.
    • If you do not feel comfortable or safe editing game files and scripts, please do not attempt this! Proceed at your own risk.
    How to find and backup your file:
    1. Press Windows Key + R on your keyboard.
    2. Type %localappdata% and hit Enter.
    3. Navigate to: ...\TS2Prototype\Saved\Config\WindowsNoEditor\ (or WindowsServer depending on your version).
    4. Right-click Engine.ini, choose Copy, and Paste it onto your Desktop as a backup.
    5. Open the original Engine.ini with Notepad, paste the script below at the very bottom, save, and close.
    6. Note: If you already have an [/Script/Engine.RendererSettings] section, simply merge the lines below into it.
    Add this to your Engine.ini:

    [/Script/Engine.RendererSettings]
    r.DefaultFeature.LensFlare=1
    r.LensFlareQuality=1
    r.BloomQuality=1
    r.Bloom.Intensity=0.10
    r.Bloom.SizeScale=0.05

    r.LightMaxDrawDistanceScale=6.0
    r.ViewDistanceScale=4.0
    r.StaticMeshLODDistanceScale=0.15
    r.SkeletalMeshLODBias=-2
    r.Streaming.PoolSize=4048
    r.Streaming.HLODStrategy=2
    r.MaxAnisotropy=16
    r.Tonemapper.Sharpen=1.5

    r.ToneMapperFilm=0
    r.Color.Max=1.05
    r.Color.Mid=0.60
    r.Color.Min=0.01
    r.Color.Saturation=1.15
    r.Color.Gain=1.05

    r.DefaultFeature.AutoExposure=1
    r.EyeAdaptationQuality=2
    r.EyeAdaptation.LensAttenuation=0.15
    r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=1

    [SystemSettings]
    ts2.dbg.MaxReskinsPerTimetable=999

    IMG_2026.09.20-20.28.58.jpg IMG_2026.09.20-20.05.01.jpg
     
    Last edited: Sep 20, 2026
  2. DeltaFOX2k7

    DeltaFOX2k7 Well-Known Member

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    Your AI is telling you absolute nonsense, TSW has never used the %localappdata% folder or the directory you mentioned.
    It has always used C:\Users\yourname\Documents\My Games\TrainSimWorld7\Saved\Config\WindowsNoEditor

    The [SystemSettings] entry should be always at the top of your added entries, not at the very bottom,
    your entries simply won't work in that order or won't be recognized at all.
     
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  3. Emmy_MAN

    Emmy_MAN Well-Known Member

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    Wikinger-DK
    Sorry, but for TSW 7 you no longer need any of these Engine.ini entries.
    This is because Jetwash has now integrated its exposure mod directly into TSW 7, specifically into the Core section.
     
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