Feature Freight Hauler - Feedback Thread

Discussion in 'Feature Feedback' started by dtg_jan, Sep 10, 2026.

  1. Harmsway

    Harmsway Member

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    It seems to me that after running Freight Hauler from Dusk to Dawn that the AI trains do not reset and continue the following day. This is no different then it has been for Free Roam since its inception. This bug may be considered a feature if you want to run FH without AI trains to content with. It is also another means to enter into Free Roam with static trains already dispersed on the route. Just start FH one evening and continue into the next day. Whenever you complete FH you might be able to start FR from there.

    After 12hours and 100 miles traveled I'm still working on my deliverers, 19/39. I think the second half will go quicker.
     
  2. NateDogg7a

    NateDogg7a Well-Known Member

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    Finally completed my first freight hauler session on Tri-Rail!

    Cars Delivered: 16
    Time Spent: about 5 hours
    Distance Driven: 58 miles
    XP Earned: 36,352 (!)

    I also learned how to activate the derails. You must be able to get a path approved past the next signal after the derail, and it will open up. There is even a special animation showing it open. Thanks to Harmsway for giving me some ideas to try.

    I have also found that the best way to keep getting paths, without losing your freight hauler progress box, is to delete your old loco(s) before spawning new ones. If you don't delete your old loco, you might start a new free roam session when sitting in the new loco. You don't want to do that. If you spawn a new loco, and then delete the old one, the new loco will be harder to set up for some reason. In any case, save frequently.

    I enjoy the gameplay freight hauler provides, and Tri-Rail is a great route for it. That's why I kept playing, even though it was frustrating. Some documentation to start would have been nice, but maybe this thread will help others.

    Will I keep playing? Probably not for right now, because even just 16 cars took 5 hours, and that is probably the minimum amount of time one could expect to spend. The game very seldom lets you start with anything less than 20 cars. I usually don't have more than 1-2 hours to play at a time, and I like to be finished when I stop, so I can choose something else next time. If there was more than one save slot, then I would be more willing to start a session, because then I wouldn't have to finish that session in order to play something else. Of course, shorter sessions also limit the frustration when impossible situations occur, such as cars stuck on bumpers. And, we are not getting more save slots anytime soon.

    Suggestions:
    Fix timer so it doesn't reset
    Enable cam movement when progress box is displayed
    Fix "Scheduler" mode so that it works as intended
    Make sure all cars can appear as empty or loaded; many appear as empties only
    Make sure cars don't spawn on bumpers or in inaccessible areas that are game-breaking
    Let the player select the number of cars, 1-50
    Let the player select total delivery zones, 1-max # of zones (1 zone only could be to switch a large yard)
    Enable more different types of cars and liveries (why are there no CSX cars???)
    Enable freight hauler on key legacy routes (I suggest BPE and NYT)
    Make a mega freight-hauler specific route (may have other services that are AI for immersion purposes)
    For each route with freight hauler, create a screen to display number of successful freight hauler completions, most cars delivered/time spent, least cars delivered/time spent, etc.
    Provide documentation!

    Hopefully others will share their freight hauler experiences and suggestions here as well. I look forward to that.
     
    Last edited: Sep 20, 2026 at 1:55 AM
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  3. kenrobinette#2139

    kenrobinette#2139 New Member

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    Can someone show me a screenshot of the completion screen for freight hauler? I'm curious, I've spent like 12 hours on it on both us and UK but haven't been able to complete it without the game breaking, and it's honestly just getting old now.
     
  4. NateDogg7a

    NateDogg7a Well-Known Member

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  5. glendathu

    glendathu Well-Known Member

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    Well I was really looking forward to the Freight Hauler feature. I love Derail Valley (may I say that here?) and to have a similar feature was a reason for me not to get the free update but the one with the three new routes. Until now FH is a disappointment.

    I have played several FH sessions on the UK route, that was quite ok.

    But on the US route I made 2 sessions so far, each about 3 1/2 hours long, with saves of course, and each session couldn't be finished !
    First of all, there was a wagon to fetch at N29th Street Track 1, which exploded when I tried to couple him.
    And the second time I was trapped behind one of these derail devices which let you in but not out of a siding. So the only solution would be to respawn a loco. But this is Train Simulator World, not Harry Potter !

    I will now have a nice, bug-free journey through the Polish countryside in Simrail. And I will come back to TSW7 when there's a decent update that eliminates these bugs...
     
    Last edited: Sep 20, 2026 at 4:51 PM
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  6. kenrobinette#2139

    kenrobinette#2139 New Member

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    The path setting system is broken. It randomly gives up on setting a train for your path, but half the time when it does that, signals still come off, but you have to retry setting your path or despawn and respawn a loco, which breaks signals. It should not break signals when a train is deleted.
     
  7. kenrobinette#2139

    kenrobinette#2139 New Member

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    When you delete a train because the game broke, it needs to always revert everything in the path to how it was before the path was set. When you set a path, it needs to always display it as an objective. When you reach the end of the path you set, the signals and switches always need to revert back to how they were before.
    And get rid of the long wait times for signals, if there's no other trains around. It's too anxiety inducing thinking the game broke (it probably did).
    This way the mode won't be so broken.

    I also definitely agree with the person above that you shouldn't have to respawn so many locomotives.

    Signal L 783 always gets stuck on green outside of Neville Depot if you pass it.

    Another edit (I know nobody asked) but in my experience right now, my train, after about a couple paths set, with all the freight hauler wagons and the logo moving around, will not clear the signals I pass until I reach the end of my objective that I set. It first started when I was running backwards (with the wagons in front of the loco) but now running for longer it's just always like this, causing a traffic jam at Leeds as I go to Skipton to get to the quarry.
     
    Last edited: Sep 21, 2026 at 4:00 AM
  8. glendathu

    glendathu Well-Known Member

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  9. dtg_jan

    dtg_jan Community Manager Staff Member

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    Hello there,

    Good shout regarding the link, looks like I messed up the embed. This should be fixed now.
    Regarding the issues, we continue to log all reports. Make sure to keep an eye on our announcement channels for upcoming patches.

    All the best,
    Jan
     
  10. glendathu

    glendathu Well-Known Member

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    Ah, good to hear that someone's looking for that ! THANKS !
     
  11. stijn.claessens

    stijn.claessens Well-Known Member

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    Anyone ever had wagons spawn somewhere else than Nuremberg in the German route?
     
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  12. Carnil

    Carnil Active Member

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    I've seen them spawn in Fürth and Würzburg quite frequently and once in Kitzingen.
     
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  13. Harmsway

    Harmsway Member

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    The last I checked GodMode Mod still does not work with TSW7, at least not in Freight Hauler Mode. Why is this important to this thread. Because if you set up Custom Weather in FH it will not carry over when entering back in from a save. You end up having clear skies every time.

    Request: Please fix Freight Hauler to save weather settings so that you can enter back in they way you left it.
     
  14. Harmsway

    Harmsway Member

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    BTW: I am now 33/39 in my Freight Hauler session. I must say this has been very enjoyable.

    There are times when you set a route to a point beyond what you may need. If you don't go all the way to the set point and complete the objective it may get confused if you begin backing up. The blue line goes away and you are no longer able to remove the set route. Most of the time, no problem, you can set a new route. Other times you can't set a new route nor remove old route, leaving you stuck. And other times you can set a new route but signals won't clear. I think this is why deleting a loco and adding a new one works. Deleting a loco removes all associations with it.

    I also found by saving the game and exiting it reset everything when I reentered. I was then able to set a new route that would clear signals for passage. No need to delete loco.
     
    Last edited: Sep 22, 2026 at 3:30 PM
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  15. glendathu

    glendathu Well-Known Member

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    Hello, which of the 3 routes did you do in this FH session ? If it is the US route, how do you get past these derail devices that are at the beginning of a siding ?
     
  16. baz66501

    baz66501 Member

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    Airedale dispatcher issue XSX.

    When setting a route out of Neville Hill Up Siding 2 to Neville Hill West Junction Headshunt signal L783 clears but no route is set on the 3D map. Once signal L783 is passed it doesn’t reset to danger, locking you in the headshunt.

    This has happened on 3 occasions while using Freight Hauler mode.

    Another issue is that when I deleted the spawned loco to try to resolve the issue I was still in the cab. The loco was deleted but now I am stuck on the track unable to walk.

    Reset game physics didn’t resolve this issue or the stuck signal.
     

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  17. Harmsway

    Harmsway Member

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    I'm on the US route, Miami and I finally finished all 39 deliveries.

    You may pass over a derail without incedent when exiting the mainline. To safely go over the derail to enter a mainline simply 1.) set a path out 2.) request clearance with the TAB key. You should be given a Proceed slowly. If denied try setting a different path and request again.

    On another matter. I found that if you are at a red signal and can't get clear check the map. If the signal is blanked out (white) on the map you can go through. Save before you go. Another mystery. I'm not sure what these blanked out signals are about.
     

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