Blurryness

Discussion in 'TSW General Discussion' started by DTG Matt, Jul 2, 2026.

  1. DTG Matt

    DTG Matt Executive Producer Staff Member

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    The blurry step wasn't intended and we're looking into it.

    Matt.
     
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  2. Strat-tastic

    Strat-tastic Well-Known Member

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    There is no master race. Just snobbery from certain sections.
     
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  3. phillipa#1949

    phillipa#1949 Active Member

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    All aboard Studio's have blurred it again Yes Trent Valley (PS5 Version) along with numerous Crashes
     
    Last edited: Aug 12, 2026
  4. mickwidd_25

    mickwidd_25 Well-Known Member

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    Do you also own Birmingham to Crewe and play on the full timetable? I've heard reports that the 350 units from Birmingham to Crewe cause this issue on Trent Valley and on the Evero timetable on WCML South.
     
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  5. phillipa#1949

    phillipa#1949 Active Member

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    Yep a good route but its BLURRED again All Aboard Studio's (ABS) where pulled over the coals by DTG for there efforts on Birmingham to crew or Birmingham to blur as i call it.

    But on the whole Trent Valley is one of the best routes i have ever seen most of the blurring is inside of the cab of 350-4 & 807
     
  6. mickwidd_25

    mickwidd_25 Well-Known Member

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    What platform are you on? I've never had blurring even inside the cab on Trent Valley on PS5. I however don't own Birmingham to Crewe and never will until the blurred textures issues can be solved. I would advise playing on the reduced timetable as the blurry 350/2 and /3 are substituted for the much better optimised 350/4. The layers on the full timetable are rarely seen on route and performance is better for not much loss. In fact there are more class 390 services on the reduced timetable which is a net gain. I actually have to play on the reduced timetable anyway to get the 350/2 and /3 services playable as I don't own Birmingham to Crewe and ironically get almost as many services as the full timetable overall.
     
    Last edited: Aug 12, 2026
  7. pendolendo#7123

    pendolendo#7123 Member

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    Mate, where`s the nose camera? You said it was on a list, in May. We done nearly 5 months since then.
     
  8. mickwidd_25

    mickwidd_25 Well-Known Member

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    I recently purchased the class 805 add-on, and I have experienced some minor blurring on both the reduced and full Evero timetables. The units worst affected are the evero units themselves, where on the full timetable I experienced blurry textures on the class 805 that kept coming and going between Watford Junction and Milton Keynes on a service that left Euston. The textures stayed blurry on route but became normal again when passing a station or train. On the reduced timetable, this same issue occurred only on the approach to Milton Keynes, on a 805 train from Euston. The class 350 and 390 only had minor blurry textures on both my runs on the Evrero Timetables. The 350 in the cab when approaching Euston and the 390 when zooming into the train. Euston Station also gets blurry on this timetable when you approach the station. This is an issue that needs looking into.
     
    Last edited: Aug 20, 2026
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  9. cornetrunner

    cornetrunner Well-Known Member

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    A question that's been in my mind for ages: If you have, say, multiple trains of the same type 'loaded in', do they share textures or do they each have their own copy? It seems to me that any single texture should only exist once in memory, being referenced and transformed by each object using it.
     
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  10. matashton#4169

    matashton#4169 Member

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    With the announcement of TSW 7 yesterday, are we confident that the blurry texture issue isn't going to migrate over too?
     
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  11. cornetrunner

    cornetrunner Well-Known Member

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    It's based on the same codebase, so unless there's some miraculous fix we don't know about, it will continue. What worries me is that there's a lot of tinkering and research going on but there appears to be little in terms of reliable results.
     
    Last edited: Aug 28, 2026
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  12. bakedpotatos.jm

    bakedpotatos.jm Well-Known Member

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    I agree and it seems the sure fire fix is rebuilding the core and asset management from scratch

    However thats probably a 2-3 year project in scope.
     
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  13. Dinger75

    Dinger75 Well-Known Member

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    Think you are right. We will have to wait for the next generation for a technology leap to cover up DTG's incompetence

    It's a shame that if this is a 2 or 3 year project that DTG didn't start working on a fix when this rearing it's ugly head

    Instead we have just had a series of lies

    'We are making good progress' or 'this is our priority going forward' and now 'we are ramping up working on efficiencies'

    It's not going to happen is it. Think I would rather trust a vampire giving me a hickey than a single word that comes out of their mouths
     
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  14. IvyJoanTurner

    IvyJoanTurner Well-Known Member

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    it's the routes with the most layers because you are loading an entire route into memory to put one train from that route pak into the other dlc being run. Split the routes and trains into separate PAK files
     
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  15. Richard CZE

    Richard CZE Well-Known Member

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    It would also be necessary to reduce the number of identical railway vehicles. Both locomotives and wagons. The largest example of a large number of versions of the same locomotive is the class 66, Dosto and his driver's wagon. All this must be loaded into the operating memory.
     
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  16. mickwidd_25

    mickwidd_25 Well-Known Member

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    It's ridiculous that there are so many different examples! The dostos and DB BR 146 are the worst! Just only have either the version assigned to that route or only the latest version which carries over! At least the class 66 and DB BR 185 have different liveries but again many of identical liveries are copied and pasted over and should not be.
     
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  17. Richard CZE

    Richard CZE Well-Known Member

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    And those are the locomotives. Now add the wagons. The German tank car has several versions.
     
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  18. zsolt_93

    zsolt_93 Well-Known Member

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    Actually for the DoSto, I think DTG already took the choice to bring them into the core, and all routes from TSW6 rely on that. They also did that for some freight waggons. But that is not something that can be called a solution, you cannot pull every single vehicle over time into the core, you end up with huge core PAK file, that everyone downloads whether they need the content or not.

    So split trains and routes as sellable items, and sell them as bundles. But it has to be done retroactively which is impossible, and unsure how PS5 limitations could be circumvented
     
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  19. mickwidd_25

    mickwidd_25 Well-Known Member

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    I've noticed that there is a version labeled as 'Train Sim World' but all the other versions are selectable. This is totally unnecessary! Only one version dedicated to each route is necessary or the core version should be the only selectable version.
     
  20. mbjbjm#7281

    mbjbjm#7281 Well-Known Member

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    There is clearly a difference in how certain trains are modelled. For instance when I drive the 390 I have never once had blurry textures in the cab. Same with the Javelin. Yet with the 350 I not only have blurry textures but you can see some of the labels on the cab controls are flickering like they’re individual layers.

    The 350 has by far been the worsr culprit for blurry textures in the game. In fact it’s where I first noticed them playing the game. I don’t know what DTG (or whoever modelled it) did but it feels like there’s a significant difference in how that train was modelled compared to the ones that don’t have blurry textures.

    I really think addressing that would go some way to addressing the blurry texture issues on UK routes with the 350.
     
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  21. mickwidd_25

    mickwidd_25 Well-Known Member

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    Equally on the WCML routes, the class 805 and 807 are more prone to blurry textures than the 390. On my last run on Trent Valley on the full timetable I got blurry textures on the 350. I only get blurry textures on the Evero Trains when on WCML South but the textures weirdly temporarily unblur on both the Evero and 350 when passing a 390!
     
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  22. vep3417!

    vep3417! Well-Known Member

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    Keep an eye out for the Mildmay Extension using the 350 as a 450 AI. If it’s been optimised in a way to decrease the risk of environmental blur, perhaps that could be a blueprint to refinement on other routes. Or it’ll blur the hell out of everything nearby
     
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  23. Strat-tastic

    Strat-tastic Well-Known Member

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    The 350 was fine on release on WMCLS (as was the whole route) but an update a few months later caused blurs to appear and the game's been naff ever since in that regard.
    Yes, the 350 is blur city, every time now.
     
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  24. FallenAngel00me

    FallenAngel00me Well-Known Member

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    The 350 got worse when AABs released Birmingham to Crewe
     
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  25. d.heal

    d.heal Well-Known Member

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    Routes I have seen blurry textures; out of what I own on ps5
    Rivera line
    Frankfurt fulda
    Dresden Leipzig
    WCML Trent Valley
    WCML Birmingham crew
    Cardiff City (142 timetable) haven't seen it on original
    GWE remaster
    WCML South (class 805 timetable)
    Köln-Aachen (Revamp timetable)
     
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  26. Dion Flannery

    Dion Flannery Well-Known Member

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    I recently bought AAB’s Birmingham to crewe and crewe to Milton Keynes on Xbox series X and have encountered blurry textures on those routes as well as the 805 and 807.

    I also bought JT Preston to Crewe recently and started having blurry textures on those routes but on Just trains route, only encountered blurry textures I believe after Wigan north western heading towards crewe.
     
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  27. BBIAJ

    BBIAJ Well-Known Member

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    I seem to remember DTG Alex saying on discord I believe that they had a single instance of blurry textures on XBOX Series S and that it was being investigated.

    That being said, during early access with bare minimum DLC installed on my XBOX Series X, why was I getting a low polly blurry mess of an 801 LNER Azuma at the Training Centre on the Outer Loop at Station One?
     
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  28. Dinger75

    Dinger75 Well-Known Member

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    It's almost like what you were being told was a lie...

    Or at least what DTG Alex would preferably call 'misdirection'

    Reality, the beta testers were most certainly only working on bare bones, no DLC installed. Hence why no bluries.

    So funny howI remember that DTG Alex said that they had a good handle on new routes going forward. Yet here we are.

    Every single month the list of routes afected with blurry textures increase in size.

    As yet though, we have not seen a single instance of a route that has been cured from this plague.

    Looking forward to next roadmap Q&A though were I will ask 'can DTG say why console owners should continue to remain customers of DTG'

    Unless of course DTG Alex would prefer to answer that question here
     
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  29. t.reizner35

    t.reizner35 Active Member

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    I already posted it but a really bad thing to the blurryness is that you are not able to deactivate the layers in the general settings. So the game is forced to get blurry because of all the layers.
     
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  30. lexie

    lexie Well-Known Member

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    You are able to disable all layers, it's even the default setting since TSW6. If you don't want all layers disabled, you can disable individual layers per timetable.
     
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  31. dal#7945

    dal#7945 Well-Known Member

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    Hi xbox series x blurriness is bad now on tsw7 example ecml only have 10 out of the 80 layers active and its blurry and washed out the entire length of journey full run.
     
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  32. lexie

    lexie Well-Known Member

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    I disabled the GWE layers on this route (TSW6) and the blurry textures where gone.
     
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  33. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    Getting rid of anything with "Doncaster static" really helps, especially as most of it is behind the buildings anyway. Getting rid of the GBR 802 is a big help as well
     
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  34. t.reizner35

    t.reizner35 Active Member

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    No the problem is that its not working you can deactivate all layers (as its set as default) but they are still there. So the only thing thats left is to deactivate the individual layers per timetable.
     
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  35. 125graham

    125graham New Member

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    So what's the deal with this? Do I take it that all graphical issue fixes for Xbox Series X suffered for nearly 2 years have just been shelved due to working to release TSW7?
     
  36. lexie

    lexie Well-Known Member

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    Maybe someone from DTG can give some insight to that. Even if you disable layers individual, you still can pick those trains from the timetable. With both ways the trains are not visible on routes, I never tried disabling all layers from the menu and see if you can still pick layered trains from the timetable.
     
    Last edited: Sep 23, 2026 at 12:17 PM
  37. Dinger75

    Dinger75 Well-Known Member

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    The settings are a complete joke in TSW 7

    You can disable layers and you can still pick them.

    I disabled nearly half of the layers from Fulda and it still blurred.

    When I next loaded into the game, all layers were enabled on the route.

    So just like controller settings dont save between session. I thing the enable all timetable layers setting is probable bugged as well.

    Regarding today's patch for reduced blurring on Nurnberg - Wurzberg

    Just tried it and blurring has started just 8 min in to the route

    DTG Matt are you taking the complete **** out of us with this
     
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  38. mickwidd_25

    mickwidd_25 Well-Known Member

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    What platform are you on? I haven't touched TSW 7 for fear of blurry textures.
     
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  39. Dinger75

    Dinger75 Well-Known Member

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    PS5 Pro

    Should note though that PS5 pro suffers from blurring the same ss PS5 due to having same texture pool size
     
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  40. mickwidd_25

    mickwidd_25 Well-Known Member

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    Thanks for the heads up I'm also on PS5 and won't be touching the TSW 7 routes for a while yet. Does Airedale and Wharfedale also suffer from blurry textures?
     
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  41. Dinger75

    Dinger75 Well-Known Member

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    As yet I have not encountered any on this route
     
  42. CK95

    CK95 Well-Known Member

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    I don’t know if it’s different per route, but I once tried using a train from a layer I’d disabled, and it re-enabled the whole layer.

    Does make sense if you think about it.

    In any case, seems the only attention the blur issue got for TSW7, was for Matt to create this thread. It’s becoming a really tiring joke now as most routes I choose to play end up blurry - and that’s before you even get around to German content.
     
    Last edited: Sep 23, 2026 at 3:00 PM
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