Core Train Sim World 7 - Feedback Thread

Discussion in 'Core Game Feedback' started by dtg_jan, Sep 10, 2026.

  1. rwh305

    rwh305 Member

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    I’ve got a bit of a problem with the menu’s loading times. When you return to the main menu from a game, everything lags terribly because all the content has to be reloaded in the background. You can’t really use the menu properly then. In my view, the menu logic has been made worse. You used to be able to use the menu as soon as it appeared. Not anymore. That really isn’t a good decision.

    XBOX Series X
     
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  2. DarkWolf

    DarkWolf Well-Known Member

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    I've seen a few mentions of this here and on Discord but nothing official, are there supposed to be Ultra options for these graphics settings or were they intentionally removed in TSW7?

    DW
     
  3. rwh305

    rwh305 Member

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    If you’re going to redesign the menu anyway, why not make it a bit more modern? Why didn’t they implement cursor control using the left stick and scrolling using the right stick in the console version? At the moment, when selecting a route, I can’t tell which menu option is selected because there isn’t enough contrast. With a visible cursor, I could simply navigate to it and that’s it. That’s surely worth considering, isn’t it? And please, work on the menu’s usability too!

    XBOX Series X
     
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  4. hiromaru

    hiromaru Well-Known Member

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    Issues noted since yesterday's update:
    ・The interior announcement volume on the BR442 is too low compared to other trains (it needs to be louder).
    ・When driving a freight train from Fürth to Nuremberg RBF, noticeable stuttering (FPS fluctuations) occurs along the route between the two stations and within the stations themselves.
    Please fix this.
     
    Last edited: Sep 24, 2026 at 2:34 AM
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  5. EchoKilo

    EchoKilo Active Member

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    Not sure if this is the right place or if it has been reported already, but it seems that the progress on some of the already completed journey chapters have been reset, with all scores set to 0. The end result is that those journeys now only show the green 'Completed' tick mark and all the associated medals are gone, too.
    20260924170559_1.jpg
     
  6. Rutger Luiten

    Rutger Luiten Well-Known Member

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    How can know what to aspect when using AI-conductor in realistic setting? Do I have to unlock the doors yes or no and do I have to close it by myself? Perhaps it's possible to add this information to the pauze screen?
     
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  7. Hey83

    Hey83 Member

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    Had this issue in TSW6 and they never fixed it! so I wouldn't expect a fix this time either! really wish they would as I have routes that I have finished and it just shows a green tick instead of the gold complete and it winds me up!! PLEASE FIX THIS!!!!
     
  8. d.heal

    d.heal Well-Known Member

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    The safety systems in the Class 484 doesn't automatically switch on with settings on for safety systems. Ai guard settings don't save between game sessions. PS5.

    Previews need to be done on console not just pc
     
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  9. conniethunder

    conniethunder Well-Known Member

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    It isn't whether or not the settings 'should' exist, it's about conformity. For whatever reason, DTG went from High to Epic. i.e. 'Epic' should be renamed 'Ultra' to follow their naming of level of settings. Yeah, it's a bit of OCD on my part, but I consider it bad QC for menu structures.

    In regards to the settings, I don't think these are anything more than forcing UE Engine.ini tweaks. If you drop the settings back to High, you basically end up with the same graphical experience that we've had from every previous game revision - 'pop-in' from trees, etc, and not a change in the actual quality of assets.
    While DLSS is a nice addition, I have to ask why are people paying over £500 for GPUs to then use it just to 'upscale' from 1080? Point being, you are being tricked into thinking that you are now getting a better looking game.
     
    Last edited: Sep 24, 2026 at 1:23 PM
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  10. operator#7940

    operator#7940 Well-Known Member

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    Does the game look better though?
    If it looks better then you aren't being "tricked."
     
  11. robbancito#8649

    robbancito#8649 New Member

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    PS5 Pro.
    Another bug I’ve discovered is that switching between different brake types using the Square button works sometimes and sometimes doesn’t.
     
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  12. 77_trains

    77_trains Active Member

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    I've been having this issue for many years. Seems like they never even acknowledged it was a problem
     
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  13. Princess Entrapta

    Princess Entrapta Well-Known Member

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    I mean, I have to say that with DLAA as opposed to the default UE4 TAA, it objectively does.
     
  14. feistypickle#6304

    feistypickle#6304 New Member

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    AI conductor barely works on any mode - almost never opens or closes doors (the engineer wouldn't ever be doing that anyway). Tri Rail BL36 bell randomly stops working without turning it off. The Rotem cab car horn and bell are still unrealistically quiet inside and out. When using the F40, the marker lights on the cab car don't work even though they are turned on. The EATC in the cab on all things shouldn't be perma-locked at 79, should update with the track speeds like the real thing.
     
  15. robbancito#8649

    robbancito#8649 New Member

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    For me it’s new with tsw7.
     
  16. MG1968 [CH]

    MG1968 [CH] Active Member

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    And on the Tri-Rail BL 36, the warning lights (the two at the bottom) are no longer working correctly; once switched on, they can no longer be turned off or made to flash.
    Und beim Tri-Rail BL 36 funktionieren die Warnlichter (die 2 unten) nicht mehr richtig. ein mal eingeschaltet lassen sie sich nicht mehr ausschalten ober blinken.
     

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