Hello how do you remove this lock in the editor it annoying like when I lay the track and old black out and other ones
Is that a ribbon loft description for the type of track in use on your route? It was a while ago but I vaguely remember I had to make a copy of the Manchester Leeds asset I was using for my tracks, which I then placed within my own route content. Using the copy for my tracks got around the problem of the padlock which had appeared on the original file and prevented it being of any use.
That lock mean that asset is cooked, some assets you can duplicate which will decook them but many assets you cant as cooked assets is missing stuff for editor.
Unfortunately you can not uncooked an asset, they are read only Take a look at the unreal docs here: https://dev.epicgames.com/documenta...king-with-cooked-content-in-the-unreal-engine
Can you tell us what the padlocked asset is? I'm sure there will be a way to fix the problem it is causing.