The BNSF Line to Aurora is nicknamed that, but it's only one of many lines. While I respect jonnyd's opinion, I am going to disagree that Chicago and the NEC are the only really interesting aspects to North American railroading. Obviously it's subject to opinion, but it's a big continent with plenty of railroading hotspots and operations. It's purely a matter of tastes and interests, and knowing where to look. I've been a railfan basically my entire life, and still find new rail operations I had no idea about, a recent example of which being a compilation video of passenger trains in Texas. Outside of TRE, I didn't know there were other passenger trains there, so imagine my surprise. There's plenty of exciting and interesting trains here, they just might not be to everyone's tastes.
Have you changed your mind on this? I'm on PS5 and got the free version of TSW 7 and added my core favourite routes. But spawning on foot is such a mess to run around, and London Commuter all the trains spawn red seats until I get close to the coaches. All the bugs that were in the routes on TSW6 are still present on 7. I have uninstalled it and gone back to 6 until I see a big update addressing the performance of older routes. That being said I am missing changing the FOV setting on 6
Hi everyone—I haven't been active on the forum for a while as I've been busy with other things, but as a long-time TSW console player, I feel compelled to speak up in defense of the PS5. You often hear players demanding ultra-smooth performance combined with the best possible graphics and high levels of detail. Naturally, TSW7—which is still largely based on the same old UE4 engine—isn't going to work miracles on the current 9th-generation consoles. Even if they had switched to UE5, optimization work would still be required. Without the console market, a major source of revenue for DTG would disappear; furthermore, I notice that many younger players—who cannot yet afford a high-end PC of their own—come to TSW via consoles. However, if you compare the routes released in 2018 with the latest ones, there has been massive progress. It’s not just the graphics; the game's overall atmosphere has been enhanced with better NPCs, volumetric clouds, station announcements, and more. You have full control over the settings: the filter menu lets you enable or disable train layers, and you can place your favorite train on any route or create your own scenarios. For me, the Livery Designer is the highlight—you could almost rename the game "Train Painting Sim World."