Loco Freightliner Br Class 70 - Feedback Thread

Discussion in 'Loco Add-On Feedback' started by dtg_jan, Oct 15, 2026 at 9:48 AM.

  1. ToffeeKat

    ToffeeKat Well-Known Member

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    Minimal Braking with the HOA wagons results in the loco nearly being catapulted off the track.
     
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  2. ToffeeKat

    ToffeeKat Well-Known Member

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    There are differences. Whether they bother you is subjective.

    Untitled.png
     
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  3. phillip.good

    phillip.good Well-Known Member

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    Also confirming there are no AWS sounds (chime or warning) on PS5 and that there are issues with double yellows leading to reds on midland mainline. Please fix these
     
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  4. The Real Casey Jones

    The Real Casey Jones Active Member

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    This doesn't work with my usual Raildriver/Joystick addon (wish it had a real name) for separate train brake and throttle. Not sure whose fault that is. Inclined to refund it if it's never going to work.

    The train brakes... Are very sluggish. Even long after releasing them the train continues to slow to a halt. Is it supposed to be like that?
     
    Last edited: Oct 15, 2026 at 10:02 PM
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  5. Margam

    Margam Member

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    Two spellings noticed. Apparently 'gage' can be used in US

    Gage: An accepted variant spelling used more frequently in specialized U.S. industries like mechanical engineering and manufacturing.


    upload_2026-10-15_21-58-49.png

    upload_2026-10-15_21-59-58.png
     
    Last edited: Oct 15, 2026 at 10:02 PM
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  6. ToffeeKat

    ToffeeKat Well-Known Member

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    Break Force :o
     
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  7. Gavintendo69

    Gavintendo69 New Member

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    Emergency breaks being forced on (No AWS sound playing, going by other comments here and elsewhere) has ruined the DLC for me, and ruined my day too. Whoever is responsible for it should be sacked.
     
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  8. gm3161

    gm3161 Active Member

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    though the sounds are present when substituting the 70 in for a 66 on Gospel Oak to Barking Riverside
     
  9. baz66501

    baz66501 Member

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    Just had a couple of hours on the 70 on XSX. Overall it’s decent. Played a scenario on MML - In with the new, out with the old. There’s something not quite right with the headlights as others have mentioned but for me when I was in external camera in the dark there was (I think it’s called) light spillage from them. Tried to take a screen grab but the issue goes away in screen capture and in photo mode. Strange one. No flickering or missing lights though which is good. AWS works as intended too. No issues with brake release or harsh braking either.

    The other issue I noticed is when you change cabs in this scenario and have to cut out the breaks in the cab you are leaving, the prompt says ‘Cut out Brakes’. But when you change cabs and set the other end up, it asks you to ‘cut out’ the brakes in that cab instead of cut in. This means to complete the objective you need to cut them in, then out, then in again, save, exit. Otherwise the objective doesn’t pass.

    Looking forward to some more time on it tomorrow with some timetable services
     
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  10. mickwidd_25

    mickwidd_25 Well-Known Member

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    Overall I am very happy with this add-on. Class 70s haul freight on my local line and the sounds are spot on! I am especially impressed by the in-cab sounds where the engine bass sounds pretty much exactly the loud noise these beasts make as they pass my house on a night! The new timetable for Midland Mainline is a nice addition too as well as the introduction of fright services to reduced timetable on Trent Valley.

    As for issues I have also experienced an inaudible AWS on PS5 which urgently needs patching. As for the headlight issues reported by other players, the headlights on the version I'm driving in timetable mode on Midland Mainline work fine but I noticed that they were not illuminated on AI services on Trent Valley. I noticed that many people have complained about sluggish brakes. The brakes in the cab are set to passenger instead of goods by default. This seems like a bit of an oversight given that these locos primarily haul freight.
     
    Last edited: Oct 16, 2026 at 1:30 AM
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  11. bosseye

    bosseye Member

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    PC/Steam - Length counter can't stick to length I have put in, always reverts to 4400ft (have put in 1270ft)
     
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  12. kenrobinette#2139

    kenrobinette#2139 New Member

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    I'm not sure why this happens, or if it's just me, but on 6D37 or any Airedale and Wharfedaile service, on PC, I start moving the train and it only gives about 120 amps at notch 8, and trying to exit rylestone quarry with 19 wagons at 2100 tons, it stalls at around 90 amps at notch 8 and starts moving backwards.
     
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  13. Dion Flannery

    Dion Flannery Well-Known Member

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    Xbox series X and Xbox for pc

    I noticed when going from notch 2 to notch 3 on the exterior camera, the change in engine pitch is very sudden compared to in the cab where the RPMs and engine sound is a bit more gradual and smoother.

    I also noticed that the traction motor sounds on the exterior camera pretty much disappear after you move a short distance away, you should be able to hear those from definitely further back.
     
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  14. kenrobinette#2139

    kenrobinette#2139 New Member

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    The amps go higher up the higher the speed is, which is the opposite of any other train, and probably why my train stalls out on a 1.0 uphill with 2100 tons. Is it supposed to be like this?
     
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  15. dal#7945

    dal#7945 Well-Known Member

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    Are the speed limits set up correctly. Because some the jobs on mml and trent valley it's allowing me to go 75 but I'm they 60. Examp 25 load MLA weight 5.601.6 klb its allowing me to 75. Anyone else noticed that there is not movement in the 70 feels like very little suspension is there. Bit if they are like irl then great.
     
    Last edited: Oct 16, 2026 at 6:54 AM
  16. Rutger Luiten

    Rutger Luiten Well-Known Member

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    In the preview stream at 2.24.00 they talked about the 3d moddeling and the shape of the locomotive. And now with the picture supplied by ToffeeKat, I wonder if they have used blue prints? There are so many obvious mistakes, it's bringing down this locomotive for me, class 90 looks better. Except for the sounds.
     
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  17. Dion Flannery

    Dion Flannery Well-Known Member

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    Saw someone point something else out on Facebook, the roof proportions behind the cab are wrong. In game, it sits high compared to real life and you can see it in your comparison, that bit behind the cab is high when it shouldn’t be.
     
  18. Dion Flannery

    Dion Flannery Well-Known Member

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    Xbox PC

    the horn seems to only come from the No.1 cab although there are horns modeled on the No.2 side on the roof, is this how it is IRL?
     
  19. Dion Flannery

    Dion Flannery Well-Known Member

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    Do you mean the lights like having a flare to them? Because I did a night run and I noticed the headlights and tail lights have this flare/glow around them at a distance on XBOX PC
     
  20. Dion Flannery

    Dion Flannery Well-Known Member

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    Just noticed another issue in your comparison photo. That triangle body frame thing that is sitting just above the rail behind the snowplow is not only modeled wrong but also looks to be in the wrong spot!

    The more I compare, the more issues I see!

    I’m going to say the model will definitely need updating and tweaks done to it. IMG_1884.jpeg
     
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  21. OldVern

    OldVern Well-Known Member

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    Think after spending an hour or so in total with the loco yesterday evening, it’s not quite up to the standard for a premium £15 price tag. Yes the sounds are very nice and we have all been seduced by them, maybe AABS and DTG would hope they distracted us from the various issues that detract from the package. The visual model, well probably not much can be done about that without rebuilding from scratch. The physics though, really need a serious overhaul and frankly I’m surprised Matt didn’t make some comment as regards the excessive brake force and release times on the stream. Is this another case where the first time DTG look at the thing (as opposed to QA in South Asia) is 5 minutes before the preview?

    Pulling away from a signal check, I also again encountered the issue where the train simply doesn’t want to move at first and eventually crawls off at 1 MPH taking forever to get going. This was after holding on the loco brake, not the train brake so can’t blame the latter. It also seems impossible to induce any wheelslip, I actually slammed the throttle into Notch 8 to try and overcome the glued to rails effect and nothing happened. Yet, once up to speed, the whole thing coasts with virtually no inertia at all, even gaining speed on a 1 in 500 downhill gradient.

    At low speed there is the same sideways juddering/rocking effect that we got on the AABS 350 variants, definitely not something the suspension should be doing.

    And, again while the sounds are good, the chosen routes mean that 90% of the time you are just coasting with the occasional bit of Notch 4 or 5 to keep momentum.

    So I think, reluctantly, I am probably going to refund this later. Maybe rebuy in a sale later on if the serious physics and other shortfalls are addressed. It’s probably not as bad as the BR 187 or the ATS Class 90, but if you’re going to claim in the publicity that it’s a high fidelity, detailed reproduction of the prototype, then you need to make sure it lives up to the claim.
     
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  22. marcsharp2

    marcsharp2 Well-Known Member

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    So I had another play last night, it took an absolute age to get up to 40mph. I did a service from Humberstone road to Derby, I didn't reach 40mph until I passed Syston.

    The AWS doesn't work either (as others have pointed out), the headlights don't work during the day.

    This is on PS5.

    It's nowhere near the disaster that the 90 is, the amount of timetables it fits onto is a bonus as well.

    It just needs a bit of work.
     
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  23. dal#7945

    dal#7945 Well-Known Member

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    I agree with what you saying a few tweaks and this will an awsome loco in the game.
     
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  24. fakenham

    fakenham Well-Known Member

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    Are the braking issues just with the containers or does it affect the wascosa wagons as well? Might hold off on this until the braking issues are fixed.
     
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  25. Jeannot41

    Jeannot41 Well-Known Member

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    Sorry, but not all tutorials are translated—just like all the add-ons that aren't from DTG.
    I didn't keep it, so I got a refund through Steam.
     
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  26. Rutger Luiten

    Rutger Luiten Well-Known Member

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    Why does the sealing light cover inside the cab have a metalic textures, is this also in realife?
     
  27. phillip.good

    phillip.good Well-Known Member

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    Not on my PS5 they're not, unfortunately
     
  28. Trainmania100

    Trainmania100 Well-Known Member

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    Tried running around at Newhaven day aggs on a ECW freight service. Disabled rear cab, removed key, changed ends but PCS Open wouldn't turn off. Not sure if I did something wrong.
    Do I need to cut out the brakes on the back cab and cut back in on the leading? Shouldn't do as both ends are presume the same?
     
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  29. baz66501

    baz66501 Member

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    It’s hard to explain, it was like 1000s of pinpricks next to the actual light. This is the best image I could get of it, I’ve zoomed in on the screen capture so the quality isn’t great, any closer and it disappeared. Just inside the headlight you can see some fuzziness. This was the issue
     

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  30. OldVern

    OldVern Well-Known Member

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    Something I’ve just seen on Facebook. Appears the loco may not be able to climb significant gradients. Someone reported it stalling out with a 1000 tonne train on a 1 in 100 incline. So was this actually tested on anything other than the flat as a pancake North Midlands routes?
     
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  31. dal#7945

    dal#7945 Well-Known Member

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    I got admit it does a while build up speed .
     
  32. tardisgaming07

    tardisgaming07 Well-Known Member

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    True, had a 70 pass me once at linespeed and I could still hear the motors screaming for a minute or so after it passed
     
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  33. dtg_jan

    dtg_jan Community Manager Staff Member

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    Hello folks,

    Thank you for your feedback so far. I've recorded all your reports and will create internal tickets for investigation, but I need to ask a few follow-up questions for details:

    Regarding the head & taillights: From what I gather, these appear to illuminate their surroundings, but the actual lamps on the loco appear to be off. Is that correct? Does this occur on all routes or just some of them?

    Regarding the brake behaviour and the struggle to get up to speed: Unlikely, given the number of reports, but to be diligent: Did you set up the train correctly, and did you follow the steps in the official manual?
    I'll report this issue regardless, but I need to make sure all bases are covered.

    Finally, as a more general reminder, if you are on PC and using mods, please remove any mods before reporting an issue to ensure the issue isn't caused by modified game files.

    All the best,
    Jan
     
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  34. dal#7945

    dal#7945 Well-Known Member

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    I'm on xbox series x the headlights illuminate the path in front of you but dont actually light up them selves I post a picture further up the thread. And it happens on most routes but its hit and miss.
     
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  35. OldVern

    OldVern Well-Known Member

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    Yes. As specifically noted, same thing happened after holding the train with the loco brake only on level track. The physics are all over the place.

    And just to clarify, no mods currently in my install.
     
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  36. chrism#4685

    chrism#4685 Well-Known Member

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    Yep, that's exactly what happened to me on Midland main line on XSX, strangely though, the lamps were illuminated but very flickery on a service I tried on Airedale and Wharfdale.

    One other thing I've noticed is that safety systems don't work correctly if you resume from a saved session. You don't get any audible vigilance alerts and the AWS sunflower doesn't illuminate. You do get audible AWS alerts though.
     
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  37. jivebunny

    jivebunny Well-Known Member

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    You do wonder how DTG can release content like this whilst simultaneously claiming their beta program is oversubscribed. Lights and AWS not working? Locomotive can't get up a hill? Brakes coming on way too fast and taking too long to release? Not to mention the model itself which has some basic, very visible elements in the wrong places.... Surely the whole point of a beta team is to test the DLC so that it can be fixed before release? Otherwise why bother?

    Another one which will remain on the wishlist pending a patch.
     
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  38. Emmy_MAN

    Emmy_MAN Well-Known Member

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    Unfortunately, even amongst beta testers, there are some like that and others who aren’t.
    Either there are too many beta testers who think, ‘I’m getting the DLC for free, so I’ll just play and make full use of it’ without reporting enough beta test issues to DTG or third-party providers.

    When you consider that, with virtually every new DLC, things are faulty or don’t work properly, yet are still sold as DLC, you have to ask yourself who is actually to blame here.
    Is it the beta testers who report too few issues, or is it DTG who say, ‘Never mind, we’ll sell it as it is’?
     
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  39. linkjoe#2363

    linkjoe#2363 New Member

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    Correct about the headlight lamps not being visually shown as on, but illuminate in front of the train as if they are. Also the safety system alarms are not audible on PS5.
     
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  40. WaveyDavey

    WaveyDavey Well-Known Member

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    Depends what class train you are driving..... Class 6 would be 60mph max class 4 would be 75mph max.
     
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  41. OldVern

    OldVern Well-Known Member

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    I have a suspicion most of the beta testing is being done by people with little or no real railway knowledge, if not outsourced to locations like India or Singapore who have even less idea about the UK rail system and equipment.
     
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  42. Dion Flannery

    Dion Flannery Well-Known Member

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    Seems and looks like the issue I have!
     
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  43. Dion Flannery

    Dion Flannery Well-Known Member

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    I’m about to have one pass my house in 10-20 minutes from now, colas one doing the Carlisle - Chirk log run. I’m able to hear it from half a mile away!
     
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  44. WaveyDavey

    WaveyDavey Well-Known Member

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    How long till the first exhaust reduction/correction mod is up and available?? ;)
     
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  45. Pipe

    Pipe Well-Known Member

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    I have a feeeling the beta testers are YOU guys posting here.
    And thanks for that, as you're helping to protect my wallet. (No, that's no sarcasm, I mean it: Thank you!)

    It's awfully difficult to refund on PS5, if not impossible.
     
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  46. dal#7945

    dal#7945 Well-Known Member

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    It aint much easier refunding on xbox either.
     
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  47. OldVern

    OldVern Well-Known Member

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    I just got mine refunded on Steam. Really surprised there hasn't been a peep out of AABS on here and it was left to Jan to weather the flak. Or maybe they know quite nicely what the issues are with the thing and keeping a low profile - you would have thought if issues like the crawling starts and over effusive brakes were as per prototype, someone would have popped up on here by now to say so. So yes, IMHO, another poorly tested, rushed release which does not bode well for the Shrewsbury line or their take on the 158.

    As I said, more than happy to rebuy if/when the various issues are properly addressed.
     
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  48. dal#7945

    dal#7945 Well-Known Member

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    I think it just needs some tweaks and then it would be one if the better locos. Yeah im surprised no one has piped up and acknowledged the small fixable problems.
     
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  49. tomosclarke#9438

    tomosclarke#9438 New Member

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    Ps5: cannot get the loco to move after setting up correctly and cant get amps up Have watched the tutorial Several times to see if I’m doing anything wrong, but every time I set up loco It won’t move
     
  50. Emmy_MAN

    Emmy_MAN Well-Known Member

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    I really want to believe that the beta testers aren’t from India or similar regions.
    It’s not even a question of every beta tester having to know about railways, because there are so many errors that you can spot even without any railway knowledge.

    I’d like DTG to comment on the subject of beta testers – what sort of people does DTG use as beta testers?
    And whether these beta testers actually do report all the bugs – which I’d still like to believe they do – or whether it’s DTG saying, ‘We’ve fixed these bugs, and perhaps the others can be sorted out after the DLC goes on sale.’

    And to be perfectly honest, I think it’s exactly as I’ve described above regarding DTG.
    Because DTG knows full well that there are still enough users who will buy the DLCs, and DTG also knows that getting a refund on consoles is very difficult.
     
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