Yes may seem painfully obvious, but in the world editor I simply cannot find any tool that allows me to select track or view/edit its properties. I've been through various manuals and tutorials, but they all seem to be based on ealier versions of TS with different tool pallettes. Help! I have a broken DLC route (thanks, DTG) and unless I can install missing signal/signage, part of the route is nearly unplayable with PzB on. But I can't access the track speed limits!
The same editing tools have not really changed over the years and still perform in the same way. If you have a DTG Route then any track on the route will be available to use if you wish to amend the track layout. I don't know which German Route and they are all very similar - this is Mannheim - Karlsruhe Click on the Track Icon on the Top Row You can now see the different types of track available on this route Click on the Select box - first Icon on the 3rd row Left click in the track and the Yellow Box and two down arrows appear - push one away from the other On the Right hand side it the information for the Highlighted section of track showing it is MK Track Clean If you are unable to reinstate the track back to default condition you can revert to a Fresh, as purchased, condition. Go in to your Route folder - for MK it is \railworks\Content\Routes\00000054-0000-0000-0000-000000002014 If you have extracted the MainContent.ap file the Delete the Networks folder You can extract a new copy from the MainContent.ap file Peter
Thanks, Peter. I've worked out the Select tool under normal circumstances. The problem is, that at this crucial section of the route there appears to be a second, overlaid section of invisible track floating a meter or so in the air on top of the actual track, and while the floating bit can be selected it has no properties, and it prevents me selecting the track I need! If you want to look, it's on the Munich to Garmisch-Partenkirchen route (DTG), the last main line signal before entering the Garmisch yard (km 100.0). Something is funky here, and it is (I suspect) the reason why the 40kph Zs3 signal is not showing up in the HUD route profile.
I have just been in to the route and you must have done something to the Original version No floating track and the 40kph Zs3 signal is showing up in the HUD The easy fix is to go in to the route and delete the Networks Folder The game will then see the Default Route in the MainContent.ap file Peter
749006, look at your screenshot of the HUD again. It shows the 40 tag at the signal after the platform, but no hint that there's a 40kph Zs3 at the signal in question. The "invisible track" only appears in the World Editor; there's no issue running the line in drive mode, it just causes a problem in the editor trying to get to the bottom of the signal problem.
solicitr have a look again at the picture. There is a Number 4 above the Signal Head which means 40kmh - the signal is displaying the required speed
That is because German Signalling is a Speed based system The Signal says go at 40kph From The Signal - not where the Speed changes - even if that is up to half a km away You were quoting Zs3 so I assumed you understood how they work Peter
"That is because German Signalling is a Speed based system The Signal says go at 40kph From The Signal - not where the Speed changes - even if that is up to half a km away" All right, I'm not following you here. 1) the HUD is of course a DTG TS thing, not a RL German rail thing at all. And the HUD is supposed to tell the player where every speed limit takes effect. It does in every case I'm aware of except here; it even informs of upcoming unposted points/crossover speed limits. 2) German signaling as I understand it is a Haupt/Vor or Main/Advance system. An advance signal gives a warning of what the main signal reads ~1km ahead of the main signal. This particular Hs does in fact have an associated Vs (flashing green with a Zs3v) about a klick to the north. IF the player notices the Vorsignal he is warned; but the HUD according to TS practice ought to have a 40 tag at the main signal where the speed limit takes effect.
[1] The HUD only shows a Change of Speed "Tag" IF a Speed Board exists. - No Board then nothing in the HUD [2] The Signal outside the Station to enter the Platform shows a number 4 for 40 kph Because the Speed drops to 50 then 40 near the northbound departure signals When you are in the Editor hit the Space Bar and it cycles thru the different track conditions Track Type, Mainline or Yard, Directionality and Speed indicated by colours The Green Track in the foreground is 50 kph The yellow track in the centre of the station is 40 kph So the Signal Correctly Displays a 4 to reduce speed to 40 kph In the UK the Speed applies from where it changes - on German Railways it applies From the Signal You could edit the route and Place a Lf7 speed board where the colour changes and it would appear in the HUD But you would still be speeding if you went past the Signal before the station above the speed on the Signal Peter
I get what you're saying, but it would seem to violate the way TrainSim's HUD works in all other cases- which is to put up a speed flag at every change in max speed where it takes effect, whether there's a speed board or not. And in this case there is unquestionably a speed board: that's a Hauptsignal with a 40kph Zs3. "When you are in the Editor hit the Space Bar and it cycles thru the different track conditions Track Type, Mainline or Yard, Directionality and Speed indicated by colours" Yes- and that's why the floating "invisible track" is a problem: it prevents one from selecting the actual track near the signal and cycling through the space bar like that, or even reading its properties from the flyaway. (it also may be what's blocking the HUD flag that should be there).
No it does not "violate the way TrainSim's HUD works in all other cases" On German Routes you have to change Speed at the Signal even though the Physical Speed does not change until where the line diverges. The Signal reads the track from itself to the next signal and Displays the Lowest Speed the train can travel at. Even if there was a 40 kph sign part way down the platform at Garmisch what difference does it make? You are supposed to do 40 kph from the Signal until the speed changes or the next signal Why is that difficult?
Because you have NO WARNING of the speed decrease. You only become aware of it when the Zs3 is close enough to be read, by which time it's too late to brake down. There's no way (in real life) to magically see the speed reduction at the platform.
Well you know it is there next time You could just put a Lf7 Speed board next to where the 40 kph Starts and bury it if you did not like seeing it. This might be of use https://rail-sim.de/forum/filebase/entry/1512-buchfahrplan-munchen-garmich/
And now we are getting back to the original topic: I want to do just that, plant a speed board at the appropriate place, but it can't be done because of that mysterious invisible floating track segment, which makes it impossible to access the real track below it.
Yes. And I am clearly getting the yellow outline of a track section floating 1-2 meters above the actual track, but well below the catenary.
The Speed board is Blank when you place it next to the tack - as you add the track link it gives it a number. Because the Speed just beyond the Signal is not 40 kph it will show the actual track speed which I think is 50 kph EDIT the speed is 100kph at the signal and beyond in to P3