Locos In The Way At Cumberland Yard

Discussion in 'TSW General Discussion' started by Joker729, Aug 27, 2020.

  1. Joker729

    Joker729 Member

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    Ok I don't get this. I have tried three different timetable tasks that begin in Cumberland yard, and in every one of them, there is always a pair of locos sitting in my path preventing me from leaving the yard. I don't get this. Does anyone else run into this?
     
  2. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

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    I apologize for pointing out the obvious, but are you setting switches correctly? Specifying the titles of the timetable sessions might help you get help.
     
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  3. Joker729

    Joker729 Member

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    Yes the locos are sitting right on top of the first waypoint. I have tried finding ways around this or to clear them out of the way. Trust me I don't like resorting to forums unless I have no way out. However if the names of the timetable tasks would help, I'll just go write down the name of each one that starts in the Cumberland Yard.
     
  4. Joker729

    Joker729 Member

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  5. CC Johnson

    CC Johnson Active Member

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    Please stop opening multiple threads and give us better information, so we can try to replicate it.
     
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  6. Inkar

    Inkar Well-Known Member

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    If you tell us the service number or scenario you are playing we can try it and tell you if we find something that might help you.
     
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  7. Joker729

    Joker729 Member

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    You're right. My apologies. I've done just what I suggested and check every timetable route that starts at Cumberland and, I'm ashamed to admit, the problem appears to only exist in one of them - U876-A. I let my frustrations get the better of me.
     
  8. olsbyn

    olsbyn Active Member

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    I haven't encountered this on Sand Patch yet, this is ment as a sidenote..semi off-topic, but I'll mention it since it's the same kind of issue ( yes, I have submitted a ticket ), on nr.2 of the timetable scenarios for the GP38 at Peninsula Corridor there will be 4 hoppers parked on the track between you and the checkpoint at Redwood. The reason I mention it here is because maybe it's related in terms of how the various locos and wagons are spawned in the game, and that needs a looking into.
     
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  9. ajwilson1889

    ajwilson1889 Active Member

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    Hi, yes I have this problem too but you can still compete it, roll up to the 2 locos to couple up. Drag them back over the points the way you came. Switch the points straight on and push them forwards onto the track adjacent to where they were. Uncouple them and reverse clear then set the points back and head off. It works and I completed U876a last night
     
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  10. 7orenz

    7orenz Well-Known Member

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    Yeah, along the correct patch there are 2 locos in front of us. But maybe those locos are working as helper and we have to couple our train with them, then continue our service with a train drove by 4 frontal locos instead of 2.

    Thats a screen captured from the Timetable service no. U876-A, and, after joined the 2 additional locos, I continue my travel in direction of Cumberland station (I suppose we are also free to change loco, and drive the train from the loco in front, just remember to setup the loco we are driving as "leader").

    Train Sim World 2® 2020-08-27 17-34-46.png
     
    Last edited: Aug 27, 2020
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  11. ajwilson1889

    ajwilson1889 Active Member

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    oh, just be careful when you reverse onto the loco sitting on the branch line, obviously as you reverse onto it you have to pass a red signal, i forgot to ask permission first and ended the service with a signal passed at danger. Ouch, 2 hours wasted and I had to move those blocking locos all over again
     
  12. Joker729

    Joker729 Member

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    Hadn't thought of that ajwilson1889 . I'll give that a try. Thanks
     
  13. Joker729

    Joker729 Member

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    Yeah I actually tried that once hoping I could just push them off to the side somewhere up ahead, but that never came to pass and I felt dumb sitting two engines back :P
     
  14. ajwilson1889

    ajwilson1889 Active Member

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    Its funny as the driver is still in the cab of that loco and he sits there while you move him out of the way
     
  15. ajwilson1889

    ajwilson1889 Active Member

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    If you change loco to drive from front it ends the service. So you would have to drive 90 minutes from the 3rd loco with limited view
     
  16. Inkar

    Inkar Well-Known Member

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    Those locos are not supposed to be there. They should move past that point and continue down the line. I suggest this workaround:

    1. Start the game on foot at 14:35 in Cumberland Turntable or Cumberland Yard West (Main Menu -> SPG -> Explore -> Explore on foot).
    2. Run to the train (U876-A) and take control of it.
    3. Wait until 14:42, when the service will start. You will see the locos that were previously stopped in your way pass.
    4. Continue the scenario as normal.

    I do not recommend loading the scenario and moving the stopped locos yourself. The scheduler expects them to do some stuff and I'm not sure how it will react when things do not go as planned. Maybe nothing happens or maybe you get an error or wrong signals after 40 minutes.

    Additional info for the devs:
    I think the stopped locos are there because they are supposed to complete a waypoint instruction there and it happened that by (bad) luck they were exactly at the "go via" waypoint when they were loaded (when they were expected to be moving passing it). The game engine probably has some bug that makes it fail to initialize the locos if they are exactly at the waypoint were they are supposed to go when the game loads.
     
    Last edited: Aug 27, 2020
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  17. ajwilson1889

    ajwilson1889 Active Member

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    You can move them and finish the service, i completed it last night, I did try waiting but they didn't move
     
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  18. 7orenz

    7orenz Well-Known Member

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    Right observation. I had not thought about that.
    So, in this case we had bypassed another bug! Lol :D
     
    Last edited: Aug 27, 2020
  19. Inkar

    Inkar Well-Known Member

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    I just tried it. If you follow the instructions I posted they will not stop.
    Still, its good to know that the other workaround works too.
     
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  20. Inkar

    Inkar Well-Known Member

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    Unfortunately nope. Those locos are supposed to go past that point without stopping. They are not meant to be helpers for this train.
     
  21. Joker729

    Joker729 Member

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    Ok so if this is a dumb question, you'll have to forgive me, but how do you start those tasks on foot after picking a loco during the setup??
     
  22. Inkar

    Inkar Well-Known Member

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    Unfortunately you can't choose your loco when you start on foot :(

    To start on foot:
    Main Menu -> Sand Patch Grade -> Explore -> Explore on foot.

    Remember where the train is, because you will have to walk / run to it.
     
    Last edited: Aug 27, 2020
  23. Joker729

    Joker729 Member

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    Ok but still.....how do you start on foot?
     
  24. Inkar

    Inkar Well-Known Member

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    To start on foot:
    Main Menu -> Sand Patch Grade -> Explore -> Explore on foot.
     
  25. Bassarnis

    Bassarnis Member

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    This service is also part of the journey on sand patch grade. Expect some very confused people when they first reach this service on their way though the journey.

    If you decide to couple them up and continue, you eventually hit a red light you cannot pass because dispatcher thinks you are out of path. (indeed if you press 9 there is no blue line marked after you couple to them)

    As part of the journey you have to follow the "move them to the next track" plan to proceed
     

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    Last edited: Aug 27, 2020
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  26. ajwilson1889

    ajwilson1889 Active Member

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    Next time I will use your method, its a bit more realistic than dragging a manned light engine out of your way!
     
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  27. Foxbat

    Foxbat New Member

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    Thank you! I just got stuck in the same place and this work around worked perfectly and didn't feel like a "gamey" way of beating the issue. Though rather than a pair of SD40s I've been given an AC4400CW and SD40 which is novel.
     
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  28. Joker729

    Joker729 Member

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    I'm running it now in fact, and that did allow those locos to move on. Thanks again.
     
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  29. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

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    I just tried this activity and, sure enough, there was the pair of engines blocking my path ahead. I climbed down from my cab and walked toward the near engine of that pair; as I climbed up toward the short hood door into the cab, a long freight entering the yard started to run past me.

    I discovered the service number of the engines blocking my path and ran that service to its end without "traffic" problems. P-e-c-u-l-i-a-r.
     
  30. maxipolo12

    maxipolo12 Well-Known Member

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    I just did it (walked to the train) but didn't count me the service as achieved with the green mark.

    So i can not sleep anymore ... For me I just lost 2 hours, once again :D
     

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  31. Bassarnis

    Bassarnis Member

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    Completing a service by either exploring on foot or timetable mode doesn't put the checkmark in the journey tab. You have to start it as a journey and move the locos on the side track to get the checkmark, as mentioned above
     
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  32. maxipolo12

    maxipolo12 Well-Known Member

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    I'm going to buy a rope to finish myself.
    Be right back

    Can i move the locs and do the scenario just with my main loc without any coaches ?
     
  33. Bassarnis

    Bassarnis Member

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    Yes you can! You will get a warning about "Unexpected consist" or sth like that, but wont fail the scenario.

    Edit: after you move the locos, couple back to your wagons and resume, dont just do the scenario with engines only
     
    Last edited: Sep 2, 2020
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  34. ajwilson1889

    ajwilson1889 Active Member

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    If it makes you feel better I moved the locos then drove all the way to Shaw Mine branch but forgot to ask permission before reversing and went through signal at danger, fail.
     
  35. maxipolo12

    maxipolo12 Well-Known Member

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    :D
    Sorry for you dude ;) make some saves next time :)

    I just hit 76 mph I'm happy
     
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  36. LeadCatcher

    LeadCatcher Well-Known Member

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    I just hooked up to the offending locomotives and shunted them to a side track and went along my merry way... no problems with the scenario successfully completing. Probably my 22 years in the military, No mission ever went perfectly so you had to be adaptable to the situation or adapt the situation to fit your needs. :)
     
  37. kirbyfisher69

    kirbyfisher69 Member

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    Guys, I completed this without touching the two offender locos. Here is what I did:

    I pulled up close to them, not connecting. Then I reversed and moved back down my track to get out of their way. As soon as I was out of the way, that pair powered up and moved down the track next to your train. I did this part twice and it worked both times.

    You do not have to move them yourself, hook up to them or anything. Just pull close, back out of their way, and then they will proceed on their merry way.

    Hope this helps!!! Works like a charm for me.
     
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  38. Bob12212

    Bob12212 Well-Known Member

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    Only work around I found, is to star ton foot before the service is due to start.
     

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