Why Does A Repaint Appear In The Editor But Not In The Scenario?

Discussion in 'General Discussion' started by 749006, Nov 22, 2020.

  1. 749006

    749006 Well-Known Member

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    I have a repaint for the Class 800 that comes with London to Peterborough in to LNER livery.
    https://alanthomsonsim.com/?download=class-800-lner-azuma
    And I can place the full train on the track
    LNER 1.jpg
    As soon as I push play the intermediate coaches are not showing- just the gangways
    LNER 2.jpg
    Any thoughts

    Peter
     
  2. dunkrez

    dunkrez Well-Known Member

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    Is it some kind of provider permissions issue Peter? Only thing that springs to mind instantly.
     
  3. 749006

    749006 Well-Known Member

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    I was having a look at the bin file for one of the intermediate coaches and there is an entry for KentHighSpeed

    <SecondaryNamedTextureSet>
    <iBlueprintLibrary-cAbsoluteBlueprintID>
    <BlueprintSetID>
    <iBlueprintLibrary-cBlueprintSetID>
    <Provider d:type="cDeltaString">RSC</Provider>
    <Product d:type="cDeltaString">KentHighSpeed</Product>
    </iBlueprintLibrary-cBlueprintSetID>
    </BlueprintSetID>
    <BlueprintID d:type="cDeltaString"></BlueprintID>
    </iBlueprintLibrary-cAbsoluteBlueprintID>
    </SecondaryNamedTextureSet>

    But it has no blueprint ID and ticking the box does not make a difference

    Still looking at the bin file.

    Peter
     
  4. dunkrez

    dunkrez Well-Known Member

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    Could it be related to the 'valid in scenarios' checkbox in the blueprint editor? Again, just a wondering.
     
  5. 749006

    749006 Well-Known Member

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    I don't know where that is?
    In the bin files there are
    <ShowOnTrackProfile d:type="cDeltaString">eTrue</ShowOnTrackProfile>
    <ValidStandaloneLoco d:type="cDeltaString">eTrue</ValidStandaloneLoco>
    But i suspect that is not it
     
  6. dunkrez

    dunkrez Well-Known Member

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    Let me take a look at my dev pc, 2 mins Peter.
     
  7. dunkrez

    dunkrez Well-Known Member

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    The ValidInScenarios checkbox appears in the EngineSim blueprint of a loco from what I can see. Not sure that would be causing the issue, but it may be worth a quick look.
     
  8. 749006

    749006 Well-Known Member

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    I found that which says eTrue for the Driving Cars and eFalse for the intermediate motor coaches
    The Class801_simulation_dpts.bin and Class801_simulation_ms.bin are the default versions from the Class 800 pack

    I can place both versions of the full train sets or individual coaches side by side
    The default version remains in place and the intermediate vehicles of the LNER version go invisible
    Even the Virgin reskin works ok

    Peter
     
  9. 749006

    749006 Well-Known Member

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    Ok my error.

    In the original download there was another file to install called AcesTrains which makes the Azuma decal work on the intermediate coaches - but that does not explain why it did work on the driving coaches as they referenced the same bin file?

    It's working now so problem solved

    Peter
     
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  10. claggybob

    claggybob New Member

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    Well spotted. I wonder if there's something similar going on with that freeware loco we were looking at (and the 86 improvement patch, etc.) - the floating gangways are more than a bit reminiscent(!)
    [Edit: perhaps not, though; as I suppose -in the case of the 86 IP- just overwriting the files (the bins and lua script specifically) should take care of it all. But it still seems pretty uncanny.]
     
    Last edited: Nov 25, 2020
  11. 749006

    749006 Well-Known Member

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    I have the Class 86 EP and it works find providing you don't swap it with TS Tools
    The default version might just have 86637 in the number box but the EP version needs a lot more info 86637;J=2;SB=1;GSMR=1
    When it does not see all the extras it shows more than it should

    I messed around with a bin file to make an old repaint work
    Bucuresti Nord - Ploiesti Vest v1.0_.jpg

    Peter
     
  12. Matthew Wilson

    Matthew Wilson Well-Known Member

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    If a repaint appears in scenario editor but not when the scenario launches then usually that means a shape file for a child object is missing, but the Blueprint is present which is calling for the shape file.

    I've experienced this with making my own stuff
     

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