Can TS20xx have better performance. There are big fps drops when rendering world in the 64bit edition. I would use 32bit edition constantly, but all routes and scenarios are not compatible with it. Can 64bit edition render routes faster?
Hi mate, This thread might be of some help: https://forums.dovetailgames.com/th...-max-performance-and-visual-quality-4k.18396/
64 bit should be a little faster, but the speed isn't the advantage. It's the amount of memory that a 64bit application can address. With 32bit you are limited to 4GB. What machine are you running it on?
The specs of my computer: CPU: AMD Ryzen 5 2600 AM4 (at 3,85GHz) GPU: MSI GeForce GTX 1060 Gaming X 6G RAM: Corsair Vengeance LPX DDR4 3200 MHz 16 Gt (2 x 8 Gt) HDD: Kingston KC2500 1 Tt M.2 PCIe SSD EDIT: We tried to overclock from 3,85GHz to 4,00 GHz but it didn't make it faster.
That's a faster machine than mine. I'm on a 10 year old i7 3960X and a GTX980. What resolution you running at?
There has been a problem on some systems running the 64 bit .exe- it somehow overlooks any discrete GPU (particularly any NVidea GPU though I think it afflicted my old Radeon equipped laptop) and runs on the CPU's integrated graphics. The 32 bit .exe has no such issue. My laptop expired before I got round to sorting this out so can't offer details but you should be able to force TS to use your GPU either in system settings or the NVidea control software.
It should be flying at such a low resolution. When you say you are getting massive frame rate drops, can you be specific? From what fps to what fps drop are we talking about? I would expect, in worst case scenarios, such as WCML South passing Wembley, around 25fps max on that machine, with dips down to as low as 15fps at times, and that would be normal for that route unless you have a Ryzen9 5950X and a RTX3080. TS is an old DX9 game being pushed to its limits. Most routes you should be getting between 30 and 40fps with everything maxed out, and reasonable anti-aliasing settings (2x2 FXAA for example).
Ok, if you are getting dips down to 15 on ALL routes, something is wrong. If it was just on well known routes with these issues like WCML South or Woodhead in Blue, then Id' say not to worry. Sounds like CPU bottlenecking or slow storage media struggling to keep up, but the M.2 drive rules that out. What are your GPU temps when it drops back to 15fps? What are you CPU temps when this happens? Are you using the latest NVidia drivers? Can you record a video of this, so we can see what exactly is happening, and when?
Pus TS 2020 Graphics Settings nVidia Control Panel Settings. Windows recommended resolution of the monitor. Refresh Rate of the monitor 60Hz?
Just some generic info from my end. I have an i7-4790 with GTX 970 on Win8.1 and a roughly 16 months old driver. Being about 6 years old, so being up to date won't bring me much joy, except some games starting or ceasing to function. I'm running 1920x1080, too. I have most settings at max, except shadow and maybe water quality. 64 bit is much smoother compared to 32 bit, both in terms of stuttering as well as actual rendering. Or was it just a coincidence? Anyway, on this very PC I was struggling to enjoy the various New York routes, now they run fairly okay. Penn Station itself used to run at barely 15fps, now it's 30. Some routes like the new Portsmouth Line are overfilled but it makes them future proof. For now, I accept the 30fps. Setting V-Sync from the nVidia Control Panel improved the smoothness massively. Even just running the game with the max fps command line option, it tends to produce frames in bursts and it feels stuttery up until about 300 fps. Even 80 fps feels like 20 with big jumps. ECML South (L-Pb) was utterly horrible, unplayable crappy mess. Now, it's absolutely fine and smooth. Well, almost. Upgrading from a Samsung 840 SSD to an m.2 did improve my experience a lot. Sure, a few workshop scenarios are still beyond sanity, causing 2+ second lockups, but loading times and thus stuttering has been reduced to half or somesuch. Trying supersampling antialiasing wasn't a good idea for me. I've set it to 2x2, seeing that 1x1 seems to be a nice way to say no supersampling whatsoever. I was running a NEC free roam, I really enjoyed how overhead lines, catenary, trees, everything was looking - up until I came to Trenton, where my train felt like the brakes are on. FPS dropped, but also it felt awkwardly slow. (Maybe that's how the two clocks get desync as well.) Just two trains, each with an AEM-7 and 6 coaches managed to drop my fps to 20-30. I quickly did the math, what about a busy yard with coaches, and promptly reverted. If you have a video driver that supports a virtual 4K screen, you might be able to run with AA completely off (SS is bundled with MS or FXAA) for good results, I didn't find such a setting. Last, older routes are less graphically intensive. If you plan to upgrade in a year or two, running stuff like Ohio Steel, Faversham, Bristol-Exeter, old PDL and alike for now might be a good compromise. It takes a few minutes to get used to the graphics but then it's just as picturesque, sometimes even more artistic. And the new assets used from mid-2012 onwards (Settle-Carlisle, Faversham) are just completely fine, pretty enough for me, no compromise there except for the choice of route.
Just simply On, monitor does 60fps. It doesn't even enforce a fraction (30, 20, 15). There is a hotkey in TS to show FPS, I can't recall right now, in my case that's flickering between 59 and 61. Unless, of course, it goes down. (G-Sync could be amazing.) So really its only purpose is to prevent the game from overrendering.
v-sync is either on or off. It will sync to your monitor refresh rate, so that's determined by your screen. You set it in NVidia control panel... I don't think there is a setting for it in game as I recall.
Depends on the route. Do these look low to you? Can also check my screenies from the Screenshots thread. PDL runs at a fairly low fps, around 25, while the NJCL is around 45. What usually slows the rendering is the trains themselves, crowded yards, rows of locomotives, that kind of stuff.
There is a command line argument -FPSLimit=nn. In-game, none. (It was also mentioned in that 4K performance thread.) Some games have a fancier V-Sync, Blizzard games allow you to force it to a fraction of your refresh rate. 30fps is smoother than 40 because non-fraction is equivalent to doubling frames randomly, also has a tendency to be unstable at that. (Hence G-Sync...) I have a tendency to look at the trees, poles and various boards trackside, that's where smoothness really shows.
Depends on the route. Are you nitpicking, or are you trying to solve your own issue? I just gave you some hints and no, I don't need to prove myself to every random internet stranger. Albeit that's getting the standard. Like forums are the court. Not necessarily aimed at you but I had to get it out.
Old routes run much better. I think the highest I've seen ever was 130 fps. Ages ago, that is. It's a trade off - how wide the area with scenery is, how much of it has quality 3D assets, what's the actual view distance. There are plenty of random factors. My favorite is that turning on some train's headlights reduces my fps from 50 to 40.
t.a Just curious - why have you turned low latency mode - OFF? It should be Ultra or ON? In the NVCP it is better to set the settings for Railworks64.exe and NOT use the Global settings - which are not always translated into the game. So what refresh rate are you running your monitor?
Hello there, Low Latency Mode setting is just the default. Quite possibly because of the relatively old card and such settings in 2015. I don't play with the Control Panel much, unless there is a problem. I set V-Sync because someone over at Steam suggested it (to someone else). Monitor is 60. I'm considering a new one and that might become a problem. Basically this is the Reddit comment that follows my mindset and it applies to TS. Might try anyway whether it changes anything.
t.a. Unless you're getting a solid 60fps on your 60hz monitor I wouldn't bother having V-sync on, you're far better off putting a start parameter [ -FPSLimit=30 ] it evens out your fps a lot more and prevents an fps rollercoaster that your cpu, gpu, vram and monitor constantly have to adapt and deal with, if you want to find out more about the downside of V-sync then read this. https://www.reddit.com/r/buildapc/comments/1544hx/explaining_vsync_and_other_things/
That's the point, for some reason this setup works the best for me. Possibly Low Latency Mode could achieve similar results by preventing the bursts. If it does that. I wish IT would be exact science but apparently it's not. Also, -FPSLimit didn't work very well for me. It was stuttery as hell.
So many variables that's the problem, even on identical systems running identical software and updates, theoretically if one PSU, CPU, GPU, MB, RAM or even cooling system was performing slightly better or worse than the other then that too could potentially affect the overall outcome of a side by side test, PC's gotta luv em.