(mod) Wip Sehs Route Enhancements

Discussion in 'TSW General Discussion' started by londonmidland, Feb 7, 2021.

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  1. londonmidland

    londonmidland Well-Known Member

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    This reminds me of the fence ‘fix’.

    It almost seems like any constructive criticism pointed out by the community, the developers act as if it’s a burden and do a sloppy job to fix it, to prove a point. I’m sorry but you wouldn’t have to fix it if it was done right in the first place...
     
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  2. Rob39

    Rob39 Well-Known Member

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    I dont like to think or say that, but is it possible to do a worse fix for an instrument light. Make it not illuminate?
     
  3. londonmidland

    londonmidland Well-Known Member

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    Some work on the Class 375 instrument lights...

    - Higher resolution text and numbers
    - Altered backlight colours appropriate for the 375
    - Orange top speed marker now corrected to red
    - Low resolution light fade out removed
    - Glow added where appropriate
    - LED 'spotlights' around edges
    - Background changed from black to slightly grey
    TSW2_Josh_1613603814_00 (2).jpg

    TSW2_Josh_1613604542_00 (2).jpg
     
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  4. Cramnor

    Cramnor Well-Known Member

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    I really hate to say it, since I (at least) hope it is unfair, but the thing DTG did with the fences is an upright middle finger in the communities face. From one extreme to the other. I really appreciate the job the modders are doing, they are helping to make the game really amazing, when DTG is unfortunately more and more often just dropping the ball. I hope they don't start relying on modders to fix the game :/ But then, SEH seems to be a problem child from the very beginning with the delayed release and everything, so there might be underlying factors we are not aware off. But for one of the most hyped routes, it is sad to see that it becomes THE route where mods are released on day one and a whole lot of fixes are worked on immediately after release, and still leaving a lot to desired.
     
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  5. Mr JMB

    Mr JMB Well-Known Member

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    Its good that despite no official support so much of the game can be altered and there are some very good modders on here and elsewhere rolling their sleeves up and giving it a go. Each week it seems something else can be adjusted and the pace of new mods is really picking up now.
     
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  6. londonmidland

    londonmidland Well-Known Member

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    Now out!

    *Download changed. See latest post*

    To install, simply download from the link and place the .pak inside your DLC folder, located at: ...steamapps\common\Train Sim World 2\WindowsNoEditor\TS2Prototype\Content\DLC

    Let me know what you think of it [​IMG]

    TSW2_Josh_1613670797_00.jpg TSW2_Josh_1613670878_00.jpg TSW2_Josh_1613671110_00.jpg
     
    Last edited: Feb 19, 2021
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  7. WaveyDavey

    WaveyDavey Well-Known Member

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    Downloading now.......
     
  8. ionutmineadaniel

    ionutmineadaniel Well-Known Member

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    Your work is amazing you amazed me
     
  9. hightower

    hightower Guest

    Remember, if you had my pack installed you must delete it before installing this pack.
     
  10. ionutmineadaniel

    ionutmineadaniel Well-Known Member

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    I done that did you two worked togheter on this mod just saying that because some posters are the same and gsm has the same texture in the 395
     
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  11. hightower

    hightower Guest

  12. Trenomarcus

    Trenomarcus Well-Known Member

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    Really amazing. Along with the fences fix is a revolution for the route.
     
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  13. Glazier

    Glazier Member

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    Everything is great except this -
    20210219021323_1.jpg 20210219021650_1.jpg

    The cab becomes too bright at night (Service 2K40 from Journey). Is there any way to fix it? :)
     
  14. londonmidland

    londonmidland Well-Known Member

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    Hello. It seems my texture changes caused the shading to go all weird, for whatever reason. To fix it, that unfortunately meant I had to remove any cab changes, and revert back to default.

    Also note this patch removes the track ballast changes and reverts them back to default.

    You can download the fix from here
     
    Last edited: Feb 19, 2021
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  15. londonmidland

    londonmidland Well-Known Member

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    *Due to weird lighting issues caused by some texture changes, I've had to remove some items, such as the ballast changes and the 377 cab changes.***

    Apologies for any inconvenience

    You can download the revised version from here
     
    Last edited: Feb 19, 2021
  16. JustWentSouth

    JustWentSouth Well-Known Member

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    This is spectacular! It is all great, but I particularly love the new walls at Stratford, the freight wagons, and the gauges; it makes a huge difference to see the gauges lit up well when you are in the tunnels with the Javelin. Many, many thanks for all that you do!
     
  17. Glazier

    Glazier Member

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    Great, will test this evening!
     
  18. bescot

    bescot Well-Known Member

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    Thank you LM - this is fantastic. Lots of work has gone into this pack, very much appreciated.
     
  19. WaveyDavey

    WaveyDavey Well-Known Member

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    Morning.... I appear to have found an issue with the revised headlights on the 375 (Not sure if it also affects the revised headlights on the 395 as I've not driven that today).

    With the patch installed when you approach any signals with feathers the feathers are illuminated by the train lights so that it looks as though they are lit to signal you onto a diverse route. All the feathers on the signal look to be illuminated so looks strange when there are more than one on the signal but could be confusing when the signal only has one. I have uninstalled the patch to check it wasn't something that was there before and the feathers go back to being dark when running without the patch. (The train was running with daytime lights in both instances so the bright headlight was furthest from the cess/signals and this happened at every signal with feathers not just the one shown in the pictures).

    I've attached some pics showing roughly the same positions with the patch and without the patch to show what I mean about the feathers.
    TSW2_David_1613728845_00.jpg TSW2_David_1613729466_00.jpg TSW2_David_1613728848_00.jpg TSW2_David_1613729469_00.jpg
     
    Last edited: Feb 19, 2021
  20. WaveyDavey

    WaveyDavey Well-Known Member

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    TSW2_David_1613728851_00.jpg TSW2_David_1613729472_00.jpg
     
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  21. hightower

    hightower Guest

    Last edited by a moderator: Feb 19, 2021
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  22. bescot

    bescot Well-Known Member

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  23. WaveyDavey

    WaveyDavey Well-Known Member

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    Yes you guys are correct. It doesn't appear to be train related. (I had assumed it was because I noticed they went out just as I was about to pass the signals each time)

    This is the same signal pictured above when exploring on foot.
    TSW2_David_1613732487_00.jpg
     
  24. Rudolf

    Rudolf Well-Known Member

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    Thank you for sharing this. It is much appreciated.
     
  25. londonmidland

    londonmidland Well-Known Member

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    I’ll have a look at the signal reflectiveness and see what I can do. Thanks.
     
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  26. londonmidland

    londonmidland Well-Known Member

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    Rudolf WaveyDavey Reverted the changes to the signal 'feathers' so its as it was by default. Any remaining issues it may have is something DTG will need to fix.

    Download here
     
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  27. JBViper

    JBViper Well-Known Member

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    Thanks. Super mod :D
     
  28. fanta1682002

    fanta1682002 Well-Known Member

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    very good mod
     
  29. KiwiLE

    KiwiLE Well-Known Member

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    So it is harder than it looks then londonmidland?
    Nice effort but perhaps don't be so hasty on the "insta-hate" in future?
     
  30. londonmidland

    londonmidland Well-Known Member

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    Depends what needs doing really and I don’t quite get what you mean by “Insta-hate”?
     
  31. Callum B.

    Callum B. Well-Known Member

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    Sorry to hijack this thread, but what happened to our good fellow, @hightower? His account seems to be deleted shortly after he withdrew his SEHS mod. I know that you have corresponded with him before, londonmidland. Does anyone know?

    Cheers
     
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  32. londonmidland

    londonmidland Well-Known Member

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    He chose to withdraw his account because I think he was over cautious about getting in trouble for his mods.
     
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  33. fanta1682002

    fanta1682002 Well-Known Member

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    hightower make ECW mod id deleted?
     
  34. Cramnor

    Cramnor Well-Known Member

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    Very sad to hear, but totally understandable :/
     
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  35. chieflongshin

    chieflongshin Well-Known Member

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    absolutely blown away by this. It’s amazing how small details bring this game to life.

    if I could be so cheeky and I’m sure others would like to know , would you be open to doing a YouTube video explaining how to do all this, how to use the apk files etc. Genuinely inspired by your work and I’d love to try.
     
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  36. londonmidland

    londonmidland Well-Known Member

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    Thanks for the comment.

    I’m really not good at doing video tutorials as I’ve never done it before. The tutorial I used to learn is an old TSW reskin video. I’m sure you’ve seen it before if you type in TSW reskin tutorial.
     
  37. chieflongshin

    chieflongshin Well-Known Member

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    Would anyone have a link please? I’m not sure where I’m starting on YouTube. Be nice to try and contribute
     
  38. chieflongshin

    chieflongshin Well-Known Member

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    Soooo

    I've got as far as downloading unreal engine. I've copied one of the PAK profiles to a safe space and tried to open with Winzip but no joy. Can someone help a "willing idiot" out please?

    Any links, videos etc to get me on my way would be really appreciated.
    Thank you :)
     
  39. Mr JMB

    Mr JMB Well-Known Member

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  40. Rudolf

    Rudolf Well-Known Member

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    ToolkitForTSW can unpack Unreal .pak files very easily, though you need an unreal tool for it. I did not yet create something to do the reverse. If anyone can explain me with enough detail how to do that, I would love to include that as well.
     
  41. chieflongshin

    chieflongshin Well-Known Member

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    If there’s any links to the programmes and software that’d be appreciated. I’m working through the above video
     
  42. mclitke

    mclitke Well-Known Member

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    Say Londonmidland, did you include some station announcements by any chance?

    I have heard a station announcement twice where a service to Gillingham was called out to be late and also a reason why.
    In another thread I mentioned this, but people would not believe me. I doubt that it is actually connected to any service, but I am sure I heard it twice. Once at Rochester and once at Chatham to be precise. And if it is not on the route by default, I guessed maybe you added these in?
     
  43. londonmidland

    londonmidland Well-Known Member

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    Yes, I added a few random station announcements in to make it sound and feel a bit more realistic.
     
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  44. RedBandit#9000

    RedBandit#9000 Member

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    I also noticed that! I got out of the cab at Gillingham and heard some announcements
     
  45. mclitke

    mclitke Well-Known Member

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    Alright, that explains a lot! :D
    Very nice improvement with these announcements by the way. It shows how much these relatively small touch ups improve the game.
     
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  46. londonmidland

    londonmidland Well-Known Member

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    My mod has now been updated to the latest version, to work on 4.26. Download here
     
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  47. JayTG123

    JayTG123 Active Member

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  48. londonmidland

    londonmidland Well-Known Member

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    Hey guys!

    Seeing as the Thameslink 700 is coming out for this route soon, I thought I'd make further improvements to the mod. This will be uploaded into one mod once all changes are complete, with the main pak being updated.

    (The older versions should be removed once the new mod goes live, to avoid confliction. Disclaimer: It'll be a while before everything is complete!)

    Some changes I made today:

    I have started work on the signalling, by improving their visuals (both RGB values as well as the metal backplate of the signal itself)
    By default, the signals are incredibly dim looking, as well the the colour of the aspects not looking quite right.
    I have fixed this, by changing the RGB values, as well as amending the brightness of the LEDs. This has a significant impact with its viewing abilities, particularly at night.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
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  49. Doomotron

    Doomotron Well-Known Member

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    The updated yellow signal looks a bit too red, great work though.
     
  50. jayce#8085

    jayce#8085 Active Member

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