when playing on different routes with different locos I get a weird audio problem, its like the sound gets stuck on loop. and not a good sound either. does anyone else have this problem or is it my console. now my console isn't old as its an xbox series s and with other games its fine
This issue has been occurring since launch. DTG has mentioned it, however not too sure if they are keen on fixing it sooner or later. It was addressed for a while in the previous roadmaps. But I don't think it can be found on the current ones. Most likely it's not in their time range right now, but what do I know.
I also experienced this issue in TSW2020 starting with the Class 20. The audio codecs have been said not to work very well on Xbox. It happens a lot more in TSW2.
Yes I sadly get this issue quite often on different routes, Hopefully DTG will find the reason for this bug and can fix it.
I got it while on foot searching for collectables When it happens while driving I just switch to exterior view and back inside and it's gone However while on foot the only way to get rid of it is to quit and start again Wish they would fix it, not as though they haven't had time
Bad looped sounds are a problem on everything, since the beginning of TSW2. It's unfortunately on console and we never got sign from DTG that they noted this. Here is a small compilation that I ever made for a other thread: https://drive.google.com/file/d/1uPAoacG62ULsEjy9wPLn__1T76ikpVBS/view?usp=sharing
I’m having the same problem too, like if I’m driving on a certain route, I hear weird popping and crackling noises, I hope DTG fixes this issue.
I also hope they fixes it because on PC, they are very nice looped. But I think we are going to have this issue for a pretty long time...
Yep, I've experienced a few different types of audio glitches with TSW2 on XBOX One X and now XBOX Series X. All seem to occur regardless of which route I'm on, and which locomotive I'm driving, although NTP is maybe worse affected than some. Glitches include: - looping engine sounds - occasional loud bursts of static - 'gaps' in ambient and engine sounds during prolonged use of external views The engine looping effects can generally be stopped by switching to another view and then back again. These audio issues aren't show-stoppers, but they do make the experience less immersive.