363 is a top-notch model for this game. Much better than 204. PS Switching takes place close to the main track, so is more alive and interesting too (scenarios). Timetable services are pretty A<>B style like always + some few non-363 are added too.
I‘d like to voice my agreement with breblimator here. The 363 services are fantastic. They are both varied and very involved with the mainline runs the DLC adds. You‘re constantly switching cars with trains arriving in yards while your other cars are taken away by another (playable) service. All in all, all freight services (switching and mainline) are improved by having the 363.
The 363 are working in München IRL but not ingame which is a bit of a missed opportunity but given to the layer problems HMA has for console, it was a wise decision to not do them there. For my personal feeling, if you compare the 363 and its services to the 204, it is just a totally different level. The services with the 363 are credible, you are delivering stuff into actual realistic locations (steel coils to a steel company, cement to a cement company and wood logs to a wood log factory). You are working close to the mainline which makes the shunting work much more alive. Now to the 204: With this loco you are working on a solitude yard with kind of unrealistic delivering locations and cars. There is no interaction with mainline freight traffic as you do have with the 363. Also the 363 offers services all around the clock while services with the 204 stop at 1 pm. I really love the 363 and given that it has some minor bugs, e.g. journey not completable due to a bug, it is really worth even the full price.
Which was definitely put there by the scenario designer or a mod. The Br 363 does not sub in for the 204.
Yes it is (I keep forgetting that I've downloaded some mods) - available here: http://trainsim.cz/?mod=article&showid=2420&query= it may not layer in, but you can run services with it on MSB. Hopefully Solicitir will be able to use and enjoy it.
Yes, but - finally - You remembered It's been interesting to me for some time now why DTG insists on not giving us these options by default. I have several theories
I’ve been eyeing this up in the PS4 sale and the only thing that’s putting me off is that for the preserved German routes I still only use them in TSW2020 not TSW2 due to the loco sounds. This might have to be the loco that gets me back into one of my favourite routes but on TSW2, even if I use it only for the 363 services for now. When I buy Arosalinie, I wouldn’t be surprised if this ‘accidentally’ falls into my basket. It does seem to come highly recommended. The 204 is only discounted for TSW2 so that is staying put, on the virtual shelf, and has never been a serious contender for me.
The services with the 363 are extremely well done and very fun. Shame there are only 13 and only on RSN. The 363 itself is extremely well done and very fun to use.
What also puzzles me on MSB is that we can't use the Roos log wagons, when there is an entire area full of logs in the docks... It would seem a no-brainer for some services.
I've got to say, based on running three services, the 363 sounds are very, very good. People are right, DTG were at the top of their game when they did this one (also apparently with assistance from Maik/TSG). Also, hearing trains in the background isn't as dominant as driving them, and besides most of the loco traffic that passes you is 143-hauled, and that one's sounds aren't as gypped as the 146/185.
HOWEVER- since there's no bloody manual (thanks, stupid "can't make console users second-class citizens" policy) - what is the "fine control valve" and how does one use it? Also, I notice that the gearshift (yes, there is one) has hi-lo settings for shunting and "long distance" - any idea how long is long?
The fine control valve (if I remember correctly the lever you mean) does nothing in the game as it is a special kind of "emergency engine control" you'd normally need to set up outside the locomotive in the engine room itself and then return and use it. Matt has mentioned they left it interactable because it is a rather big lever and we all like more buttons and more levers to interact with (he's right there if you ask me). Long-distance is something you probably would use anywhere on the services provided as it's more for the "go fast to not block mainline" kind of runs with very little cars behind it, more meant for just the power moves. Here you spend most of the time on sidings or just crossing over the mainline, so no big use for that one.
Pretty much what I thought- which is why it puzzles me that it's set to "long distance" by default, you have to change it to "shunting" yourself (and, of course, never mentioned in the tutorial).