Really Hope That Dtg Can Open Up A Path Every Year For Players Who Like To Travel Long Distances (an

Discussion in 'Suggestions' started by 59321747, May 7, 2021.

  1. 59321747

    59321747 Well-Known Member

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    I hope that DTG can provide players with more than 100 miles of routes. I think this requirement is not excessive within one year.
    During peak hours, the total mileage of these three routes has exceeded 100 miles.
     
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  2. Coastway trainspotter

    Coastway trainspotter Well-Known Member

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    Not really a suggestion
     
  3. box215

    box215 Active Member

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    I think you need to suggest an actual route that meets your criteria
     
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  4. 59321747

    59321747 Well-Known Member

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    As long as there is a route over 100 miles a year, I accept it
     
  5. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    I agree and I'm making the Austrian Federal railways Westbahn Salzburg Vienna 194 mi (312 km) suggestion here.
     
    Last edited: May 11, 2021
  6. chargers1321

    chargers1321 Member

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    I made a post about a route earlier that I think would make everyone happy, and that is the CSX RF&P Subdivision in Virginia. It is about 100 miles long and is home to long distance Amtrak trains, Northeast Regional services, fast freights, local freights, interchanges, yard jobs and on line industries. I hope someone from DTG takes notice of it one day. #shamelessplug
     
    Last edited: May 9, 2021
  7. trainsimplayer

    trainsimplayer Well-Known Member

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    100 miles is far too long at the moment. The longest currently out/in production is Riesa-Dresden (Rush Hour) at ~65 Miles.
     
  8. chargers1321

    chargers1321 Member

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    I figured as much, I would think a more rural route would be ideal as it might be less resource intensive
     
  9. solicitr

    solicitr Well-Known Member

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    That would be Clinchfield, the current record-holder at 62 miles.
     
  10. chargers1321

    chargers1321 Member

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    I would imagine that with a flatter route that could be extended without causing to much of a performance drop. After all you can hide more on a flatter route and the system won't have to render as much
     
  11. Mich

    Mich Well-Known Member

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    That's literally the opposite logic when it comes to game development, a flat route would likely require more distant scenery to be made because you can't hide things as easily. A route like Clinchfield doesn't need to detail the route so much because the hills can be used to hide tons of undetailed areas, thus is not as resource intensive.
     
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  12. chargers1321

    chargers1321 Member

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    Depends on the type of scenery. In flat open areas such as the American Mid-West sure, but in areas with lots of trees where you literally can't see more then 20 yards off to the sides you could probably save resources.
     
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  13. Mich

    Mich Well-Known Member

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    If the game only had cab cams probably, but not justifiable when you have exterior and free cams like in TSW or TS Classic.
     
  14. OldVern

    OldVern Well-Known Member

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    TSW really needs a jigsaw ability like Run 8 or the ETS/ATS truck sims where territories can progressively be joined to provide an increasing game network. The policy of short fire and forget standalone short routes with limited motive power looks rather poor against ATS where you can now drive from LA to Denver, albeit at 1:20 scale, with Wyoming and Texas both on the horizon.
     
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  15. trainsimplayer

    trainsimplayer Well-Known Member

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    I mean, say for example they made Köln Wuppertal at one point, as the game only really loads local areas, it wouldn't be too hard, I wouldn't think, to use alternate timetables to make a unified service arrangement for owners of all 3.
    And at the end stations (Like Köln) you could just get a pop-up saying load [route name]? And then you choose if you want to or not
     

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