About The Upcoming Rt And Lirr "hotfix"

Discussion in 'TSW General Discussion' started by Dinosbacsi, May 18, 2021.

  1. Dinosbacsi

    Dinosbacsi Well-Known Member

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    So DTG_Natster confirmed today in the other thread that Adam is working on a hotfix thingy for Rapid Transit and Long Island Rail Road, after the last update happened to be quite problematic with them.

    For starters, let me just say that this is great news and I'm happy to hear it. But please, when you say "hotfix", don't mean fix quickly thrown together in a few days just to make things barely work. Make it a proper fix.

    I mean we've been told that Adam is going through the update patch notes one by one to inspect things, which is great, but the update broke some things that weren't even in the patch notes (like the ATC restricting speed to 15MPH at every station on LIRR). So simply going through the patch notes as a check list may not be enough. The technical reports section now is full of reports regarding both RT and LIRR, so please make sure to check those out to see what else is wrong. I mean the players have already done the "finding the issues" part for you, so use the information they/we have given, as that's what it's for.

    And please, don't rush it! Even if it takes another month or two, personally I don't care. But we saw what happened this time around, so I say rather take your time and double check everything. Drive the routes a few times as players and see what you notice.

    Hopefully someone reads this from the team and thank you if it has any effect, and even though mistakes have already been made, I wish the best of luck to fix what you can.
     
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  2. tallboy7648

    tallboy7648 Well-Known Member

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    Motor Sounds cutting out on the M7 need to be fixed as they don't make any sound compared to tsw2020. They should just get the M7 sounds up to tsw2020 standard

    The interior lighting on the M3 is way too bright compared to reality so they should consider lowering the brightness of the lights on the M3 in the future
     
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  3. synthetic.angel

    synthetic.angel Well-Known Member

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    100% agree with everything that you wrote, although I suspect that they will just put in the "hotfix" for the S6 services that took them 15 minutes to sort out..., which is ready to go......

    Adam mentioned that part of the reason why they rolled out the slightly broken RT after they knew it was broken, was to see if there were any other concerns that needed to be addressed, that players picked up (which I thought was actually a really good answer, in the circumstances...).

    So - I'd make some noise about the lighting - that can be easily re-tweaked. The passenger cabin looks like it has the same light that is inside the cabin of the spaceship in E.T........ and the light goes through the door into the driving cabin, which is where the main problem is (for me).
     
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  4. Jinoss17

    Jinoss17 Well-Known Member

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    The 15mph limit triggered by ATC at every station on LIRR is extremely annoying. The fact they unintentionally broke it's worrying ...
     
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  5. dreampage

    dreampage Well-Known Member

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    Even if they don't rush it, is there any guarantee the end result will be any better? For a start, the LIRR and RT improvements have been sat on for months, the reason being "they're in testing", so they definitely did not rush them. Yet there were glaring bugs in both which were apparent as soon as we started playing basically. Something taking a long time doesn't guarantee anything it seems. So personally I'd like to get the hotfixes as soon as possible, as I'd like the whole QA process to be much more efficient than it currently is.

    There's something fundamentally wrong when actual new content takes less time to be built and released than fixing it. And the whole process of releasing content/updates, them being glitchy, then saying "we only have so much time/capacity to fix it" is just disappointing. If the new content wasn't so buggy, the preservation team wouldn't have so much extra work with it. If QA was more efficient we'd all get fixes and improvements faster and at a higher quality than currently.

    I know I'm stating the obvious here and I know the developers know this as well. I applaud them for their honesty and transparency, especially during yesterday's stream. And I hope they find a way to somehow overhaul the way they as a company work, create and maintain content. Because I feel that Train Sim World is somehow getting "too much" for DTG. The constant pressure to regularly release new content leads to more and more bugs, which snowballs in front of the preservation team, as they would like to both implement tech improvements AND fixes at the same time. I feel it's getting to the point of being unmanageable.

    I know it's financially impossible, but I personally wouldn't mind if DTG stopped producing new content for a while and concentrated solely on fixing everything with the current slate of content. I know it doesn't work like that, it's just my point of view as a player. I'm afraid the company is chasing itself to a trap with the mandatory content releases.
     
    Last edited: May 19, 2021
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  6. HeyYoPaulie!

    HeyYoPaulie! Well-Known Member

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    Agree 100%.
     
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  7. HeyYoPaulie!

    HeyYoPaulie! Well-Known Member

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    Tagging TrainSim-Adam regarding the ATC restricting speed to 15MPH issue, to ensure he is aware of it.
     
  8. DTG Natster

    DTG Natster Producer Staff Member

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    Hey Dinosbacsi

    So a hotfix is an update we put together with items that didn't take a significant amount of time to fix. In this instance we should have a nice update for you.

    If upon investigation we find anything that requires more time and attention to resolve, that will then get put into a different update later down the line.

    I will make sure Adam is aware of all feedback that has been shared in this thread.
     
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  9. Richard CZE

    Richard CZE Well-Known Member

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    I found a graphics problem with the DB BR 112 locomotive. It looks like it's pulling a part under it. He would definitely like to put it in a quick fix.

    IMG_20210517_122529.jpg
     
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  10. tallboy7648

    tallboy7648 Well-Known Member

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    Hopefully the Interior lighting on the M3 is just a simple re-tweak. I am suprised that they are so bright to begin with. They pretty much nailed the interior lighting on the M7
     
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  11. Dinosbacsi

    Dinosbacsi Well-Known Member

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    In this case I'm really looking forward to the hotfix. By what Adam said in the roadmap stream yesterday, it should be a good fix for the most serious issues. Hopefully the M3's alerter handle and the M7's traction motor audio will get in the hotfix as well, or if not, then in another fix soon.

    Thank you for your response and keep up the good work! Because even though we've been complaining a lot in the past few days, you guys can do really good jobs when things work out.
     
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  12. solicitr

    solicitr Well-Known Member

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    The fact that DTG has people who did Munchen-Augsburg and Clinchfield are evidence that all is not lost. Yes, even though there are some significant bugs; still, if all routes were to that standard there would be much less grousing, fewer negative reviews, and bigger sales numbers.
     
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  13. Dinosbacsi

    Dinosbacsi Well-Known Member

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    And a bunch of happy people just driving trains all day!
     
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  14. synthetic.angel

    synthetic.angel Well-Known Member

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    Actually, I would go further than this. In TSW 2 (and TSW 2020)..... I now own every DLC except HHL**

    ......and, quite frankly - it's almost all brilliantly good fun (except for Oakville/OSD, which is a deeply depressing route, in its current form....). And.... I am collecting the full set (minus the 52 thing) on two platforms (PS4 and PC) - so I can have TSW with me, wherever I go (I prefer to be on the couch in front of a PS4 though, with a PSVR headset on.....). You could say that I am a fan. ;-)

    HHL will be fixed and made to work - do not worry about it. There might be an undiagnosed/unoptimised/unresolved FPS issue with it though - but maybe this will be smoothed out with the next core tweaks later in the year. The new RT and the new LIRR are on my list to (re-)play in the longer term - and by the time I get to them, I am sure that they will be fine - to me, they will be like getting new DLCs to learn all over again. ;-)

    TSW gets better and better all of the time. But there will always be an incentive to allow standards to slip, by hurrying the DLCs through (stack 'em high, sell 'em all expensive like....! )....... so the Community reacting to big slips is extremely important... to keep things on track.

    If the Rush Hour package goes off without a hitch, and the new core works... all will be forgiven, if it hasn't, by then, already been forgotten in the wake of Cane Creek, Cathcart Circle, etc., etc......

    -------------------------------------------------
    **(and that legendary reskin class of '52 timetable layer mod thing for GWE, which I do not regard as a DLC... to me it is more like an admin parking penalty fine charge....)
     
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  15. tallboy7648

    tallboy7648 Well-Known Member

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    Exactly but dtg finds a way to be inconsistent
     
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  16. FeralKitty

    FeralKitty Well-Known Member

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    Perhaps it has more to do with the amount of time involved to faithfully model a route? I'd guess that some routes may require more unique scenery, buildings, or other artwork to be created, which might take time away from other efforts?

    If one of us tried to recreate a route, its appearance might be quite disappointing (yet still take far longer to make), compared to what DTG has the talent and experience to create.
     
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