Oculus Mode??? Is Vr Possible In Train Simulator

Discussion in 'General Discussion' started by westcastlerail, Jan 28, 2021.

  1. westcastlerail

    westcastlerail Active Member

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    I was in the keyboard controls menu yesterday, (trying to switch cab!) and noticed at the very bottom of the list there is a keyboard function to "Toggle Oculus Mode" (I assume this is VR?).

    Something like Control, Shift, O I think.

    Nothing mentioned in the manual on how to get it work, and nothing on Steam or any forums (I can find) saying VR is supported for Train Simulator 2021.

    Does anyone know if this works in TS2021 or is VR in development perhaps for TS2022?
    (I did hear on a DTG stream saying that VR was not a priority, but that was in relation to TSW2 I think).
     
  2. 749006

    749006 Well-Known Member

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    TS2021 is based on a Game engine from around 2007 and I very much doubt it would support any kind of VR

    The one thing that is available thru third part software is Track IR
    https://en.wikipedia.org/wiki/TrackIR
    When you have it installed it tracks you head movement so you can look around the cab without having to use the mouse.
    But everything is still on the screen
     
  3. mattdsoares

    mattdsoares Well-Known Member

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    No, BUT there is a profile for VorpX for Train Sim World 2. VorpX is a program that can turn non-vr games into vr. Quality varies. Some games work great, others are a pain due to HUDs, or just don't work.

    I haven't tried the profile myself, but the report is that it works rather well for TSW2. Nothing for TS though.
     
  4. Michael Newbury

    Michael Newbury Well-Known Member

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    VR will not be possible with Train Simulator as is built on a older gaming engine, that is not compatible with VR.
     
  5. abeemanator

    abeemanator New Member

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    All you guys saying "Its impossible!"

    Explain why this is here.

    Also Train Simulator is not built on the orignal engine from 2007, it has changed/ updated whats this.jpg multiple times over the years
     
  6. ARuscoe

    ARuscoe Well-Known Member

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    First, read this post from 2015... https://steamcommunity.com/app/24010/discussions/8/619569608741954991/
    The oculus mode was a development chain that was put in game when DTG wanted to look at the possibility of getting it working, it neevr went very far past the dev kit stage... and the setting is likely still there because nobody bothered to take it out again

    Yep, unfortunately along the way they orphaned the functionality so it will likely no longer work
     
  7. Clumsy Pacer

    Clumsy Pacer Well-Known Member

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    Tbh in most situations I don't think TS1 would look very good in VR anyway. Given they've seriously reined in in-house development for TS1 it's unlikely to come anyway - if they do make a VR train sim it'll either be TSW (they'd have to sort the lighting and LOD issues in that though) or a completely new thing.
     
  8. Mich

    Mich Well-Known Member

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    There's a group that figured out how to get FSX working in VR, works pretty well from what I understand, and that's even older than TS. Now it wouldn't be easy I imagine, but saying that it's literally impossible is extremely silly, DTG probably wouldn't do it, but if someone wanted to take the time to do it they could probably figure out a way to get VR working fairly well.
    A lot of VR games aren't fantastic looking, things like Job Simulator are very basic looking when you get down to it, but they're received well regardless. I would argue Derail Valley looks much worse than anything in Train Simulator, but that hasn't hurt it. There's still other benefits to keep in mind, like being able to interact with objects in a more natural way.
     
  9. JJTimothy

    JJTimothy Well-Known Member

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    I happened by Locomotion in Shildon one weekend in 2015 and saw TS working with an Oculus headset (they were showing off the new Weardale and Teesdale route- this was actually when I got started with TS2016). I didn't have a go with the headset but, judging from a video feed, it seemed to work OK though at quite low resolution.

    This was still in the 32bit days but with newer routes getting bigger and more detailed. I don't know if VR would add much to RAM usage- if so perhaps it and those more demanding routes would have been expecting too much of the 4GB limit at the time. I understand that it was possible to get Oculus working for a while if you had the right version of the SDK and knew what you were doing.
     

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