Currently Working on my 1st actual scenario, which depicts an Amtrak Coast Starlight Detour (Train #14, the northbound one) over Tehachapi Pass. The SD one that I'm working on currently only has 4 requirements ATM -Tehachapi -Montana Hi-Line -Sherman Hill -Amtrak P42DC EB Pack The HD one will feature more for a more realistic rollingstock variety. Recent test of the SD version seem fine, hopefully to get it on the workshop soon.
Cab functionality is a huge amount of work making custom animations etc and a lot of scripting thereafter, it isn't really in my areas of capability. They do come with newer simulation and exhaust particle effects that are script controlled also. I'm looking into what can be done for improving the cab textures in terms of a better resolution to be using them with.
Thanks for the reply. I know it is a lot of work, please don't treat my previous post as me making some sort of a demand on you, or criticism of your work. It was simply an off the cuff statement of mine that one of the areas where the older dlcs like the 47 stand out from the more recent products is the cab.
Both Versions are out on the workshop now.... SD: https://steamcommunity.com/sharedfiles/filedetails/?id=2555645156 HD: https://steamcommunity.com/sharedfiles/filedetails/?id=2555648711
I guess this counts as a "creation" as I did some asset placing and researching? Here's my recreation of this UP publicity photo of the then-new GTEL from 1953 Of course some liberties were taken since there isn't a particularly accurate asset for the people in the original or the car
Currently working on a scenario series for the ECML North, focusing on the suburban stopping services at either end of the line, such as Chathill, Morpeth, North Berwick, Newcraighall and Dunbar. It will consist of six scenarios, and I’m planning to upload it to the workshop when it’s done. For mainline AI on the ECML, most of the scenarios will require the ECML North: Newcastle - Edinburgh (Obviously!), Class 91, Class 220 Voyager (unfortunately no longer available, not used all that much in scenarios so the F2 trick will work fine without detracting too much from the scenario, I might make versions of the scenarios using HSTs instead) and the EWS Class 66 Various scenarios will require the 158, 156, 380 and Fife Circle based on the service the player is taking. I wanted to keep the requirements down enough, while still keeping a fairly varied experience. I’ll probably be finished in a couple of weeks or so, these will be some of the first proper scenarios I’ve uploaded to the workshop. I’m also working on quite a few for the wonderful Nessland Lough workshop route, which is not finalised yet, but I’ll upload them when it is. I might also make a few for the JT Southwestern Expressways route when I purchase that, after all, no-one likes using default EU Asset Pack stock.
Some more screenshots from my work in progress route. I'm nearly ready to call this first section done!
I find it ironic that one of the first things I looked at in that screenshot that isn't the actual train, is the big rig that's in full view just to the left of it, and immediately picked it out as a Kenworth W900 or T800.
Lol. That is one of the truck assets in Miami-West Palm Beach. I have a few of those trucks sitting in different places. That is one of my favorite trucks irl.
Made a 2nd Workshop Scenario, this one is just a simple drop off and pick up with some Chessie Locos at Clinchfield's Elkhorn City Yard https://steamcommunity.com/sharedfiles/filedetails/?id=2576104016 I still need to work on part 2 of the Coast Starlight detour.
I've been spending some time in the route editor for the past couple of days. I decided to do some backdating on High Iron Simulations' Bedford Junction Branch route, and set it in the steam era. One of the biggest changes I made was at Bedford Junction Yard, where I replaced the engine shed with a full on roundhouse and steam servicing facility. Before: After: I doubt I'll be releasing this anytime soon though because other than this, I didn't really do much aside from the tedious task of replacing all the vehicles on the route and replacing/adding a few buildings.
Been a long while since an update - the Green Class 47 pack I shall be releasing through Vulcan Productions is finally completed! Here's a few teaser shots to whet your appetites for some mid 1960s to mid 1970s British Rail activity.
For some reason that I can't fathom, I have decided to undertake some "what-if" liveries for Class 52s surviving the chop in the 1970s. The main limitation has been that I cannot hide the number and nameplates, so I have had to work within this boundaries to make new numbers and names on them. First I did Virgin Trains CrossCountry livery I have done a selection of 20, used the TOPS number they would have had and just replaced the word WESTERN with VIRGIN on the name itself and used a GWR-style font. Then I did the early incarnation of Network Southeast for use out of Paddington or Waterloo stations. These are another, different 20, with names after counties or cities served by the NSE network. As to the marker lights and high beam lights, I surmised they would have gained both had they survived - along with the necessity for ETS which I've also modelled mounted on the nose/drawbar
A UP local freight glides through the night as a passenger train awaits the first duty of the day. Taken on my new upcoming 'GWC&S route' project.
Is it just me or does NSE livery really suit them? If it does its a testament to how well you've modelled it.
Another hole being plugged by me will be surrounding Class 121 DMUs. As well as the familiar single car units far less are aware of the single cab DTS vehicles built to operate with them for extra capacity. The DTS vehicles are almost identical visually to th Class 117 DMS with the exception of an engine and exhaust pipes - thankfully DTG didn't merge the nodes from IHH days so I've been able to script off these items and have removed audio and exhaust child objects to complete the job. The reskin and child objects of the Vulcan Productions Class 117/8 are reused and referenced to save pointless duplication. Here is the DTS vehicle, you can see that in order to be fully visually compatible I have to reskin the Blue/Grey 121, and below is an almost complete reskin with associated child objects. The child objects allow realistic sized BR logo, correct font and positioned numbers, a load decal for the luggage van and the reskin colour matches the DTS and 117/8 along with removing the red bufferbeam and the black surround and window frames on the front of the driving cab.
Well, a few months ago I mentioned that I was working on a scenario series for the ECML North. Due to multiple reasons, I haven’t really found time to work on that, but since I had some free time today I thought I’d put together the first one, which is now up on workshop. It’s a short run from Newcraighall to Edinburgh Waverley in a 158, but with enough stops, AI and adverse signals to keep things interesting. Requires ECML North, Fife Circle and Class 380 (which also comes with Glasgow Airport Rail Link). The 380 isn’t entirely essential. https://steamcommunity.com/sharedfiles/filedetails/?id=2629414202
Good morning and Merry Christmas everyone. I have recently started creating models for this game and wanted to show you my progress. I hope you like it
Some gratuitous shots of the new Chatham line, which I've been enjoying. Great attention to detail in the scenery: well done DTG!
Just some awesome shots from my WIP route. This is my fictional Cornell line which I was originally going to name Coal Country. I am going to make a Coal Country route. This route however is based on most traditional BNSF, ATSF, and Union Pacific Desert Routes such as the Mojave Subdivision which is well known as one of the best American routes in American Railroad History. Honestly, I'm thinking about making a Desert Route mostly based on Lone Pine Branch.
Making a fictional US-Mexico border line. So far I have a few spots built up. I have the main yard where this branch line splits from past the abandoned station. It winds into a canyon area and currently I'm trying to learn how to make grades.
... route extension (ficitve); Highlands/ West Coast Scotland - start of project: March 2022 ( I did put my nose into TS 2022/classic January 2022 ) ...
Central portion upgrade of the Peninsula Corridor route is coming along nicely. Shown here is the new track from San Jose to Fremont in the top right.
The google maps overlay sometimes likes to shift around ever so slightly, plus older DTG route fidelity wasn't amazing. It's likely he used a slightly differently shaped curve to compensate and realign with the overlay.
As mentioned above, I realigned a curve slightly. I've done it twice now to bring the route into alignment where I have added new track. It works pretty much as intended and doesn't affect passenger train schedules (I've tested that). The route is just approaching Fremont station now.
I have my first rail bridge model transferred from Trainz to TSC. This is the Mill Creek Bridge located just outside the city limits of Wilkes-Barre, PA. I've tried to use the original HSC track gravel texture on my bridges so they match. Since the ground and object textures render differently in the sim, I'm having a hard time zoning in the correct shade, contrast and resolution of the texture. A bit more tweaking is needed. Question-How does one add check rails... (guard rails) on a bridge without having to model them?
Many US track systems have “bridge” track which automatically has the check rails included with the correct placing and end shape. Go in the editor and check the track rule you are using or change the track rule just for bridges.
The Horseshoe Curve doesn't have a bridge track. It's dated I know, but it fits for what I need. I'm using the sleeper less (rail only) tracks on top of the bridges and modeling all the rail ties with the bridge model.