It's depending on how many routes you have installed. Fewer roiutes installed = less memory used. I have no issues with London Commuter on my XBox One S, with only 2 or 3 other routes installed total. But if I install all my routes, the memory problem occurs...
Matt did say in a video the more DLC you have installed, the more memory gets used. Small amounts but may be significant enough if you own a lot of DLC. All DLC is mounted whether it is used or not. This issue is only set to get worse with the growing number of DLC.
Interesting will try this, even the series s crashes but only when you have sehs and gwr layers active. Unable them and I ran it for 4 hours straight with no memory crashes.
They really need a way of better managing what it loads into memory prior to selecting a particular route. I'd take slightly longer load times each time I pick a route from the title screen if it meant flushing content from routes that don't layer into that one. The only question then being how it handles loading stuff when it comes to scenario planner transplanting content between routes.
[QUOTE = "doomedcookie, post: 401148, member: 25419"] Se eu desinstalar, reinstale Londres e Dresden. A falta de memória desaparecerá [/ QUOTE] Unfortunately no, I've tried to do it here and it didn't work. What I'm finding strange is that while playing Bus Simulator 21, the same out-of-memory error is also occurring. I am trying to contact Microsoft to find out if they are investigating the issue, playing on an Xbox Series S.
I don't really want to unstall then reinstall routes all the time. That means more time. I never had this problem on One X. Everything was on there. Matt did also say it ever since they upgraded the Unreal Engine that problems occurred. Matt was also honest on the last roadmap with Sam.
A feature which I would prefer (as a suggestion?); is "multiple profiles" in the game: One profile for Rush hour routes only, and another for the other routes I play (Arosa, Clincfield, Cathcart). But thats a suggestion.
No, since that feature isn't implemented in the game... You can only have one player profile atm... But that is to DTG to decide if we can have multiple profiles in the game.
Are you still getting out of memory crashes with sehs layers turned on? Seems to work fine for me with all of them off on the series s